Takeaway Homework Menu (Nandos Theme)Quick View

Takeaway Homework Menu (Nandos Theme)

A homework menu which encourages children to become independent learners and take responsibility for choosing their own homework. Students can choose any homework they wish, from 'lemon & herb&' (easy) to &';Extra hot' (hard). In levels of difficulty there are three tasks for students to choose from. Easily adaptable across the school. Some excellent results achieved by this as students can choose themselves.
D&T Health & Safety PassportQuick View

D&T Health & Safety Passport

A small A5/A6 booklet aimed to introduce Year 7 and onwards to the Health & Safety of a D&T Workshop. They can learn generic workshop rules, as well as conducting machine specific risk assessments. Students should continue using the passport into Year 8 & 9, as they learn new tools and equipment. Students can 'Pass' once they have been demonstrated & used each workshop machine.
2D Design Key ToolsQuick View

2D Design Key Tools

Ready to print on A4 paper. To coincide with a demonstration of 2D Design. Encourages students to become independent learners by using the Key Tools worksheet before asking a teacher (4x B's technique).
Graphic Drawing TechniquesQuick View

Graphic Drawing Techniques

A range of PPTs used to help students with drawing techniques in GCSE Graphics. PPTs are made with project objectives, worksheets (page 2) followed by instructions, activities and extension tasks for students. These are easily adaptable and can be used by the teacher for the class, independently by the student or even as revision aids.
Seating Plan TemplateQuick View

Seating Plan Template

Template for a workshop seating plan which, when colour coded, identifies students and whether they are on or above target level, one sub-level below target level or two or more sub-levels below target level. Also identifies pupil groups such as G&T, SEN é PP. Easily identifiable and a nice visual. Good for inspections, observations and general teacher use within the classroom.
Plenary Exit TicketQuick View

Plenary Exit Ticket

Great way to get students to reflect on the learning at the end of the lesson and think forward to next lesson. Good feedback for the teacher too. I always encourage students to complete this before leaving the room and ask them to hand it to me on their way out as their 'ticket&' to leave. A purposeful novelty.
Specification WritingQuick View

Specification Writing

A4 sheet used to encourage students to write a detailed specification. Could be used at KS3 or KS4. Uses ACCESSFM to help prompt students and asks them to state a need, as well as providing a reason. A good sheet to prepare them well for coursework writing specifications.
Plenary Reflection TimeQuick View

Plenary Reflection Time

Used for a plenary at the end of lessons to get students to reflect on their learning and think forward to what they need to do next. An ongoing document that could be used each lesson.
Homework Menu (Tools)Quick View

Homework Menu (Tools)

Given to students to encourage them to choose their own homework; encouraging independent learners. Must/Should/Could activity differentiates task for students - this could be adapted to levels too. Three different activities for students to choose from to best suit their homework needs.
Initial Ideas Peer ActivityQuick View

Initial Ideas Peer Activity

Students can come up with initial ideas for their designs. Encourages peer assessment as ideas get passed around the class for a Select/Reject activity. Peers can build on original designs until eventually reaching final design in the middle. Promotes team work and constructive criticism.
ALevel Revision Monopoly Quick View

ALevel Revision Monopoly

An exciting and interactive way for Year 12 & 13 students to revise. I have used this with AS and A2 Graphic Product students (Slightly different boards for each). Students are given a section of the textbook to focus on, and all students have to write 22 cards (for each square of the board), with the answers, that correspond with different levels of difficulty and marks. Cards are adaptable, as is the board. I use the "All Play" to cover areas such as the translation drawings or design movements. Each question is worth money (1 Mark = £10), the person with the most money at the end of the game is the winner! Some other rules I have included: Pay the banker (teacher) £15 for a hint, if they are really stuck on a question. As well as, other students being able to steal the answer, if the player doesn't know. Enjoy Playing!