Six lessons about designing and making a money container for design and technology.
That products are designed for different purposes and different users
To evaluate products and identify criteria that can be used for their own designs
To make labeled drawings from different views showing specific features
How to sew using a range of different stitches, how to weave and knit
That fabrics have different properties
That some joining techniques are stronger/weaker than others
That fabric can be joined in temporary and permanent ways
How to model ideas with paper
and 4. To draw up simple design specifications
To make a plan of how to make the product
How to make a paper pattern/template that uses a seam allowance
To measure, tape or pin, cut and join fabric with some accuracy
To evaluate their product identifying strengths and areas for development against the original specifications
ks2 ks3 y3 y4 y5 y6 art design and technology D&T
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