Christmas Computing Quiz BundleQuick View
nwilkinnwilkin

Christmas Computing Quiz Bundle

5 Resources
Are you ready for an exhilarating and festive end of term Christmas activity? Look no further than our electrifying Christmas Computing Quizzes. This bundle includes 5 quizzes: one for year 7, 8, 9, 10 and even year 11 meaning you are reuse them year after year without fear that your students will have done them before. Prepare to be dazzled with these fun digital student-led quizzes specially crafted for each year group studying computing or computer science. Help Santa fix his sleigh, decorate a Christmas tree, solve a mystery, decode the secret Christmas message or break Santa out of prison by answering computing and Christmas related questions correctly that will leave both your SLT and your Computing and Computer Science pupils in high spirits as the term concludes. HOW DO THE CHRISTMAS COMPUTING QUIZZES WORK? Once you’ve purchased the resource you get a PDF file for each quiz which contains a link. Share the provided link with your students and watch as it whisks them away to an enchanting digital realm filled with engaging questions and a different, fun Christmas theme for each quiz. Your students can embark on this journey of knowledge and fun on their own, or, for an added dose of excitement, encourage pairs of students to team up and tackle the quiz together. The joy multiplies as collaboration ignites their enthusiasm. And the best part? The quiz is a self-guided adventure. As your students conquer each stage, the next one automatically beckons, providing you with invaluable time to support those in need or attend to the myriad of other holiday season tasks tugging at your attention. Fear not, for we’ve thought of everything. All the answers are readily available in the comprehensive teacher’s guides, ensuring you can rescue any students who find themselves in a puzzling predicament. These captivating experiences are designed to last most of the lesson but you may need to provide a second activity for early finishers. WHAT IS INCLUDED? You get five PDF files, one for each quiz, which contains the link to the activity and includes the answers. Don’t miss out on this fantastic opportunity! Grab your copy of this great value KS3 Computing and GCSE Computer Science Christmas Quiz bundle – a timeless gem that you can deploy year after year with each new wave of students. Let the festivities begin! IMPORTANT NOTE: In order to run the quizzes there are a few activities which require links to external websites. Here are the external sites that you will need to have unblocked on your school network. view . genial . ly jigsawexplorer . com what3words . com PLEASE NOTE: This game is intended to be used on a desktop or laptop computer and some of the features will not be available on an iPad or mobile device.
ICT Functional Skills - Scheme of work with lessons - Level 1 and 2Quick View
khedges123khedges123

ICT Functional Skills - Scheme of work with lessons - Level 1 and 2

(6)
This is a course for ICT Functional Skills. I used this with 17 to 18 year olds in further education. I have included all teacher PowerPoint presentations, worksheets and the scheme of work. The units included are: Unit 1 Making the most of your computer Unit 2 Managing Information - Passwords and viruses Unit 3 Finding and selecting information Unit 4 to 7 Excel Spreadsheets (Basic Formulas, IF Functions, Absolute function, Lookup formula) Unit 8 Working with Microsoft Word Unit 9 Combining and presenting information Unit 10 Using ICT to communicate I hope that you will find this helpful in the classroom. All presentations are easily adaptable as well the worksheets. Some of the Excel worksheets have been used on older versions of Excel, however they have recently been checked to the most updated version of Excel and do work fine.
Digital Functional Skills - Module 2 - Creating & Editing - Unit 2.1 - Formatting TextQuick View
SmartbooksSmartbooks

Digital Functional Skills - Module 2 - Creating & Editing - Unit 2.1 - Formatting Text

