KS3 App Inventor Scheme of Work - Lesson 2
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mhillman19

KS3 App Inventor Scheme of Work - Lesson 2

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Lesson 2 of an App Inventor scheme of work. Lesson focuses on the basic features of using app inventor such as adding in buttons, images and controlling basic objects. Tutorial videos and resources have been included to show how to create example app in step by step form. Other lessons for this scheme of work can be found in my store.
App Inventor Short Assessment
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hstayte

App Inventor Short Assessment

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A good knowledge test of the pupils App Inventor. Included is an Assessment and the answer sheet. This works really well as a Google Form.
App Development Complete Unit of Work (App Inventor)
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LucyCollingwood

App Development Complete Unit of Work (App Inventor)

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A complete unit of work for app development using MIT App Inventor. This includes: 7 ppt lesson presentations 2 sample projects to make in App Inventor A help guide for using the emulator Instructions for making transparent images in Illustrator or Paint Homework tasks Selection of starter activities Templates for design an app icon A peer review and unit review template for assessing the unit Your pupils will have at least one functioning app by the end of this unit and hopefully a thirst to design more of their own. Please check out some of my other resources if you have enjoyed these -additional units of work in Illustrator, animation, HTML etc
KS3 -Computer Science - App Inventor
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Vick_y

KS3 -Computer Science - App Inventor

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This is an App Inventor resource that includes; lesson objectives/outcomes with examples of Soundboard, Paint Pot and Mole Mash. The resource comes with step by step tutorials to create the games. Some lessons include starters/Plenaries.
App Inventor Drawing Tools -- (Lesson 2)
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beef_keefe

App Inventor Drawing Tools -- (Lesson 2)

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This is the second lesson in the ‘App Inventor’ scheme of work. This lesson introduces learners to being able to apply drawing tools in ‘App Inventor.’ Learners will code a solution to a given problem and will apply computational thinking skills. All lessons within the scheme are targetted at KS3/KS4 and appropriately mapped to elements of the Computer Science 9-1 GCSE. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app ’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.
App Inventor FortuneT --- (Lesson 3)
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beef_keefe

App Inventor FortuneT --- (Lesson 3)

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This is the third lesson in the ‘App Inventor’ scheme of work. This lesson introduces programming concepts including; Variables, data structures & the randomise method in a completely interactive manner. All lessons within the scheme are targetted at KS3/KS4 and appropriately mapped to elements of the Computer Science 9-1 GCSE. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher as the guides provided are step-by-step & all code is catered for in the documentation provided. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.
App Inventor Alluring Audio - (Lesson 4)
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beef_keefe

App Inventor Alluring Audio - (Lesson 4)

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This is the forth lesson in the ‘App Inventor’ scheme of work. This lesson combines practical and theory to teach the “representing sound” concepts covered in the Computer Science 9-1 GCSE specifications, (including; sample rate, sample resolution & calculating audio file size.) All lessons within the scheme are targetted at KS3/KS4. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher as the guides provided are step-by-step & all code is catered for in the documentation provided. For this lesson a video tutorial is available to support learners with the design of their app. The lesson includes a minimum 45 minute assessment (electronic & paper based included) with mark scheme both of which are custom made, this will truly test learner’s understanding. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.
KS3 App Inventor Scheme of Work - Lesson 1
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mhillman19

KS3 App Inventor Scheme of Work - Lesson 1

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Lesson 1 of an App Inventor scheme of work. Lesson focuses on what makes a successful application. Booklet included links with all lessons for this scheme of work which can be bought in my shop. Assessment mark sheet also included for end of unit assessment (scenario also can be found in booklet).
KS3 App Inventor Scheme of Work - Lesson 3
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mhillman19

KS3 App Inventor Scheme of Work - Lesson 3

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Lesson 3 of an App Inventor scheme of work. Lesson focuses on controlling apps through the use of touch. Tutorial videos have been included to show how to create example app in step by step form. Other lessons for this scheme of work can be found in my store.
KS3 App Inventor Scheme of Work - Lesson 5
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mhillman19

KS3 App Inventor Scheme of Work - Lesson 5

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Lesson 5 of an App Inventor scheme of work. Lesson focuses on use timers and saving scores within apps. Tutorial videos and resources have been included to show how to create example app in step by step form. Other lessons for this scheme of work can be found in my store.
KS3 App Inventor Scheme of Work - Lesson 4
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mhillman19

KS3 App Inventor Scheme of Work - Lesson 4

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Lesson 4 of an App Inventor scheme of work. Lesson focuses on use of lists within apps and selecting items at random. Tutorial videos and resources have been included to show how to create example app in step by step form. Other lessons for this scheme of work can be found in my store.
MIT App Inventor – 3 Completed App Examples
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snegreid

MIT App Inventor – 3 Completed App Examples

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(My resources are used in thousands of schools all over the world. I hope you enjoy this one.) At the end of my App Inventor unit I asked my students to create a phone app of their own. While most coped well others required a bit more help. These three worksheets provide worked examples to be used for inspiration. The worksheets may also be used by staff who wish to see working examples of apps as part of their own learning. Screenshots and images from App Inventor for Android are created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License located at http://creativecommons.org/licenses/by/3.0 Have fun. My students loved these! Previously downloaded 40,000 times on a few websites comments have included: “Brilliant resources! Thank you for sharing.” “Would love to introduce this into my school ICT curriculum.” “Fantastic resource.
Creating Fun Apps with MIT App Inventor 2
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snegreid

Creating Fun Apps with MIT App Inventor 2

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App Inventor was developed by MIT to teach students programming in a fun context that every modern student understands, mobile phones! My students love this unit. It allows them to move at their own pace, be creative and solve problems. For many of them it is their first introduction to the world of programming. I first created this resource in 2012 but have recently updated it for App Inventor 2. The original free version was downloaded over 30,000 times with consistently exceptional feedback so I have written this new version as a commercial product. The unit contains: 8 pdf copies of the workbooks Teaching notes Pupil files required for each workbook An app design sheet Have fun!! snegreid (The Android Robot, screenshots and images from App Inventor for Android are created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License located at http://creativecommons.org/licenses/by/3.0/.)
App Inventor Fast Food App Help Sheet
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jwarr68

App Inventor Fast Food App Help Sheet

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Build a fast food order app featuring images , check-boxes and a total bill. The worksheet shows the GUI and the block code for a single food item and check-box. Students can then complete for other food items or can add different form features to extend the app.