Mind games

17th November 2006 at 00:00
With the rapid growth of ICT, identifying information, integrating new information with old, gathering evidence, sequencing, and preparing a presentation have become important skills for pupils. Caspian Learning has developed a set of thinking behaviours that can be activated in a virtual 3D environment which encourages students to develop and apply thinking skills, while providing chances to create, collaborate and share. Using the online game Thinking Worlds, students interact with characters, artefacts and objects, which convey information and pose questions and challenges.


Log-in as an existing print or digital subscriber

Forgotten your subscriber ID?


To access this content and the full TES archive, subscribe now.

View subscriber offers


Get TES online and delivered to your door – for less than the price of a coffee

Save 33% off the cover price with this great subscription offer. Every copy delivered to your door by first-class post, plus full access to TES online and the TES app for just £1.90 per week.
Subscribers also enjoy a range of fantastic offers and benefits worth over £270:

  • Discounts off TES Institute courses
  • Access over 200,000 articles in the TES online archive
  • Free Tastecard membership worth £79.99
  • Discounts with Zipcar, Buyagift.com, Virgin Wines and other partners
Order your low-cost subscription today