(0)
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaces the current Functional Skills ICT Qualification from 31st of July 2023.The DFS qualification’s main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life. These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met. The qualification itself is made up of many 5 main skill areas (Modules) each with its own series of units. The unit workbooks include various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered and can be assessed easily and signed off. This resource covers: Module 2 - Creating and Editing - 2.1 - Use a suitable application to enter, edit and format text This resource includes: Task 1 - Learners to identify 3 of the main Word processing software applications and then give 3 examples of editing and 3 examples of formatting text. This will confirm they know the difference. They will then move into an activity that requires them to label the basic formatting tools found in Microsoft WORD (The application that will be used throughout this unit) Task 2 - Using their existing knowledge coupled with some online research, learners will complete a table that showcases the functionality and application of the previously identified formatting tools.(Tutor Guided Answers are included) Task 3 (a) – Learners will open an email and download the attached document (This is included and will have been sent prior by the tutor). Learners will then format the text by following a series of instructions. They will then save the new version ready for the next task. (Guided Tutor example included) Task 3 (b) – This is a continuation of Task 3(a) with 8 more instructions, some of which will stretch and challenge. Learners will save and print work as evidence. (Guided Tutor example included) Task 4 – Learners will take part in a ‘true’ & ‘false’ quiz based on the dos and don’ts of formatting text. Tutors can then recap on the unit, encourage discussion and go through answers as a group (Guided Answers included) Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon. This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com.
IT Microsoft Office Skills Project for KS3/KS4Quick View
hp1001hp1001

IT Microsoft Office Skills Project for KS3/KS4

(2)
IT Microsoft Office Skills Project for KS3/KS4. Students will learn Word, PowerPoint, Excel & Publisher skills by creating a mini project. 7 Lessons covering: Lesson 1 - Introduction of Project (Student Music Festival Brief), Logo creation PowerPoint & Word Skills) Lesson 2 - Promotional Material (Word & Publisher Skills) Lesson 3 - Ticket creation (Word & Publisher Skills) and QR codes Lesson 4 - Formula (+ - * /), Functions (SUM, MIN, MAX, AVERAGE), Data Types & Conditional Formatting (Excel Spreadsheet Skills) Lesson 5 - Excel Formatting Techniques, Apply skills from Lesson 4 to create Project Spreadsheet (Excel Skills) Lesson 6 - Mail Merge, Personalised ticket creation (Word, Publisher & Excel Skills) Lesson 7 - Evaluation of project & skills (Deciding what level you have worked at), Project presentation (demonstrating all work produced) (Word & PowerPoint Skills) Lessons include: Teacher Slides PowerPoint Student Activity Worksheets (Word Documents, PowerPoints, Excel Spreadsheets) Starter & Plenary Activities (Word Documents) Help Sheets (Word Documents & PDF)
Cyber Security WorksheetsQuick View
nwilkinnwilkin

Cyber Security Worksheets

(0)
Here are 5 ready to use cyber security worksheets you can immediately use with your class with absolutely no preparation necessary. They can be printed out or completed on-screen as they comprise of PDF files with editable areas for students to enter their answers. You can even assign these worksheets as learning tasks using a VLE for students working at home. You even have a separate copy of each handout that contains the answers, making these a brilliant easy to use addition to your teacher toolkit. HOW CAN I USE THEM? These worksheets are ideal for An easy grab-and-go classroom activity, homework tasks and cover worksheets. . These engaging worksheets are perfect for computer science teachers, non-specialists and new teachers. WHAT IS INCLUDED? The 5 PDF worksheets included: Types of Attack – An easy worksheet where students are given a number of statements and need to decide on the type of attack it is. They then need to research a suitable news story about a cyber-attack and write it in their own words. A great starter worksheet when first introducing cyber security. Types of Attack – This 2-page worksheet includes another match the description activity and a writing activity about the motivation behind a cyber-attack. This is perfect for a starter or a plenary to recap what they have learnt. Malware – This activity gets your students thinking about how a cyber-attack will affect them personally. It also asks them to identify different malware from the descriptions given. Reducing Risks – Students need to explain how they can reduce the risks of the 5 different danger scenarios given to them. Great as a homework task. System Security Crossword – Students complete a crossword by using the clues given to them. A nice way of assessing their understanding of key phrases. Don’t forget the answers to each worksheet are included meaning you can use the answers yourself or give them to students for self-marking. These 5 worksheets will quickly become an essential tool in your teacher toolkit. They are a great way to break up the lesson, reinforce the learning and check your pupils’ understanding of cyber security. What are you waiting for? Buy them now and use them straight away to enhance your lessons whilst saving yourself hours of preparation. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of our complete resources which we will usually charge full price for but is yours absolutely free when you purchase this product. Just our little way of saying thank you to our valued customers. I hope you enjoy it and get use out of it, with my compliments. Have you seen our Cybersecurity Escape Room interactive challenge. Check it out here.
Digital Functional Skills - Module 1 - Using Devices & Handling Information - 1.1 - Digital DevicesQuick View
SmartbooksSmartbooks

