This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Scratch, so is ideally suited for Year 7 students. The skills this Scheme of Work covers include:
- Understanding the Command Blocks
- Using Sprites (importing, editing and creating)
- Using Stages (importing, editing and creating)
- Programming movement algorithms
- Programming automatic costume change
- Using Forever loops
- Using Repeat Until loops
- Programming variables
- Using operators with variables
- Programming Random movement
- Broadcasting instructions
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
Detailed step-by-step instructions are included for the students (and teacher) which detail exactly how to use Scratch, import sprites, stages, edit them, program your characters, etc. This SOW can be used by students (and teachers) who have little or no experience of Scratch. There are Stretch and Challenge opportunities provided throughout the SOW to engage the more capable student.
In addition, the Scratch games that are used in the step-by-step guides are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.