A fun game of dice cricket with PowerPoint to explain the rules and scorecards for multiple games on each sheet.
This resource is differentiated six ways and covers a range of objectives for Year 2, Year 4 and Year 6 including addition, subtraction, multiplication and division. You can find more mental maths resources here: https://classroomsecrets.co.uk/search/?fwp_search=mental%20maths
The Hungry Wolf Maths Dice Game is an exciting and fun way for EYFS children to practise adding. Can you beat The Hungry Wolf? Throw the dice to find out. This game is perfect for a topic on The Three Little Pigs. PDF files contain A3 game board and A4 instruction sheet for how to play. In addition you will need counters and dice. To print out game board A3 size, in the print dialog box go to Page Sizing and Handling, choose Poster and select Tile Scale 90% and check Tile Only Large Pages with Orientation set to Portrait.
Maths Uno helping students recognise equivalent percentages, decimals and fractions. A fun way to give students incentive to learn how to convert between different ways of presenting numbers. Normal Uno rules where you can put the same number on top of each other except each colour represents a different percentage, decimal or fraction. Excellent for students who don’t enjoy practising maths but like to win games.
Maths Game pdf with simple instructions. Children move around the board following simple maths instructions to add or subtract leaves from their beanstalk boards. Game board should be printed out A3 or ‘blown up’ to that size. Beanstalk boards are A4. Full instructions included. All text and numbers are in Sassoon Infant font
Ideal for a maths club or a wet playtime. Eight board games to challenge maths and strategy. Great fun! All games will need laminating to prolong their life. Enjoy!
Maths Game Penalty Shoot Out Maths Game This is great for end of term fun! All answers are included. There are 3 matches and a total of 60 questions. The questions are mental maths questions such as:- • What is 1,000 minus 2? • What is 7 squared? • What is 2.3 add 1.4? This resource is suitable for Key Stage 2 and 3 (years 5, 6, 7, 8 and 9). The resource can be printed in black and white or colour. The document is 6 pages in total. Teacher’s Instructions - Match Rules • Divide the players into 2 teams – e.g. blue and red (or choose team names). • Each team nominates one person to take the 1st penalty. The nominated students both stand up. The teacher asks the blue team question 1 to the blue team player and awards a penalty if the student answers correctly. The red team penalty taker is then asked the matching red question 1 and awarded a penalty if the answer is correct. • Another person from each team is then chosen to take the 2nd penalty. • Play continues for 10 rounds and then the number of goals is added up for each team. • If there is a draw, play goes to extra time. Each team chooses their best player to take the final penalty. Only one question is asked and the 1st player to answer correctly wins the whole match for the team. • At the end of the match, players in the winning team pick a “man of the match” - the student who they think played the best. • This game can also be played by groups of students by allowing one student to be the “teacher”. • It might be fun if the teacher uses their whistle and acts as the referee. • Teachers may also want to allow a victory dance/celebration on scoring a penalty! You may also like Balancing Equations Please visit Maths Shop to see more of my resources. Keywords: fun, summer, end of term, game, team game, maths activity, football, soccer.
PE, Numeracy and communication skills mix in this fun active relay fitness game for Primary (KS2, especially Year 4, 5 and 6). Great for outdoor learning or special events such as National Maths Week, to have children practising mental calculations in another curriculum area. Alternatively, use this activity as a warm up to add variety to your normal Physical Education programme. Good teamwork and communication should be encouraged as teammates help each other to work out the calculations and guide each other to the possible answer cards, while navigating around the hidden Exercise Cards (which force the team to divert onto a variety of athletic challenges!). 4 files are included: large versions of game boards and cards, small versions, plus editable exercise card files (both sizes), in case you wish to add some of your own exercise ideas. Print and laminate the boards and cards you require. No equipment is necessary and the game can be played in a gym hall or outside space. Answer key included. INSTRUCTIONS (Also included within the file): Split students into up to 7 groups, giving each a calculation board. Shuffle the number cards and as many exercise cards (12 included) as you wish, spreading them out face down at the other end of the playing area. You may wish to remove the answer cards for any board not in use. Teams send one person at a time running to collect a card. On each go, students must only turn over one card. If they know it is not an answer to any calculations on their board, they replace it, or else they can bring it back to their team to check and the next team member can replace it if it is not required, before collecting another card. If a player turns over an Exercise Card, they must bring it back to their group and the whole team must perform the stipulated exercises. When all members are finished the exercise, the next runner can set off for another card. The winners are the first team to cover all their calculations with the correct answer cards. There are two of each number card, as each answer features on two boards, helping to ensure a faster game. To speed up the game or to add an extra element, include as many Pass Cards as you like. If children turn over a Pass Card they can place it over any calculation they want, for instance if they are finding a calculation too difficult or if there is an answer card they are struggling to find. For differentiation, use mixed ability groups or else grant certain groups extra pass cards to cover more challenging calculations. To ensure a smooth game, circulate with the answer key for at-a-glance checking. If groups have accidentally taken another group’s answer card, ensure they quickly replace it so as not to hamper the progress of other teams. Thank you for your interest.