Digital Functional Skills - Module 1 - Using Devices & Handling Information - 1.1 - Digital Devices

(3)
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaced the current Functional Skills ICT Qualification from 31st of July 2023. The DFSQ’S main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life. These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met. The qualification is made up of 5 Module and broken down into a series of units. The unit workbooks include various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered which can be signed off. he individual outcomes covered and can be assessed easily and signed off. This workbook covers: Module 1 - Using devices and handling information Unit - 1.1 Know the main features and uses of different types of device. This resource includes: Task 1 - Learners to identify 9 key digital devices using images. Task 2 - Using their existing knowledge coupled with some online research, learners will record below 3 key features for each digital device. Task 3 – Learner will then collate data on how much each device is used by themselves and their peers. Task 4 – Using questioning, learners will identify pros and cons of each device and their overall popularity. They will investigate other devices available on the market and give their opinions of the future of technology as a whole. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Guided answers when appropriate are also included. Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon. This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Just contact us at SmartbooksEd@outlook.com.
Introduction to 2D design and the Laser Cutter - Editable Slide & Worksheet -Quick View
khaliljeevakhaliljeeva

Introduction to 2D design and the Laser Cutter - Editable Slide & Worksheet -

(0)
A great introduction or refresher lesson on how to use 2D design. This lesson will guide students through using the most simple tools through to vectorising images from google. The lesson will help students understand why things need to be drawn a certain way in order to work with the laser cutter. The slides have been designed so that students can use them as reference to work independently. The slides can also be blown up and printed as part of a classroom display. Worksheet is editable and can be slotted into any project booklet that involves CAD.
Digital Functional Skills - Mod 1 - Using Devices & Handling Information 1.1-1.5 BUNDLEQuick View
SmartbooksSmartbooks

Digital Functional Skills - Mod 1 - Using Devices & Handling Information 1.1-1.5 BUNDLE

5 Resources
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaces the current Functional Skills ICT Qualification from 31st of July 2023. The DFS qualification’s main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life. These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met. The qualification itself is made up of many 5 main skill areas (Modules) each with its own series of units. Each workbook includes various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered and can be assessed easily and signed off. This Bundle of resource covers: Module 1 - Using devices and handling information 1.1 Know the main features and uses of different types of device. This resource includes: Task 1 - Learners to identify 9 key digital devices using images. Task 2 - Using their existing knowledge coupled with some online research, learners will record below 5 key features for each digital device. Task 3 – Learner will then collate data on how much each device is used by themselves and their peers. Task 4 – Using questioning, learners will identify pros and cons of each device and their overall popularity. They will investigate other devices available on the market and give their opinions of the future of technology as a whole. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information 1.2 Know what an application is and the main types of application software Task 1 - Demonstrate knowledge on the difference between Hardware and Software and give examples for both. Task 2 - Understand the function of an operating system and know where to find details of an OS on various devices. Task 3 - Become familiar with the different types of applications available and how they all have a different purpose. Task 4 - Know how to locate ‘screen time’ on mobile devices and analyse application usage and trends. Discuss the pro and cons and how screen time could be limited. Task 5 – Write a review for a favourite application using the template provided or leave an actual review on your mobile phone. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information 1.3 Apply system settings (including display, sound, Wi-Fi, time, language, accessibility). Task 1 – Learners to become familiar with the system settings menu using Microsoft windows and identify specific settings found in each category i.e. Personalisation, Network etc. Task 2 – Learners will navigate System settings, locate particular icons and give reasons why they may need to be accessed and applied. Task 3 – Learners to read 3 scenarios and find a solution for each. They will also show clearly where to locate the setting required. Task 4 – Learners to create 2 of their own scenarios and challenge their peers to fins a solution using an appropriate system setting. Task 5 – Includes a selection of Flashcards that can be cut out, printed on cardboard or laminated and used to reinforce knowledge of system settings. Learners can also be given a card randomly and then demonstrate, using a device, how to apply that particular system setting. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information. 1.4 Navigate online content to locate required information. Task 1 - Learners will correctly type 2 URL examples into a browser and record details about the different websites. Learner can continue this task by entering their own URLs to help familiarise themselves further with this practice. Task 2 - Learners will understand the difference between a browser and a search engine and show this by ticking the correct box next to each example logo. Task 3 - Learners to unscramble some of the various reasons why we all use the internet. They will also give some examples of their own. Task 4 - Learners will give examples of effective keywords to use when searching for relevant information online. Task 5 - Learners will show an understanding of how to check the validity of information found online and will choose 6 example websites to demonstrate this. Task 6 - Learners will follow step by step instructions on how to save websites into a browser and then bookmark 3 of their own for easier access. Task 7 - Learners to become familiar with the navigation tools found in browser (chrome) and match the correct name and function of 14 examples. Module 1 - Using devices and handling information - 1.5 Carry Out Searches online Task 1 - Learners are required to find the answers to find the answers to 18 general knowledge questions using the World Wide Web. This can be an individual or group timed challenge. All answers will be officially checked with any incorrect answers incurring a 10 second penalty. Task 2 - Learners will become familiar with the most commonly asked online questions. They will guess using ‘first word’ criteria and then carry out a search to find the ‘most popular’ based on the most current data. Task 3 - Learners will learn how to take a screenshot using different digital devices, put this into practice and attach the evidence. Task 4 - Learners will demonstrate how to carry out a variety of searches online. They are required to plan a fictional holiday following specific guidelines and meeting certain criteria. Extension Activity – Learners to continue with Task 4 and carry out two further searches based around the weather and reviews of their chosen destination and accommodation. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon. This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Just contact us at SmartbooksEd@outlook.com.
Functional Skills - English - Film/TV Review & ShowcaseQuick View
SmartbooksSmartbooks

