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Consumption: Need or Want?

Consumption: Need or Want?

Students will think about what they encounter and consume in their day-to-day lives, and think about those things in terms of whether they fulfill a ‘need’ or a ‘want’. Students create a list of consumables and categorise them as needs or wants, then make a list of their own needs and wants.
TheTeachersFriend
Numeracy: Bundle 1

Numeracy: Bundle 1

This bundle contains twenty assorted books and puzzles to help improve numeracy. There are drill questions on basic arithmetic, division by multiples of 10 and 100, fractions,percentages, rounding, significant figures, foreign exchange and time passages; integer puzzles, cryptarithms, crosswords, Sudoku puzzles. Books A2,B2 and C2 from the "Five minute fifty" series are included. The pack contains hundreds of photocopiable worksheets and thousands of questions. Save £20 on the normal retail price - more when purchased during a TES sale.
mathsmutt
Being smart with your smartphone. A fun lesson plan on money, digital services and internet safety

Being smart with your smartphone. A fun lesson plan on money, digital services and internet safety

Had enough of dull and dated lessons? Give your students skills they need in everyday life with this fun lesson plan on money, digital services and internet safety. It’s not just calls and texts you pay for through your phone. Just like the cash in your pocket, phones can be used to pay for things. Charging the cost of something to your phone bill or pay-as-you-go credit is a popular way to pay. This lesson will make young people aware that it is possible to spend money through a smartphone, how this can happen and how to use these services responsibly. This lesson was created by us, the Phone-paid Services Authority. We are the UK regulator for content, goods and services charged to a phone bill or pay-as-you-go credit. They include directory enquiries, voting on TV talent shows, donating to charity by text or downloading apps on your mobile phone. Lesson Objectives • To understand that it is possible to spend real money through a smartphone • To identify situations that will cost real money and those that will not • To understand what to do in these situations and where to get help and advice Target audience 8 - 11 year olds
PhoneBrainCampaign
Year 6 PSHE lesson - homelessness

Year 6 PSHE lesson - homelessness

The following lesson is a sample lesson from the Ealing PSHE scheme of work. This Year 6 lesson focuses on helping children understand and break the stereotypes associated with homelessness, including hidden homelessness. In order to access the entire Year 6 planning, or the entire PSHE scheme of work, you can download from TES or contact Claire on meadec@ealing.gov.uk for more information.
EalingHealthImprovementTeam
Year 5 PSHE lesson - bullying

Year 5 PSHE lesson - bullying

The following lesson is a sample lesson from the Ealing PSHE scheme of work. This is a Year 5 lesson which focuses on developing children's understanding of bullying and why people are excluded. In order to access the entire Year 5 planning, or the entire PSHE scheme of work, you can download from TES or contact Claire on meadec@ealing.gov.uk for more information.
EalingHealthImprovementTeam
Year 4 PSHE lesson - growth mindset

Year 4 PSHE lesson - growth mindset

The following lesson is a sample lesson from the Ealing PSHE scheme of work. This is a Year 4 lesson which focuses on building, developing and increasing pupils growth mindset. In order to access the entire Year 4 planning, or the entire PSHE scheme of work, you can download from TES or contact Claire on meadec@ealing.gov.uk for more information.
EalingHealthImprovementTeam
Year 3 PSHE lesson - road safety

Year 3 PSHE lesson - road safety

The following lesson is a sample lesson from the Ealing PSHE scheme of work. This is a Year 3 lesson which focuses on raising children's understanding and awareness of how to walk safely on roads. In order to access the entire Year 3 planning, or the entire PSHE scheme of work, you can download from TES or contact Claire on meadec@ealing.gov.uk for more information.
EalingHealthImprovementTeam
Year 2 PSHE lesson - smoking education

Year 2 PSHE lesson - smoking education

The following lesson is a sample lesson from the Ealing PSHE scheme of work. This is a Year 2 lesson which focuses on tobacco education where the children explore the negative effects of smoking. In order to access the entire Year 2 planning, or the entire PSHE scheme of work, you can download from TES or contact Claire on meadec@ealing.gov.uk for more information.
EalingHealthImprovementTeam
Year 1 PSHE lesson - self esteem

Year 1 PSHE lesson - self esteem

The following lesson is a sample lesson from the Ealing PSHE scheme of work. This is a Year 1 lesson which focuses on building self esteem in pupils, through discussion and interactive games on the importance of compliments. In order to access the entire Year 1 planning, or the entire PSHE scheme of work, you can download from TES or contact Claire on meadec@ealing.gov.uk for more information.
EalingHealthImprovementTeam
Classroom Behavior Mangaement Reward Token System

Classroom Behavior Mangaement Reward Token System

Are you tired of searching for a system that helps your child do basic work around the house? Are you a teacher who needs to add an effective classroom management system that teaches your students accountability? Here it is! The BEHAVIOR MOTIVATOR game will suit all your needs as your child or students will be assigned specific tasks. Upon completion of those tasks they will earn specialized tokens. These tokens have many functions that will encourage them to continue their work and keep them engaged week after week after week. You KNOW your children best! While learning responsibility, the Behavior Motivator is a great reinforcer for positive behavior while earning rewards that YOU choose. The Behavior Motivator is not just any token incentive system. In fact, it drives student choice theory by giving your child or students “options” on how to spend their tokens. The game is cosmetic, fun, and actively engages all parties who participate. They will practice using charts, playing chance games with a spinning wheel, use their tokens as a source of financial practices, and work together as a team to earn larger prizes. Students will also have their own token books where they can save up and fill them up so they can earn better prizes. This token system helps bond your child or students at a new level. It’s all here, contained in this package.
Taylaj42