pdf, 2.16 MB
pdf, 2.16 MB
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pdf, 955.12 KB
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PNG, 253.47 KB
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pptx, 106.05 KB
pptx, 106.05 KB
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pptx, 110.04 KB

PE, Numeracy and communication skills mix in this fun active relay fitness game for Primary (Key Stage 2, especially Year 4, 5 and 6). Great for outdoor learning or special events such as National Maths Week, to have children practising mental calculations in another curriculum area. Alternatively, use this activity as a warm up to add variety to your normal Physical Education programme. Good teamwork and communication should be encouraged as teammates help each other to work out the calculations and guide each other to the possible answer cards, while navigating around the hidden Exercise Cards (which force the team to divert onto a variety of athletic challenges!). 4 files are included: large versions of game boards and cards in PDF, small versions, plus editable exercise card files (both sizes - in PPT), in case you wish to add some of your own exercise ideas. Print and laminate the boards and cards you require. No equipment is necessary and the game can be played in a gym hall or outside space. Answer key included.

INSTRUCTIONS (Also included within the file):

  1. Split students into up to 7 groups, giving each a calculation board.
  2. Shuffle the number cards and as many exercise cards (12 included) as you wish, spreading them out face down at the other end of the playing area. You may wish to remove the answer cards for any board not in use.
  3. Teams send one person at a time running to collect a card. On each go, students must only turn over one card. If they know it is not an answer to any calculations on their board, they replace it, or else they can bring it back to their team to check and the next team member can replace it if it is not required, before collecting another card.
  4. If a player turns over an Exercise Card, they must bring it back to their group and the whole team must perform the stipulated exercises. When all members are finished the exercise, the next runner can set off for another card.
  5. The winners are the first team to cover all their calculations with the correct answer cards.
  6. There are two of each number card, as each answer features on two boards, helping to ensure a faster game. To speed up the game or to add an extra element, include as many Pass Cards as you like. If children turn over a Pass Card they can place it over any calculation they want, for instance if they are finding a calculation too difficult or if there is an answer card they are struggling to find. For differentiation, use mixed ability groups or else grant certain groups extra pass cards to cover more challenging calculations.
  7. To ensure a smooth game, circulate with the answer key for at-a-glance checking. If groups have accidentally taken another group’s answer card, ensure they quickly replace it so as not to hamper the progress of other teams.

Thank you for your interest.

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