Functional Skills - English - Film/TV Review & Showcase

(2)
These worksheets have been designed and proven to educate learners on a variety of subjects that will enhance knowledge, creativity, individuality and embed valuable functional skills. The resource can be used effectively in English/Tutorials sessions and also includes an ICT task. It is suitable for Entry Level 3/Level 1 (although lots of scopes to differentiate within the tasks and an Editable Word Doc is Available). The resource allows the learner to review a Film/TV Show and then showcase their favourite to their group/peers It requires learners to demonstrate various skills and subtly embeds many of the Functional skills as are necessary for assessment and is broken down into the following tasks: Task 1 - Various Warm-up activities, including becoming familiar with the work Genre and identifying descriptive words used by critics. Using a process of elimination, learners will select a film or TV Show that they will use for the next task. Task 2 - Take notes, plan and create a draft review for their chosen Film/ TV Show. Follow the guidance and include all the elements found in a typical review. Task 3 - Learners can now choose between writing their final review using the template provided or upload to the IMDB (Internet Movie Database) and screenprint as evidence. Clear instructions are given for the latter. Task 4 - Learners to produce a PPT and deliver their presentation to their group/peers. Examples have been given along with a checklist to ensure all required detail is included. Extension Activity - Learners can complete a tick list of their favourite ‘Must See’ Films/TV shows and recommend them to friends/family to watch and then individually review. Feedback is Key; we value your positive comments and constructive criticism. Post a review and we will send you another singular resource at the same value of your choice for FREE! This resource is available to download as a PDF file. Word versions are available; feel free to message me directly for these formats at SmartbooksED@outlook.com
Excel Dino ParkQuick View
RobbotResourcesRobbotResources

Excel Dino Park

(6)
Teach your students how to use Excel through Dino Park! Students have been given a budget of £100,000,000 to build their park. They need to consider what dinosaurs they want to buy, how much space they will need, what facilities they require, staffing costs and ticket price. Excel Dino Park teaches you how to use functions and formulas through a series of engaging and interactive tasks which are differentiated to support a range of abilities. Skill that you will learn include: Add Raw data Create a graph Title a graph Formatting data Make arithmetic calculations using Excel Data validation (Drop down menus) Lookup formulas Use cell referencing in formulas Format graphs Cross worksheet referencing Advanced arithmetic calculations (nested) Use absolutely relative cell referencing Adding messages to data validation Efficient calculations (autosum) Conditional formatting Advanced graph formatting IF formulas Linking IF formulas and conditional formatting The clear explanations and step by step nature make it ideal for KS3 classes, but it is also suitable for ECDL, GCSE and beyond! Use alongside RobbotResources’ How2Excel’ workbook for a comprehensive understanding of how confidently use Excel! ************************Please leave a review!*************************
Microsoft Excel for Beginners Workbook and TasksQuick View
Resource_CreatorResource_Creator

