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Unlocking the power of computational thinking and programming for children.

Unlocking the power of computational thinking and programming for children.
Platformer Game Development - Scratch Based Programming
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Platformer Game Development - Scratch Based Programming

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This Scheme of Work has been designed to help accomplish the following parts of the Computing National Curriculum: Key Stage 2 Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts. Key Stage 3 Pupils should be taught to: design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users