Addition & Subtraction Dice Games for Maths. 4-in-a-row Gameboards ♦ 14 Different Gameboards. ♦ Equipment needed – dice, counters, gameboard ♦ Suitable for 2 players ♦ All games are provided in both colour and black and white. How to Play: 1. Player A rolls the dice. 2. Player A looks at the dice picture on the left side of the board and works out the required sum. 3. Player A finds the answer to the sum on the gameboard and covers one of those squares with his/her counter. 4. Player B has their turn. 5. Players continue to take turns. The winner is the first player to get 4 of their counters in a row. The Gameboards: ♦ dice + 1 1+1, 2+1, 3+1, 4+1, 5+1, 6+1 ♦ 5 + dice 5+1, 5+2, 5+3, 5+4, 5+5, 5+6 ♦ 10 + dice 10+1, 10+2, 10+3, 10+4, 10+5, 10+6 ♦ 10 – dice 10-1, 10-2, 10-3, 10-4, 10-5, 10-6 ♦ 20 + dice 20+1, 20+2, 20+3, 20+4, 20+5, 20+6 ♦ 20 – dice 20-1, 20-2, 20-3, 20-4, 20-5, 20-6 ♦ 100 + dice 100+1, 100+2, 100+3, 100+4, 100+5, 100+6 ♦ 100 – dice 100-1, 100-2, 100-3, 100-4, 100-5, 100-6 ♦ 100 + (dice x 10) 100+10, 100+20, 100+30, 100+40, 100+50, 100+60 ♦ 100 – (dice x 10) 100-10, 100-20, 100-30, 100-40, 100-50, 100-60 ♦ Doubles 1+1, 2+2, 3+3, 4+4, 5+5, 6+6 ♦ 9 + dice 9+1, 9+2, 9+3, 9+4, 9+5, 9+6 ♦ 19 + dice 19+1, 19+2, 19+3, 19+4, 19+5, 19+6 ♦ 99 + dice 99+1, 99+2, 99+3, 99+4, 99+5, 99+6 © Suzanne Welch Teaching Resources
Valentine’s Day Number Games: 2 game cards in which children have to find pairs or trios of numbers which total 14 and find numbers in a line or row which create multiplication calculation. Two fabulous Valentine’s Day-themed maths problem solving activities. For more Outstanding Resources for Outstanding Teachers, please visit my website www.teachersvault.co.uk
What’s included? -Blockbusters (notebook document based on the TV show) -Code Breakers (adult / child creates a coded message - children to quickly crack the code to reveal message) -Countdown (notebook document based on the TV show) -Ultimate Countdown (similar to Countdown, but designed to be more challenging / a bit different) -If this is the answer, what is the question? (notebook document, open-ended, very popular with creator’s class) -Wheel of Fortune (notebook document based on the TV show) -Who Wants to be a Millionaire? Number Edition (PowerPoint presentation based on the TV show) -Who Wants to be a Millionaire? Fractions Edition (PowerPoint presentation based on the TV show) -Who Wants to be a Millionaire? Blank version (so you can create your own / allow pupils to create their own) -Maths Revision card game (I have this set printed in four different-coloured sets - pupils enjoy playing this at wet breaktimes / spare 10 minute slots, and as an activity for those who’ve finished their task in lesson)
A selection of maths games for the classroom.
Fraction, Decimal, Percent Whip is a review game for the whole class.
Fun one-off lesson. Perfect for end of term fun lessons. Students are fishing for lobsters and have to make decisions based on the roll of a dice. Lobsters caught are dependent on weather which is decided by a dice roll by the teacher. Different seasons change the probability of bad weather. A good understanding of dice probability it required to win. Whoever has the most money by the end of the lesson wins.
Fun, competitive games which encourage children to practise and apply the mathematical skills they have been learning. Included in the bundle: 1 more or less 10 more or less Doubles and near doubles Fractions halving Fractions ½, ¼, ¾
A package of games and activities, which can be used as part of the lesson, between lessons or by TAs or parents helpers as a support activity for lower ability children. Activities mainly to do with the 4 operations.
There are 8 pages of spinners and 2 pages of arrows. You can print one large spinner per page or 3 small spinners per page. These spinners are great for a variety of Maths Games and Maths Centres. I use the smaller spinners for students to cut out and place in their Math notebooks for early finishers. To fasten the arrow to the spinner, use a brad or a paper clip.