Microsoft Excel for Beginners Workbook and Tasks

(1)
This resource contains training manuals and associated files that are suitable for new Excel users and those that want a refresher. It contains information on basic spreadsheet setup, basic formula, creating charts, formatting and much more. Included within the workbook are instructions, a crossword for Excel Vocabulary and exercises. This is a 38 page workbook. The step by step training manual has exercises that students can bring up on their computer to easily practice the skills demonstrated. It can be run as a workshop or stand alone resource to work through individually. A sample file has now been included for students to work through in Excel format. A full list of shortcut keys is also included at the back of the workbook. Files are provided in both pdf and word format for editing. ** Leave a review for this resource and receive one free resource of your choice from my shop. Communications, Workplace, ESOL and Computing Resources
Christmas Computing Quiz Bundle – Key Stage 3Quick View
nwilkinnwilkin

Christmas Computing Quiz Bundle – Key Stage 3

3 Resources
Are you ready for an exhilarating and festive end of term Christmas activity? Look no further than our electrifying Christmas Computing Quizzes. This bundle includes 3 quizzes: one for year 7, one for year 8 and another for year 9 meaning you are reuse them year after year without fear that your students will have done them before. Prepare to be dazzled with these fun digital student-led quizzes specially crafted for each year group in key stage 3. Help Santa fix his sleigh, decorate a Christmas tree or solve the mystery by answering computing questions correctly with a Christmas theme that will leave both your SLT and your key stage 3 computing pupils in high spirits as the term concludes. HOW DO THE CHRISTMAS COMPUTING QUIZZES WORK? Once you’ve purchased the resource you get a PDF file for each quiz which contains a link. Share the provided link with your students and watch as it whisks them away to an enchanting digital realm filled with engaging questions and a different, fun Christmas theme for each quiz. Your students can embark on this journey of knowledge and fun on their own, or, for an added dose of excitement, encourage pairs of students to team up and tackle the quiz together. The joy multiplies as collaboration ignites their enthusiasm. And the best part? The quiz is a self-guided adventure. As your students conquer each stage, the next one automatically beckons, providing you with invaluable time to support those in need or attend to the myriad of other holiday season tasks tugging at your attention. Fear not, for we’ve thought of everything. All the answers are readily available in the comprehensive teacher’s guides, ensuring you can rescue any students who find themselves in a puzzling predicament. These captivating experiences are designed to last between 30 to 40 minutes so you may need to provide a second activity for particularly speedy early finishers. WHAT IS INCLUDED? You get three PDF files, one for each quiz, which contains the link to the activity and includes the answers. Don’t miss out on this fantastic opportunity! Grab your copy of this great value Key Stage 3 Christmas Quiz bundle – a timeless gem that you can deploy year after year with each new wave of Key Stage 3 computing students. Let the festivities begin! Click here to check out this amazing bundle to get all 5 Key Stage 3 Computing and GCSE Computer Science quizzes at a knock down price. IMPORTANT NOTE: In order to run the quizzes there are a few activities which require links to external websites. Here are the external sites that you will need to have unblocked on your school network. view . genial . ly jigsawexplorer . com PLEASE NOTE: This game is intended to be used on a desktop or laptop computer and some of the features will not be available on an iPad or other mobile device.
Digital Functional Skills - Mod 1 - Using Devices & Handling Information 1.1-1.9 BUNDLEQuick View
SmartbooksSmartbooks

Digital Functional Skills - Mod 1 - Using Devices & Handling Information 1.1-1.9 BUNDLE

