This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, so is ideally suited for Year 8 students. The skills this Scheme of Work covers include:
- Using the Landscape features
- Building a World
- Understanding Sequences
- Programming Kodu to move and interact with objects
- Programming Kodu to win by collecting points
- Understanding the term Navigation
- Learning how to create Automatic movement
- Looking at Advanced Game Feature (game intro, Power-up “coin”, levels)
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
Detailed step-by-step instructions are included for the students (and teacher) which detail exactly how to use Kodu. This SOW can be used by students (and teachers) who have little or no experience of Kodu. There are Stretch and Challenge opportunities provided throughout the SOW to engage the more capable student.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.