Sea Life - STEAM,  Biomimicry

Dive into the ocean for inspiration!

Looking for something exciting for an animal or sea life unit? An idea for a sea animal project? These activities are fun and engaging.

Feel inspired, Be creative and Make Change.

Lessons about biomimicry require a brave approach to teaching since there is a move away from an approach where teachers are asking questions and looking for quick answers. Instead young learners are given an opportunity to shape and explore their own ideas. Biomimicry and bioinspiration are constantly evolving and new ideas are explored to solve problems and designing innovations.

  1. Introduction to biomimicry

  2. What I know

  3. How I know

  4. A seahorse - has, can, is

  5. Interesting things about seahorses. . .

  6. Seahorse poem

  7. What if I was a seahorse

  8. Seahorse adventure

  9. A coral - has, can, is

  10. Coral house skyscraper

  11. Describe a fish

  12. Design a fish robo

  13. Tired parrotfish

  14. Fish cocoon tent

  15. Acrostic poem - shark

  16. Bumps on sharks

  17. I love whales because. . .

  18. Design challenge whales and manta rays

  19. Sea cucumber - design a vacuum cleaner or. . .

  20. Octopus dance - robo

  21. Octopus skin - feel light

  22. A jellyfish - has, can, is

  23. Jellyfish city or robo

  24. Nudibranch gallery

  25. A seastar - has, is, can

  26. What if you had several arms?

  27. Design a robot with several arms

  28. Write a story

  29. Design Challenge - seastars

  30. What I have learned

  31. How to use biomimicry in the classroom.

  32. Links and book tips

  33. 3 posters

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About this resource


Created: Feb 14, 2017

Updated: Jul 12, 2019

Lesson Plan

pdf, 19 MB


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