9 Resources
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaces the current Functional Skills ICT Qualification from 31st of July 2023. The DFS qualification’s main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life. These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met. The qualification itself is made up of many 5 main skill areas (Modules) each with its own series of units. Each workbook includes various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered and can be assessed easily and signed off. This Bundle of resource covers: Module 1 - Using devices and handling information 1.1 Know the main features and uses of different types of device. Task 1 - Learners to identify 9 key digital devices using images. Task 2 - Using their existing knowledge coupled with some online research, learners will record below 5 key features for each digital device. Task 3 – Learner will then collate data on how much each device is used by themselves and their peers. Task 4 – Using questioning, learners will identify pros and cons of each device and their overall popularity. They will investigate other devices available on the market and give their opinions of the future of technology as a whole. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information 1.2 Know what an application is and the main types of application software Task 1 - Demonstrate knowledge on the difference between Hardware and Software and give examples for both. Task 2 - Understand the function of an operating system and know where to find details of an OS on various devices. Task 3 - Become familiar with the different types of applications available and how they all have a different purpose. Task 4 - Know how to locate ‘screen time’ on mobile devices and analyse application usage and trends. Discuss the pro and cons and how screen time could be limited. Task 5 – Write a review for a favourite application using the template provided or leave an actual review on your mobile phone. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information 1.3 Apply system settings (including display, sound, Wi-Fi, time, language, accessibility). Task 1 – Learners to become familiar with the system settings menu using Microsoft windows and identify specific settings found in each category i.e. Personalisation, Network etc. Task 2 – Learners will navigate System settings, locate particular icons and give reasons why they may need to be accessed and applied. Task 3 – Learners to read 3 scenarios and find a solution for each. They will also show clearly where to locate the setting required. Task 4 – Learners to create 2 of their own scenarios and challenge their peers to fins a solution using an appropriate system setting. Task 5 – Includes a selection of Flashcards that can be cut out, printed on cardboard or laminated and used to reinforce knowledge of system settings. Learners can also be given a card randomly and then demonstrate, using a device, how to apply that particular system setting. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information 1.4 Navigate online content to locate required information. Task 1 - Learners will correctly type 2 URL examples into a browser and record details about the different websites. Learner can continue this task by entering their own URLs to help familiarise themselves further with this practice. Task 2 - Learners will understand the difference between a browser and a search engine and show this by ticking the correct box next to each example logo. Task 3 - Learners to unscramble some of the various reasons why we all use the internet. They will also give some examples of their own. Task 4 - Learners will give examples of effective keywords to use when searching for relevant information online. Task 5 - Learners will show an understanding of how to check the validity of information found online and will choose 6 example websites to demonstrate this. Task 6 - Learners will follow step by step instructions on how to save websites into a browser and then bookmark 3 of their own for easier access. Task 7 - Learners to become familiar with the navigation tools found in browser (chrome) and match the correct name and function of 14 examples. Module 1 - Using devices and handling information 1.5 Carry Out Searches online Task 1 - Learners are required to find the answers to find the answers to 18 general knowledge questions using the World Wide Web. This can be an individual or group timed challenge. All answers will be officially checked with any incorrect answers incurring a 10 second penalty. Task 2 - Learners will become familiar with the most commonly asked online questions. They will guess using ‘first word’ criteria and then carry out a search to find the ‘most popular’ based on the most current data. Task 3 - Learners will learn how to take a screenshot using different digital devices, put this into practice and attach the evidence. Task 4 - Learners will demonstrate how to carry out a variety of searches online. They are required to plan a fictional holiday following specific guidelines and meeting certain criteria. Extension Activity – Learners to continue with Task 4 and carry out two further searches based around the weather and reviews of their chosen destination and accommodation. