Twine 2: Getting Started

A guide on getting started with Twine 2: . A fantastic piece of software that lets you create choose your own adventure stories.

This getting started guide will get you and your students creating in no time. A perfect blend of digital and writing Twine is wonderful to use and excellent at engaging.

I will also be uploading a full lesson plan in the coming weeks but in the mean time feel free to email me if you have any questions: .

Curriculum links

design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

A local history study


plan their writing by:
discussing writing similar to that which they are planning to write in order to understand and learn from its structure, vocabulary and grammar
discussing and recording ideas
draft and write by:
organising paragraphs around a theme
in narratives, creating settings, characters and plot
plan their writing by:
identifying the audience for and purpose of the writing, selecting the appropriate form and using other similar writing as models for their own
noting and developing initial ideas, drawing on reading and research where necessary
draft and write by:
in narratives, describing settings, characters and atmosphere and integrating dialogue to convey character and advance the action

evaluate and edit by:
assessing the effectiveness of their own and others’ writing
proposing changes to vocabulary, grammar and punctuation to enhance effects and clarify meaning


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  • Twine-2_-Getting-Started.pdf

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Created: Jul 28, 2019


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Creative Commons "NoDerivatives"