BTEC Creative iMedia R081

BTEC Creative iMedia R081

This resource introduces R081. In this the students will gain an understand of: Mood boards Mind maps Visualisation diagrams This resources comes with a learning for the students to be able to evidence any of the work they have produced.
Rethink_Education
BTEC Digital Information Technology Learning Aim A1

BTEC Digital Information Technology Learning Aim A1

This unit covers learning aim A1 and is the first five lessons of the BTEC Digital Information Technology qualification. We have broken this down into the following Presentations: Definitions of user interface Basic user interfaces Complex user interfaces Choosing the correct interface Hardware and Software and how it affects an interface These have been broken up with directed class work during them so you can break them into as many lessons are you need. This comes with an** 18 page work book**.
Rethink_Education
AEW Combo

AEW Combo

This is a PDF file that includes Access-Excel-Word. Please see sample of Access, Excel and Word for contents.
kenyajuu
Microsoft Word

Microsoft Word

This module has been designed for the Cambridge Information and Communication Technology syllabus 0417, or any other syllabus requiring knowledge of Word. It consists of 93 pages. It is in full colour. It is a PDF file By clicking on an item in the menu. the user will be taken to that item. By clicking on any page number, the user will be returned to the menu. It is in landscape format. The aspect ration is 16:9 This module has been design to fit on Monitors, Tablets and Smartphones.
kenyajuu
Ring the Bells Interactive Game - Christmas KS1/KS2

Ring the Bells Interactive Game - Christmas KS1/KS2

KS1/KS2 Christmas - Ring the Bells - Interactive Game This is a fun, seasonal interactive game perfect for pupils to play individually, in pairs, or even with the whole class. Pupils are tasked with watching the sequence of bells and then repeating it. Pupils can use visual skills to remember the different colours of the notes, as well as practicing auditory skills in playing back the actual tune. There are three different levels to play at, and a ‘free play’ mode or pupils to compose their own tune.
Tes_elements
Fling the Elf Interactive Game - Christmas KS2

Fling the Elf Interactive Game - Christmas KS2

KS2 Christmas - Fling the Elf - Interactive Game This is a fun, seasonal interactive game perfect for pupils to play individually, in pairs, or even with the whole class. Pupils are tasked with sending the elf on an arc through the air to grab the present and then land safely back in the sack. Pupils need to try and visualise the trajectory, testing their estimation.
Tes_elements
Microsoft Access Part 1

Microsoft Access Part 1

This module has been designed to meet the requirements of the Cambridge Information and Communication Technology syllabus 0417. It consists of 92 pages. It is a PDF file. It is in full colour. By clicking on an item in the menu, the user will be taken to that item. By clicking on any page number, the user will be returned to the menu. It is in landscape format. The aspect ratio is 16:9. This module has been designed for Monitors, Tablets and Smartphones.
kenyajuu
Windows 10

Windows 10

This module has been designed to meet the requirements of the Cambridge Information and Commuciation Technology syllabus 0417. It consists of 88 pages. It is a PDF file. It is in full colour. By clicking on an item in the menu, the user will be taken to the item. By clicking on any page number, the user will be returned to the menu It is in landscape format. The aspect ration is 16:9. This module has been design for Monitors, Tablets and Smartphones.
kenyajuu
Windows 8

Windows 8

This module has been designed to meet the requirements of the Cambridge Information and Communication Technology syllabus 0417. It consists of 73 pages. It is a PDF file. It is in full colour. By clicking on an item in the menu, the user will be taken to that item. By clicking on any page number, the user will be returned to the menu. It is in landscape format. The aspect ratio is 16:9. This module has been designed for Monitors, Tablets and Smartphones.
kenyajuu
Windows 7

Windows 7

This module is designed to cover the requirements of the Cambridge Information and Communications Technology syllabus 0417. It consists of 85 pages. It is a PDF file. It is in full colour. By clicking on an item in the menu, the user will be taken to that item. By clicking on any page number, the user will be returned to the menu. It is in landscape format. The aspect ratio is 16:9 This module has been design for Monitors, Tablets and Smartphones.
kenyajuu
Computing / ICT KS 2/3 Create a PowerPoint time capsule