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information Unit 1.6. Use files to read and store information (including creating a file, opening a file, reading information from a file, editing a file, saving a file). Task 1 - Learners to gain an understanding of digital files, how they work, what are their main functions and the benefits and advantages of compared to traditional physical documents. (Answers to Task included) Task 2 - Learners will become familiar with 7 of the most common digital file types and are asked to break each down with a clear description and research reasons we may need to use them. (guidance to Task included) Task 3 - Learners will look at the impact of the digital age and how we operate now in comparison with only a few years back. They will also become familiar with new and older forms of technology. Task 4 & 5 - Is a basic introduction into some of the skills they will be required to demonstrate in Module 2 (resources will be available in 2024). In ‘Task4’ they will use Microsoft WORD to open an existing Text Document, edit it following a series of instructions, save the document and print off as evidence. Learners will need to access Word Doc – ‘SB Football Rules - WORD File - To be Edited’. Both this and a completed example are included with download. In ‘Task 5’Learners will access a JPEG File and use Microsoft Photo Viewer or Paint 3D to edit it however they want using the tools available within the software. They will need to save the amended image, print it off and attach to the workbook as evidence. Learners will need to access ‘SB Sunrise - JPEG File - To be Edited’. Both this and a completed example are included with download. Task 6 – Learners can now demonstrate their new knowledge to open, create, edit and save a digital file. They can use any off the 7 file types looked at in the unit. They will need to print off their work as evidence and could also share with the group. Also includes a Skills and Knowledge Checklist and Glossary with key words for learners to complete. Module 1 - Using devices and handling information Unit - 1.7 - Use files and folders to organise and retrieve information (including local and remote storage). Task 1 – An introductory discussion where learners are to identify areas of their life they like to keep organised and share opinions on the benefits mirroring this good practice in their digital world. Task 2 - Learners will become familiar folder hierarchy and the importance of categorising and naming main folders as part of this process. Task 3 - Learners will demonstrate they can structure folders sub folders and files correctly using cut out templates. The challenge can be undertaken, individually, in pairs or groups and even timed for an element of competition. (Tutor Answers included) Task 4 - Learners will determine 5 authentic and 5 misleading tips for Digital Housekeeping. (Tutor Answers included) Task 5 - Learner will follow 6 mini tasks to demonstrate their ability of knowledge gained so far. The tutor will observe and using a witness checklist, sign off each one completed task. Task 6 – Learners to read/discuss the statements that describe remote and local storage and match the correct benefits and considerations from the list. They will also need to recognise 3 main cloud serve providers. Task 7 - The last task requires learners to put the knowledge gained from this unit into practice and implement a thorough and efficient tidy up on their digital devices i.e. phone tablet, pc laptop etc. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information Unit - 1.8 - Know when there is a problem with a device or software and know the difference between system errors. Task 1 – An introductory discussion where learners are to share experiences of things that have gone wrong, and frustrations caused when using any type of digital device. Learner will then uncover other common malfunction using images. Task 2 - Learners will become familiar the difference between User and System errors and give 2 examples for each. Task 3 – Learners will demonstrate their understanding by looking at 10 scenarios that all portray real life problems and identifying whether it is a system error, user error or a combination of both. Task 4 & 5 - Learners will determine 5 common viruses from the images and Research the characteristics, functions and how each virus operates. They will add this information to the table. A Guided answer sheet is included for Tasks 1,4 &5 Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information Unit - 1.9 Apply a solution to solve a simple technical problem. Task 1 – An introductory to how troubleshooting can help resolve digital device issues without immediately seeking professional help. Learners will reorder 9 potential fixes (troubleshooting steps) in a logical order. Task 2 – Revisiting 4 of the real-life dilemmas from Unit 8, learners will research and record a series of suitable troubleshooting steps for each. An example has been given. Task 3 - Learners will become familiar with 10 common error messages that appear on-screen when there is a problem. They will fill in the missing words while gaining an understanding of what each of them mean. Task 4 - Learners to take part in a multiple-choice quiz in pairs or independently, followed by a group discussion based on everyone’s answers. Extension Activity – Learners have the opportunity to continue Task 2 and find solutions for the remaining 4 dilemmas form Unit 8. Tutor Answers are included for all 4 tasks. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon. This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Just contact us at SmartbooksEd@outlook.com.
Excel BundleQuick View
RobbotResourcesRobbotResources

