pdf, 7.63 MB
pdf, 7.63 MB

Fun lesson filler. Give your students a sheet each and let them play against each other.

INSTRUCTIONS
DRAW FIVE CRACKS ON THE GRID BELOW. YOU AND YOUR PARTNER WILL TAKE IT IN TURNS TO SAY A CHARACTER’S NAME AND A NUMBER.
THE AIM OF THE GAME IS TO LOCATE WHERE THE OTHER PERSON HAS DRAWN THE CRACKS. YOU NEED TO GET RID OF THEM TO STOP THE
CASITA BEING DESTROYED! THE PERSON WHO DESTROYS ALL OF THE CRACKS FIRST, WINS!

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