Computing / ICT KS 2/3 Create a PowerPoint time capsule

Computing / ICT KS 2/3 Create a PowerPoint time capsule This is a 22 page pdf unt of work with 9 hours of lesson plans. This includes the lesson plan, all templates and completed samples for this unit, as well as all learner support material. This can be easily adapted to suit just about any topic. This is a 22 page unit of work on how to create a time capsule using Microsoft PowerPoint, but can be used in Google Slides as well. (9 hours of lesson plans ) This includes the lesson plan and completed samples for this unit.
wsparrow
ICT KS 2/3 Create a board game on how to become an entrepreneur

ICT KS 2/3 Create a board game on how to become an entrepreneur

Computing / ICT KS 2/3 Create a board game on how to become an entrepreneur This is an award winning entire unit of work using Publisher to create a board game on how to become an entrepreneur. (10 hours of lesson plans) This includes the lesson plan, all templates and completed samples for this unit, as well as all learner support material. This can be easily adapted to suit just about any topic. Unzip the file, keeping the format. Run the file in the project plan folder and everything is linked to this.
wsparrow
**R085 Creating a Multipage Website - OCR Creative iMedia - Task 3 & 4 Complete**

**R085 Creating a Multipage Website - OCR Creative iMedia - Task 3 & 4 Complete**

Here is the resource I have been using to deliver R085. It has been put together having taught similar units by OCR and I have corresponded with OCR via their online questioning facility to confirm delivery methods are correct. Notes have been added in the notes section where relevant. The resource has been used by other teachers within our centre who are non specialist and they have found it easy to deliver.
rashminder85
** R085 Creating a Multipage Website - OCR CReative iMedia - Task 2 Complete**

** R085 Creating a Multipage Website - OCR CReative iMedia - Task 2 Complete**

Here is the resource I have been using to deliver R085. It has been put together having taught similar units by OCR and I have corresponded with OCR via their online questioning facility to confirm delivery methods are correct. Notes have been added in the notes section where relevant. The resource has been used by other teachers within our centre who are non specialist and they have found it easy to deliver.
rashminder85
ICT KS 2/3 Play the Stock Exchange using Excel or Google Sheets unit of work

ICT KS 2/3 Play the Stock Exchange using Excel or Google Sheets unit of work

ICT KS 2/3 Play the Stock Exchange using Excel or Google Sheets This is a 26 page unit of work on playing the London Stock Exchange using Microsoft Excel or Google Sheets. (8 hours of lesson plans with formal assessment at the end) It includes extensive lesson plans, completed samples and everything you need to run this module.
wsparrow
ICT KS 2/3 Start a company unit of work

ICT KS 2/3 Start a company unit of work

ICT KS 2/3 Start a company unit of work This is a 19 page unit of work on how to start a company using Word, Paint / Paint dot Net (11 hours of lesson plans with formal assessment at the end) This includes the lesson plan, all templates and completed samples for this unit. It includes creating your own logo, business card, letterhead, advertising and creating a brochure.
wsparrow
OCR GCSE in Computer Science Component 1 (J276/01) student workbooks

OCR GCSE in Computer Science Component 1 (J276/01) student workbooks

These workbooks cover EVERYTHING outlined in the OCE specification for component 1 of the GCSE in Computer Science for OCR (J276/01) It includes the following workbooks: 1.1 System architecture 1.2 Memory and 1.3 Storage (combined into one workbook) 1.4 Wired and wireless networks 1.5 Network topologies, protocols and layers 1.6 System security 1.7 Systems software 1.8 Ethical, legal, cultural and environmental concerns Each PDF workbook includes theory, tasks and all the answers so you and your students are confident you are covering the specification. Ideal for classwork, as homework tasks and as self-study revision aids. They are written in student-friendly language which breaks down technical topics into easy to understand chunks making these workbooks perfect for students, NQTs and non-specialist teachers.
nwilkin
Ethical, legal, cultural and environmental concerns for OCR GCSE (9-1) in Computer Science (J276)

Ethical, legal, cultural and environmental concerns for OCR GCSE (9-1) in Computer Science (J276)

