This project based learning resource is an engaging Geometry based Math mini project revolving around designing a Gnome village or town using isometric paper and is a great back to school or end of term activity. The project lasts up to 5 lessons plus there are additional problem solving worksheets that could fill 2 more lessons. Includes fun geometric tasks, bursting with mathematical concepts and math skills such as isometric drawings, 3D shapes, elevation drawings and plans. It also offers opportunities to be creative and to develop number problem solving strategies.
I’m certain you and your students will enjoy Gnome Homes. My students always love it and still talk about it years later!
The aim of the task is to create all the 15 different shapes out of 4 Multilink cubes and then design a Gnomes village using these shapes as buildings. The village/town must be decorated in a theme and as this can be set as a competition within the class or year group, the student with the most creative Gnome Homes, wins.
Not only must students design their village, they must also work out the costs involved with each building relating to the ground rent, paint for the walls and tiles for the roofs.
There are activities and problem solving questions based on the task, that are available for students who need extension work.
Finished products can be laminated for a super wall display.
Can be set as a class or year group competition and entries displayed.
What’s Included
Teacher Guide
Starter activity
Printable Isometric Paper
Examples of previous work
Student worksheets
Problem Solving Tasks
Answer Keys
**Here’s what others say **
“Students completed this at the end of the year and loved it. The directions were really clear and I love the built in differentiation. One of their favorite activities of the year!”
“My students’ creativity really came through with this activity. I had gnome villages with everything from carnivals to an IKEA store. The real-world connection of costs of building was great.”
“This was a super fun project for my enriched students. They were engaged and practicing without even realizing they were.”
“Amazing resource!”
Pack of ten animal number themed slides. Each slide shows a different habitat with a range of animals to find and count.
Perfect for maths themed morning work or guided activities
Year 6 Theme Park Enterprise Maths Project
Looking for an engaging, low-input project your Year 6 children can complete independently?
This cross-curricular Theme Park Project combines maths, problem solving, creativity and teamwork across ten structured lessons.
Perfect for:
independent learning,
split classes,
end-of-term projects,
transition activities,
enterprise weeks,
maths enrichment,
or keeping Year 6 meaningfully occupied while teaching another group.
Children work in teams to design, budget, expand and advertise their own theme park while completing maths-rich challenges and problem-solving tasks.
Included:
10 project lessons
Printable student booklet
MUST / SHOULD / COULD differentiation
Maths-focused problem solving challenges
Budgeting and enterprise activities
Scale drawing tasks
Data handling and statistics
Advertising and persuasive writing tasks
Early finisher extension ideas
Printable challenge cards
Colourful visuals and engaging layouts
Maths Skills Covered:
Budgeting
Percentages
Area and perimeter
Scale
Timetables
Data handling
Profit and loss
Problem solving
Money calculations
Cross-Curricular Links:
English
Art & DT
Computing
Geography
Enterprise
Teamwork and communication
Ideal for Year 6 pupils working independently in pairs or groups.
PDF and PowerPoint presentation format.
Number formation practice, fill the flowers with the corresponding numbers.
3 flower sheets in the pack -
1-6
6 - 10
1-10
Plus larger 2 to a page version ideal for when focusing on a single number or for the children to learn their learning with.
Includes number flower cut outs to support activity.
Bring the excitement of the hit BBC show The Traitors into your classroom with this fun and flexible educational resource! Perfect for Upper Key Stage 2 (Years 5 and 6) and Key Stage 3, this game includes full instructions and all the resources you need. Easily adaptable to any subject or topic, it’s ideal for end-of-term celebrations or engaging revision sessions. Packed with intrigue, teamwork, problem solving and learning, it’s a great way to make lessons unforgettable!
The game includes:
Faithful and Traitor role cards
Shields and special letters (Murder, Recruitment, and The Seer)
Step-by-step teacher instructions
A fully guided PowerPoint to lead the game slide by slide
Resources for both offline (paper-based) and online (e.g. Google Classroom) play
Easily adaptable to suit any subject or topic, this game turns your curriculum into an engaging and memorable experience. Whether you’re reviewing knowledge or just celebrating the end of term, The Traitors: Classroom Edition brings strategy, teamwork, and fun into every lesson.
Revise KS2 arithmetic with laughter, strategy, and a little bit of chaos!
The Unfair Arithmetic Game is a fast-paced, PowerPoint-based maths challenge designed to help Year 6 pupils revise for the SATs in a fun, engaging way.
With 30 SATs-style questions, teams compete to earn points — but there’s a twist! Each question carries an unexpected outcome: teams might gain big, lose everything, or get hit with a silly challenge. It’s “unfair” in all the best ways and perfect for building maths confidence while having a great time.
What You’ll Receive:
1x PowerPoint game file (.pptx)
30 ready-made arithmetic questions with animated slides
Built-in scoring rules and instructions
Editable so you can tweak or add your own questions
Ideal For:
KS2 SATs arithmetic revision
Year 6 end-of-term maths activities
Small group or full class team games
Maths interventions
Tutor sessions and booster groups
Key Features:
Fully interactive PowerPoint (no printing required)
Aligned with KS2 arithmetic topics (fractions, multiplication, division, percentages, decimals)
Encourages teamwork, mental maths, and strategy
Designed by a UK primary teacher
Fun, classroom-friendly humour
How It Works:
This is a digital download – no physical product will be shipped.
