This is an adapted resource from the GameMaker book which includes a tutorial adapted for learners.
The tutorial takes the learner through how to create the game with screenshots.
This has been tested with learners.
This is a guide adapted from an original tutorial in the GameMaker book but adapted for learners.
All resources are included and the guide has been used by my students for a few years.
Good tutorial for introducing GameMaker to learners.
Stop making puzzles and games from scratch! The Most Amazing Puzzle Maker creates them all for you, AUTOMATICALLY. All you need to do is type up the questions and answers, choose a puzzle and hit print!
What can it make right now?
Large 16 triangle tarsia puzzles
Small 9 triangle tarsia puzzles
Tarsia gem puzzles
Vertical dominoes puzzles
Horizontal dominoes puzzles
Pairing card sorts
Split word card sorts
How does it work?
You simply type in your questions and answers into the template and the linked cells in the puzzles automatically match the information entered. See how your questions appear in the various different formats and choose a puzzle that best suits your needs.
Superbly customisable for differentiation! You can add distractions to many of the puzzles - these are incorrect answers or answerless questions to up the challenge and really test the students' knowledge or problem solving skills.
There are very clear instructions on how to create and print each of the different puzzles.
The file is an Excel file so is compatible with the vast majority of school or home systems. It works with all versions of Office since 1997!
Who is it for?
Absolutely anyone, these tasks can be used in any subject area and across any phase. They are great for consolidation, revision, working with key terms, knowledge acquiring, competitive group work...the list goes on!
Any new puzzles I create for the Most Amazing Puzzle Maker will be included as a free update. See changelog below.
Added Split Word card sort - great for primary and languages at secondary
Added Dominoes2 horizontal card sort - better for simpler questions
Added Bingo generator - creates unique bingo cards for each student!
Tweaked various cell formatting
Tweaked language in some instructions to improve clarity
Add new instructions to the front page
This is a taster lesson of game maker that I am putting together. In the power point I have added notes for teachers to discuss with class or understand.
If it works could you write a review. This will give me motivation to finish the rest of the lessons off.
Adapted from Sean Spalding’s original GM tutorial.
How to create and code the:
How to play message
Requires GameMaker Studio 1.4 or above. Can be used in conjunction with the original tutorial and videos but has been simplified for student use (less wordy, no asteroid break up and easier to follow instructions).
A 42 slide, step by step guide on how to make a basic platformer in Game maker - will work with older versions of game maker (Eg Game maker 8 and 8.1) up to game maker studio 1.4 (NOT game maker 2)
Movement and collecting objects
Enemy movement and damage
Camera following hero
Adding a minimap
Screenshots of all coding and events
Tried and refined over last few years - has successfully formed the basis of games for CIDA over several years.
A quick tutorial to add a Boss level to a platform game using Game maker 8 or game maker studio (up to 1.4)
Damage to hero
Damage to Boss
Defeating the boss
Adds an extra element of difficulty to a platform game once you have made a basic game.
Level descriptors for GameMaker. 'I can do&' statements. So, progress statements are still needed for pupils and students. Whether or not levels disappear, and the ‘computing curriculum’ comes in – these posters look pretty good printed on A3 and in full colour in the classroom. Also for Alice & Scratch elsewhere on TES. Based on draft CAS Levels. Hope you find them helpful.
An interactive Powerpoint (originally for Year 1) that on the click of a button will generate 6 random words, each from a separate pool of 12 words. These can be clicked and dragged to make sentence, and checked. Teacher notes on 4th slide. (Note -the macro setting needs to be set to work correctly.)Please comment and rate
Enter up to 22 phrases to automatically generate a hexagon sheet with the terms randomly arranged. Pupils can then cut out the phrases and then sort them into logical groups.
Will also allow you to enter 11 different terms and their definitions which are then automatically randomly assigned to the hexagons sheet which can be printed out so that pupils can then cut them out and match up the terms with their definitions.
Good for reinforcing vocabulary and the definitions of terms also to make links between terms.
Suitable for all subjects and ages
A tutorial to create a side-scrolling flying game in Game maker studio - would also work in older versions
32 slides packed with screenshots and step by step instructions to allow students to create a classic flying game in Game maker
Enemy creation and movement
Damage to and by hero
Adding a mothership at the end of a level
Hass been used over the last 2 years - successfully used as the basis of games for CIDA unit DA204
The activity was completed over three hours with a high ability YR7 class. Students worked in mixed ability groups (with the lead game maker as the G&T student) to design their own arena, mutation and descriptive piece before presenting to the rest of the class. \n\nGood for challenging the more able and promoting independent learning. \n\nStudents really enjoyed this lesson.\n\nI have a 13 lesson SOW on the first five chapters of the Hunger Games also uploaded on TES.