Scratch Game Design / Programming Unit of Work

A set of starters, lesson presentations, worksheets and assessment templates for a Scratch Game Design / Programming unit of work.

Lesson 1 can be spent investigating Scratch, then in the subsequent lessons the pupils will start to build sample projects, before they begin planning their own ideas for a game. Peer review templates are attached to encourage to get and react to feedback from their peers.

Success Criteria is included so that pupils can see how their work will be assessed and tick off each milestone as they achieve it. Starter activities are also included, with solutions where needed.

Please check out my other resources if you enjoyed these - programming, HTML, animation, drones, using Adobe Illustrator and other graphic design bits and pieces.


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  • Game-Design-Lesson-1.pptx
  • Game-Design-Lesson-2.pptx
  • Game-Design-Lesson-3.pptx
  • Game-Design-Lesson-4.pptx
  • Peer-and-Self-Review.docx
  • Peer-Review---Character.docx
  • Peer-Review--Game-Testers.docx
  • Scratch-Help-Guide.docx
  • Starter----Taboo.pptx
  • Starter---Crossword.docx
  • Starter---Memory-Round.ppt
  • Starter---Think-on-the-Spot.ppt
  • Success-Criteria.doc
  • Unit-review.docx
  • Vocab-list---Game-Design.pdf
  • Worksheet---Character-Design-Board.docx
  • Worksheet---Games-Research.doc
  • Worksheet--Brief.doc
  • Worksheet--Final-Idea.docx
  • Worksheet--Level-Design-Review.docx
  • Evaluation-writing-frame.doc

About this resource


Created: Mar 9, 2018


pptx, 6 MB



pptx, 1 MB



pptx, 1 MB


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