Ethical, legal, cultural and environmental concerns student workbook. This student workbook is ideal for students, non-specialist teachers, NQTs any anyone who wants to learn more about the ethical, legal, cultural and environmental concerns with technology to gain confidence in the OCR GCSE (9-1) in Computer Science (J276) “1.8 Ethical, Legal, Cultural and Environmental concerns” specification. Can be used in the classroom as a teaching aid, for self-study or as a revision tool. This 41-page PDF which covers the theory and includes ready-to-use tasks and even includes the answers. Table of Contents: • How to investigate and discuss Computer Science technologies • Ethical issues • Asking ethical questions • Legal issues • Cultural issues • Environmental issues • Privacy issues • How key stakeholders are affected by technologies • Environmental impact of Computer Science • Manufacturing technology • Transporting technology • Using and charging the technology • Disposing of technology • Cloud computing • Energy efficient • Flexible working • Cultural implications of Computer Science • Healthcare apps • Review culture • Open source vs proprietary software • Legislation relevant to Computer Science • The Data Protection Act 1998 • The Computer Misuse Act 1990 • The Copyright, Designs and Patents Act 1988 • Creative Commons Licensing • The Freedom of Information Act 2000
nwilkin
Microsoft Excel Activity - Ice Cream Shop Sales

Microsoft Excel Activity - Ice Cream Shop Sales

A Microsoft Excel worksheet activity which tests students’ knowledge on the following skills: Cell referencing Use of formulae/calculations such as subtraction and multiplication. Making predictions by changing data Use of Sum() function What if questions Use this superb resource as a simple warm up exercise or to teach new skills. Answer Key included.
balsamgr8
Microsoft Excel Spreadsheets - End of Year Awards

Microsoft Excel Spreadsheets - End of Year Awards

This resource encourages students to interpret data in tally chart to then enter into a Excel Spreadsheet. Students are then expected to read the instructions on their worksheet to either add to or modify their spreadsheet. This resource covers the following skills: Entering data Writing and entering formulae. Formatting spreadsheets Creating graphs and charts
balsamgr8
Excel Spreadsheet Activity Sheet - Pocket Money

Excel Spreadsheet Activity Sheet - Pocket Money

A Microsoft Excel worksheet activity which tests students’ knowledge on the following skills: Cell referencing Use of simple formulae/calculations such as addition, subtraction, multiplication and division. Use of Sum() function Making predictions by changing data
balsamgr8
Coding: IB Key Concepts Posters

Coding: IB Key Concepts Posters

This is a set of 8 IB KEY CONCEPT posters to help align the key concepts with coding concepts and terms. This is a great way of making connections from the Key Concepts to the topic of coding, and helping students to understand more about how coding relates to areas of their life and learning.
LyndsDive
Blender 3D - links to all my resources

Blender 3D - links to all my resources

Below are links to all my Blender resources: Lessons 1-2 (FREE) Blender 3D - (3-5) creating, selecting and transforming objects Blender 3D - (6-9) rendering, colours, lighting and editing objects Blender 3D - (10-13) 3D Text, modelling - extruding, loop cuts, insets, beveling Blender 3D - (14-15) animating using time frames and rigid bodies Blender-3D-3-15-BUNDLE-3964949">Blender 3D - (3-15) BUNDLE
bas0410
J276 - Computer Science GCSE - Revision Question Cards

J276 - Computer Science GCSE - Revision Question Cards

I have created question cards for all topics in the OCR Computer Science GCSE (J276). These were used by my Year 11 Cohort, they have found them quite effective as support tools in lessons and revision at home. They work great for testing students knowledge after delivering a topic as well as extending questioning individually in lessons. I have created wall display that has each Topic Easy, Medium and Hard. This allows students to collect a question card to further their learning whenever they want too. I have used Blooms style questioning allowing for the testing of knowledge, application of knowledge and then applying it further. I have named these ‘Attained it…’, ‘Applied it…’ and ‘Advanced it…’ respectively. All the cards have been designed to be printed double sided on the short edge, This is so that the topic name is on the back. All cards are using the ‘OpenDyslexic’ font, this can be seen on the PDF’s. Formatting may differ on the publisher document if you do not have the font installed. This pack consists of the original publisher file’s as well as PDFs of all the cards too. I have also created a PDF of each set of cards that represent each separate paper of the OCR course, as well as one for all topics across the course. The content does not differ from the collective one to the individual in any way. Enjoy!
Davism1993
GCSE Computer Science 9-1 - End of Topic Tests - Component 1 Bundle