After purchase, you’ll instantly receive the full PowerPoint game file, ready to use.
This is a game for revision for KS2 maths SATS. Suitable mainly for Year 6, but can be adapted for other year groups. The instructions are:
Put the children into pairs
Give each pair 20 counters and cards with A, B, C and D
Each pair works out the answer the question and they have to put their counters on the correct answer card.
If they are not sure, they can split their counters.
When the answer is revealed, if they have counters on an incorrect answer, they lose those counters.
The winning pair are the ones who have the most counters left at the end.
This is a game for Year 6 KS2 SATS revision.
Maths game - motivating the children, teamwork and revision.
Can be easily adapted once bought.
Instructions
Split the class into two groups
Give the children the question and get them to answer on whiteboards
If the children answer the question correctly, they need to decide whether they keep or give the points to the other team.
Show the children the points (they are either positive or negative)
Keep a score of all the points on the board, so they are clear to the children.
2 ten frame buses 1 page
2 large ten frame bus
bus stops 0-10 (numbers can be cut off if desired)
Ten frame bus stops 0-10
First, then, now sheet with and without addition.
A fun bus themed way to introduce and consolidate addition.
World Cup 2026 Dice simulation game, with related cross-curricular extension activities.
Complete with teaching slides, giving clear instructions and examples!
Pack includes:
World Cup 2026 dice game booklet (with instructions) (pdf)
Teaching slides with instructions, rules, examples and extension activities (PPT)
Cross-curricular countries of the world map activity (pdf)
Cross-curricular country fact file activity (pdf).
Created for KS2, but also suitable for KS3.
Worksheet to explore finding teen numbers, using 10 and some more and tens frames. Children canrepresent this through drawing, mini dabbers, cotton buds etc.
Harness World Cup 2026 Fever for Maximum Classroom Engagement!
Keep your students focused and motivated during the end-of-term excitement! Maths in Motion: World Cup 2026 Data-Handling & Numeracy Workbook channels enthusiasm for the world’s biggest sporting event into concrete, high-impact math skills.
Using real 48-team tournament data, geographic time zones, and historical statistics, this zero-prep, print-and-go resource brings abstract concepts to life.
Resource Highlights
Target Levels: Primary (KS2) & Lower Secondary (KS3)
Curriculum Focus: Statistics, Geometry, Position, Ratio, and Probability
Setup Time: Zero Prep – Print and Deploy
What’s Included in the Workbook?
This comprehensive pack features 4 progressive, tiered tasks complete with dedicated marks for easy assessment:
Task 1: Plotting the Host Stadium Grid – Grid reading, coordinate plotting, and vector shifts using North American host cities.
Task 2: Historical Tournament Stat Analyses – Calculating the Mean, Median, Mode, and Range of real FIFA scoring data, plus a 2026 expansion predictive challenge.
Task 3: Time-Zone Matrix Calculations – Functional numeracy and multi-step time-difference problem solving (GMT vs. US/Mexico time zones).
Task 4: Bracket Probability & Logic Models – Fraction, decimal, and percentage practice using tournament progress trees and stadium attendance ratios.
Built-In Differentiation
Every task contains tiered tracks clearly marked by difficulty, making it perfect for mixed-ability classrooms:
Core Level (KS2 / Lower Track): Basic coordinates, standard averages, positive time differences, and simple fraction probabilities.
Extended Level (KS3 / Higher Track): Vectors, negative integer timelines, and compound probability reasoning.
Save hours of planning and deliver a high-interest, curriculum-aligned math lesson. Download the Maths_in_Motion_World_Cup_Worksheets.pdf pack today!
This booklet includes everything you need to immerse your pupils in a project that will encourage teamwork, creativity and perseverance. This is a perfect project for Year 6 after the SATS, to prepare for the transition to highschool and have some fun.
Pupils work together to design a theme park, adhering to the costing limits, as well as creating designs and advertising campaigns that have links to maths, english, science, computing and DT. There are also opportunities to extend this project into different areas, depending on your pupils needs. This project can take as long or as little time as you want.
Each team has a booklet and will come up with a name for their theme park. Groups will then assign each other a job role in their company so that some children can take a lead in designing, accounting, managing, and research. In this booklet, groups calculate the cost of their theme park for one day, the income made from admissions, and the total profit of the theme park. They will then do an advertising campaign, this could include a newspaper article, a poster, a radio advert or anything the children can come up with. There is also an opportunity to design a rollercoaster, and then build a prototype of this rollercoaster, using their knowledge from DT.
At the end of the project, a company is chosen to build the theme park. This is based on a presentation of their ideas and the points gained throughout the project for teamwork, communication and perseverance.
Included is an editable version of the booklet so you can adapt it to meet your class’ needs, as well as teaching slides that accompany the team booklet.
Worksheets on finding averages. Includes finding averages from frequency tables .
Also includes questions on using the mean to find missing values.
Answers included.
This is a powerpoint to be used as an introduction or revision of 3D Shapes such as cubes, cuboids, spheres, cylinders etc. It can be used on the interactive whiteboard to lead the lesson and is set up so children can perform practical activities in between slides. It includes learning intentions. It also introduces the idea of describing shapes with words such as faces and edges.
PPT for drawing bar charts, beginning with pictograms and building towards comparative bar charts. Requires students to collect and represent their own data using tally charts, frequency tables and bar charts.