Excel Bundle

3 Resources
This package includes all my top selling Excel resources including How2Excel, an introductory guide to the use of Excel and Excel Dino Park, where you’re put in charge of the finances and budget of your own dinosaur Park! Also included within the bundle: How to create an interactive spreadsheet Excel sport tournament planner (includes some really useful ranking techniques to create live changing league tables.
Low Ability ICT  ProjectsQuick View
jjones108jjones108

Low Ability ICT Projects

3 Resources
A set of 3 complete projects which can last over a half term which develop KS2, KS3 or a low ability KS4 students ICT skills at a functional level. The tasks include using a range of Microsoft Office Software around a specific topic.
Creative iMedia - R097 - Interactive Digital Media - ALL LESSONS & RESOURCESQuick View
brendansheppardbrendansheppard

Creative iMedia - R097 - Interactive Digital Media - ALL LESSONS & RESOURCES

(0)
Now the most popular Creative iMedia / Cambridge Technicals resource on TES with over half a million downloads! This is for the brand new OCR Creative iMedia course first teaching from 2024 the features include: 10 Stunning lessons all newly designed and everything rebuilt from the ground up. Specially recorded and sourced video tutorials for this unit All lessons are fully editable and ready for Powerpoint All images and video embedded directly in Specially written Scheme of Work Exclusive to this release: There is over an hour of specially recorded video for this unit embedded directly into the PowerPoints Explore Interactive Digital Media in a whole new way! Do remember you will need to purchase a school license here on TES if you want to use this across your school. Lessons were originally designed for a Year 10 group. Lessons are copyrighted to the author and not to be shared on social media. Lessons are copyrighted under the creative commons license. Please note this includes an editable version of all resources. Every attempt has been made to make these powerpoints work with every school system BUT the fonts we use are: HELVETICA NEUE You are strongly advised to make sure these are installed on your PC, if you are a MAC user they are automatically installed.
KS3 Computer Science: NetworksQuick View
RobbotResourcesRobbotResources

KS3 Computer Science: Networks

(1)
Computer Science: Introduction to Networks for KS3 students The aim of this unit of work is to introduce KS3 students to computer networks. Within this unit of work, students will learn the following: What will you learn? To understand what is meant by a Local Area Network (LAN). Hardware required Methods of connection (WiFi & Ethernet cable) To understand what is meant by a Wide Area Network (WAN). Methods to connect (GPRS, mobile, telephone cables & satellite). To understand how peripheral devices can connect to a computer system using a Wireless Personal Area Network (WPAN). Methods to connect (Bluetooth). Understand the following methods of keeping you computer secure on a computer network: - Firewall - Anti-malware - Passwords - Encryption This unit of work includes a range of information and activities to develop student knowledge and understanding of computer systems. Please note two practical activities require the use of rope to create a human networks! A final assessment is also included. Teacher answer PowerPoint also included. **Please leave a review!
ICT Careers PostersQuick View
HappyHippyHappyHippy

ICT Careers Posters

(36)
I made these a couple of years ago as a practice task to get me into Quark Xpress. The salaries seemed a bit high at the time so they're probably about right now. I quite like doing a research task where all the posters are stuck up and the students have to answer questions like 'What career would be good for someone with an instinct for spotting a good story?'.
Logo QuizQuick View
dralph1992dralph1992

Logo Quiz

(1)
This resource contains a selection of well known logos from the corporate world. It is useful if pupils are starting to design their own logo, and wish to view some examples.
Complete KS3 SoW for Computer ScienceQuick View
gdown3gdown3

Complete KS3 SoW for Computer Science

(65)
This SoW has been developed to fit in with the current National Curriculum for Computer Science, as well as preparing students to study Computer Science at GCSE and beyond. It is designed to be taught in 1 hour of lessons a week, throughout years 7-9, but many topics can be readily adapted and indeed, should be! Update Sept 2021: Google have recently applied a security update, which means the previously public links no longer work. I have updated them in this document, but if you are using an older version of the PDF, these may no longer work. Please can you use the new links, and let me know if you have any issues accessing the resources. Please note: As I am no longer teaching, this resource is not being updated or maintained, and some links may no longer be available. If anyone would like to take on the maintenance and update of these, please do let me know, as I just don’t have the time otherwise. Some units of work included in this have been tested, and developed with students, however, most remain untested, and may need adapting when in front of a class. This SoW has been designed to provide a structured course, which should be developed further within your department. An outline of the whole 3 years can be found here. The purpose of this document is to walk through the structure of the course for the 3 years, and provide links to the appropriate documents where available. An online version can be found here.
Logic Gates and Circuits - Revision WorksheetQuick View
compteacherukcompteacheruk

Logic Gates and Circuits - Revision Worksheet

(1)
A revision worksheet for those students preparing for their GCSE Computer Science exam. The sheet presents a series of activities which focus on the AND, OR, and NOT gates. Also suitable for A-Level students. Learning Objectives 1) To be able to describe how data is stored within a computer in binary form. 2) To be able to produce truth tables for the following logic gates: NOT/AND/OR