# Maths: Position, Direction and Movement - KS1

Position, direction and movement are all related to the shape and space area of the numeracy curriculum.

‘Position’ in the KS1 curriculum is initially about position of things in relation to other things, so, “above”, “behind”, “in between”, “next to”, and so on. These ideas quickly develop into concepts of direction and movement, often in the context of giving instructions to get from one place to another. Some activities will be in real world contexts, such as a route or journey; others will have more precise control and simulation contexts where detailed ‘programmable’ instructions will guide an on-screen object or a control toy such as a Roamer or Beebot. For this reason, this area of the curriculum can easily be covered in a cross curricular manner, linked to Geography, ICT or even Literacy

#### Animal positions

A simple worksheet focusing on positional language to draw animals in the requested positions.

#### 2D shape scheme of work

Lesson plans and worksheets for Y1, over 4 days.

#### Pirate direction worksheet

Worksheet for children to fill in the blanks with positional language, set in a pirate context.

#### Where is Dave?

A worksheet for shape and space. Children complete the sentences using positional vocabulary, with help from the word bank.

#### Ducks, ducks and more ducks

A worksheet to stick the ducks in the correct positions - on top, below, left, right, next to.

#### Jack and the Beanstalk

A simple problem solving activity, with the opportunity to increase the difficulty for children to extend their thinking.

#### Toys left and right

A table with popular toys and characters for children to practise identifying left and right.

#### Shapes: position game

Simply shapes in a grid - useful for asking children to describe positions of the shapes.

#### Position labels

A set of 10 labels showing position words and illustrating them.

#### Direction card for following instructions

Individual cards with precise instructions for children to follow, e.g. forward/backward a number of steps or turn left/right so many turns. Helps before programming floor robots.

#### Pancake recipe cards for the Bee-Bot

Twelve cards with instructions - children program the Bee-Bot to travel over them in the right sequence.

#### Unifix flashcards

Different patterns made from Unifix blocks, for children to describe the position of each block in the pattern to their partner - who tries to replicate it without seeing the image!

#### Compass game

A practical outdoor activity using compass points to locate activity stations.

#### Clockwise and anticlockwise

A worksheet with circles for children to draw lines which are quarter/half/three-quarter/whole turn, clockwise and anticlockwise.

#### Which home?

Notebook activity as a starter for whole class or group activity. Use positional and directional language to place or move objects on a grid in response to verbal instructions.

#### Stranded boat

A lesson plan and interactive whiteboard activity to gain some understanding of scales and compass points, following directions to locate the stranded boat.

#### Co-ordinates treasure map

A basic treasure map activity, useful for teaching co-ordinates in Year 2 or 3.

#### Co-ordinates game - Toy Story

A Notebook page for Year 1/2 for a quick oral mental in looking at coordinates.