GCSE Computer Science 9-1 - End of Topic Tests - Component 1 Bundle

This Bundle has been produced to ensure that your students are able to successfully complete the Computer Systems component of the OCR Computer Science GCSE (from 2016). These tests are designed to provide a stimulating, engaging and effective way of assessing the progress of your students. This set of topic tests provides complete coverage of the OCR Computer Systems component and includes 8 standalone tests. As well as the 8 topic tests, you are also provided with a comprehensive marking scheme for each test. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
edulitolearn
Blender 3D - lessons 1-15

Blender 3D - lessons 1-15

The ever expanding Code Club first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students. Code Club is now promoting Blender – and I think I love it even more! I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
bas0410
Blender 3D - (14-15) animating using time frames and rigid bodies

Blender 3D - (14-15) animating using time frames and rigid bodies

The ever expanding Code Club first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students. Code Club is now promoting Blender – and I think I love it even more! I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
bas0410
Blender 3D - (10-13) 3D Text, modelling - extruding, loop cuts, insets, beveling

Blender 3D - (10-13) 3D Text, modelling - extruding, loop cuts, insets, beveling

The ever expanding Code Club first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students. Code Club is now promoting Blender – and I think I love it even more! I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
bas0410
Blender 3D - (1-2) a FREE Introduction

Blender 3D - (1-2) a FREE Introduction

I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
bas0410
Blender 3D - (6-9) rendering, colours, lighting  and editing objects

Blender 3D - (6-9) rendering, colours, lighting and editing objects

The ever expanding Code Club first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students. Code Club is now promoting Blender – and I think I love it even more! I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
bas0410
Blender 3D - (3-5) creating, selecting and transforming objects

Blender 3D - (3-5) creating, selecting and transforming objects

The ever expanding Code Club first promoted Scratch, and I loved it – creating and successfully delivering a range of lessons for Junior students. Code Club is now promoting Blender – and I think I love it even more! I’ve created and delivered a series of lessons for Junior students this year, and the response was overwhelming. Students loved learning about 3D graphics and went on to produce some amazing creations of their own. While I thought it might be too advanced, students as young as 8 have grasped and loved using it. 3D GRAPHICS REALLY IS A USEFUL SKILL FOR THE DIGITAL FUTURE. The lessons assume absolutely no knowledge and build up in a gradual way Lessons 1-2 (FREE) What is Blender The Blender interface Navigating the 3D view port Lessons 3-5 Transforming objects Creating, selecting and duplicating objects Project: create a snowman Lessons 6-9 Rendering, colours and lighting Editing objects Project: create a donut Lessons 10-13 3D Text Box modelling - extruding, loop cuts, insets, bevels Project: create a Treasure Chest Lessons 14-15 Animations using Timeframes Animations using Rigid Bodies Each lesson is delivered via an animated PowerPoint with an accompanying Workbook, and follows a similar format: A short video to inspire (embedded in the PowerPoint) Explanations about any new concepts and skills A demo of what will be covered (Blender demo files included) Working together trying out these new concepts and skills (Workbook and Blender exercise files are provided) Free exploration A project bringing it all together (a finished Blender file is provided) Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practicing teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
bas0410
Creative iMedia R089 Literacy Mat

Creative iMedia R089 Literacy Mat

A complete literacy mat for use with the R089 Creating a Digital Video Sequence unit of the L1/2 Cambridge Nationals Creative iMedia course. Featuring: Video Terms Learning Objective Terminology File Formats Sentence Types Review Key Words The download is a hi-res PDF, optimised for printing up to A3.
tomcorney
Systems Software for OCR GCSE (9-1) in Computer Science (J276)

Systems Software for OCR GCSE (9-1) in Computer Science (J276)

Systems Software Student Workbook This student workbook is ideal for students, non-specialist teachers, NQTs any anyone who wants to learn more about systems software to gain confidence in the OCR GCSE (9-1) in Computer Science (J276) “1.6 Systems Software” specification. Can be used in the classroom as a teaching aid, for self-study or as a revision tool. This 17-page PDF which covers the theory and includes ready-to-use tasks and even includes the answers. Table of Contents: • The purpose and functionality of systems software • Provides an interface for computer users • Allocating system resources • Operates and controls the computer hardware • Disk and file management • Operating Systems • User Interface • Command Driven Interface • Graphical User Interface • Memory management / multitasking • Peripheral management and drivers • User Management • File Management • Utility system software • Encryption software • Defragmentation • Data Compression • The role and methods of backup
nwilkin