Fun fast finisher activities and starter tasks! Designed for Year 5 and Year 6, this is a BUNDLE of printable, well-differentiated Four in a Row Game Boards for starters, warm ups and early finisher activities in Maths / Numeracy lessons. Great for revision or consolidation of new concepts. Includes games for Area, Money, Doubles and Halves, Times Tables and Decimal Numbers (Place Value). Expand your bank of Key Stage 2 games with this great value BUNDLE of easy-to-prepare, fun and strategic 4-in-a-rows. Most just require printing and laminating. I recommend printing in A3 but A4 would be okay too. You might need to quickly adjust printer settings with some of the files. Laminate games to use again and again, with children writing on the boards with a dry-wipe marker / whiteboard pen. INSTRUCTIONS: Two children (or two pairs of children) take it in turns to write an answer in a box. Ideally they use a different colour whiteboard pen, however if this is not possible they could add an initial or symbol each time too. First to get 4 in a row - vertically, horizontally or diagonally - is the winner. The games work especially well if students roll a dice to determine which column they should answer a question from. The columns are numbered 1-6. If the column is already completed, they could either miss a go or roll again. You can find previews and more information about each resource that is included in this bundle if you click on them but here are some details: CHANGE FOR £20 2 standard game boards and 2 lower ability boards. Children roll dice to find out which column they can do a calculation in and then must work out the change required for £20 for one of the items pictured and priced in that column. Children write on the change using different colour whiteboard pens or add their initials. All answers included. DOUBLES AND HALVES 10 boards to consolidate doubling and halving of two and three digit numbers. Includes a one-star version of both the doubling and halving game for younger or lower ability pupils - sidebars are included, featuring all answers, which children can strike through when used. It’s also included without the answer sidebars in case your pupils don’t need this added support. This version focuses on lower 2-digit numbers and multiples of 10. Then there’s four different, more challenging versions of both the doubling and halving boards (two and three-star versions). All answers included. Play as the money game above. AREA 3 differentiated boards: One-star version - area of rectangles, squares and right-angled triangles. No conversion required. Two-star version – as above but with more challenging calculations. Some conversion required between centimetres, metres etc. Includes decimal lengths and breadths. Three-star version - area of rectangles, squares, right-angled triangles and compound shapes. Some conversion required. Includes decimal lengths and breadths and more challenging calculations. Some of the compound shapes require children to work out the length of a side, using other given sides, before they can work out the area. Children will be able to do some of the calculations mentally but could use paper or mini whiteboards to work out the more challenging ones before writing in the answer on the grid. TIMES TABLES 4 Times Table Boards in colour and black and white versions. All 4 available in LA supported versions (with answer sideboards), standard version (2-9 times tables) and in a version with 11 and 12 times tables added. Use whiteboard pens as in the games above. DECIMAL PLACE VALUE Consolidate place value to 2 or 3 decimal places. 2 differentiated boards: The 1 star board was originally designed to go with the cards to 2 decimal places, while the more challenging 2 star version was designed for the cards to 3 decimal places. However, both sets of cards would work with either board. For use with this game are two sets of 54 decimal number cards featuring numbers from 0.001 to 2.01 (1 set includes numbers up to 2 decimal places, the other up to 3 decimal places). I hope these resources save you time and help your students learn in a fun way. Thank you so much if you are able to spare the time to review them on TES. Other popular KS2 Numeracy and Maths resources: Mental Maths Bundle Year 5 / 6 Maths Puzzle Worksheets MEGA BUNDLE Angles BUNDLE Area and Perimeter BUNDLE Thanks for supporting my resources. You can explore many more at FullShelf Resources
Lego maths game. Three different ability lego maths games designed to encourage children to develop their addition and subtraction skills. Pupils start off with a set number of bricks and add/subtract bricks as they move around the board after rolling a dice. The winning pupils are the pupil with the most bricks and the pupil who finished the board game first. Its important that pupils record their addition and subtraction sums while playing the game. FANTASTIC RESOURCE - Children love to play this game.
A set of three SATS style question Games based on Arithmetic, Roman numerals and problem solving questions found in the SATs papers - INCLUDES ANSWERS. Can be done as a independent revision activity or used in boosters. Created by a year six teacher (97% maths at and above expected pass rate last year), maths coordinator and deputy head. Used on the afternoon before the 2018 maths SATS tests and updated in 2019. The games allow the teacher to check the mathematics concept with a SATS style questions. This is designed specifically for revision purposes as I have found my class sometimes fail to retain certain mathematical methods or struggle to use what they know to figure out what they don’t. Requires dice and counters. Please click on my name above for loads of maths, reading and writing resources that are aimed at getting the best out of your year 6 class.
A fun game that can be played in pairs. Students look to win boxes with their final scores calculated by the total contents of all their boxes. The grids can be laminated and board pens used, to allow this resource to be used over and over again. A greater starter to check prior learning or a fun way to check their understanding at the end of a lesson. TO PLAY You move by connecting two dots with a horizontal or vertical line. When you place the last ‘wall’ of a single box, the box and its contents are yours. The players move in turn, but whenever a player takes a box they must move again. The board game ends when all the boxes have been taken.