Why failure doesn’t have to mean game over
Rather than worrying about how long young people spend in front of screens, we should incorporate lessons from the gaming world into the classroom, one teacher argues
We spend a lot of time worrying about children and “screen time”. As both a parent and an educator, I’ve been part of many conversations about the effects that consoles, tablets and screen-based entertainment have on our kids: is it OK if they’re engaged in creating rather than just consuming? How much is too much? When is enough enough?
We hear again and again that children are growing up in an era of instant gratification and constant stimulus, that they’re increasingly unable to apply themselves to anything that doesn’t offer an immediate reward. I find myself having a growing number of ...