WHO IS IT FOR?
- KS2 and KS3 Teachers- A great resource for 1 lesson for a Year 3 to Year 7 class
- All Teachers- A great resource for an interview based lesson
- Heads Of Department- a great resource for Open Evenings, Open Days & Taster Days
WHAT IS LEARNT?
- How to use the basics of Scratch
- How to enhance an existing game (add more spirtes, XY positions, sound, creating your own sprites, animating)
- Loops and IF Statements
WHAT IS INCLUDED?
- 1 Pupil Scratch Space Invaders Template *
- 1 Teacher Scratch Space Invaders Full Game (based on completion of 3 worksheets)*
- 3 Worksheets for pupils
- Teacher Powerpoint
* Once purchased email me Scratch files as they won't upload to TES!
All the instructions needed to design a classic "Space Invaiders" like game so that user has 60 seconds to move the “Canon Shooter”, left and right across the screen and shoot at the Mother Ship and Alien Raiders that is moving quickly left to right across the top of the screen. Each time you hit the MotherShip you gain a point. Pressing restart resets the timer to 60 seconds and the score to zero.
Includes all App Inventor Code instructions and image sprites
This resource introduces the following concepts:
• image sprites and event handling
• Using a Clock timer to set up a countdown time
• Using the “Sprite.Dragged” component to move a sprite
• Using collision detection
• Using edge detection
More resources at http://www.heatonmoordigital.co.uk/gcsesolutions
Activity based around a PowerPoint Presentation that aims for a high standard of quality. Students are introduced to Goods, Services and Resources in business. It then leads into a 'Create your own Mobile Business' activity where students design the van for, say, a mobile dog groomer and identify the suppliers, customers and resources associated with the business.
Covers Ai for key stage three.
Lesson 1 - What are the limits of computing?
Lesson 2 - Why do we need humans to do work (how Captcha works)
Lesson 3 - Plagiarism and your own work
Complete with worksheets, presentations and answer sheets.
The software is introduced as a story told by the Scratch cat himself! It covers all of the basics needed before they begin programming, with introduction to the window, creating, or importing stages, and importing sprites. There is a task, and an introduction to the next exciting lesson. Can either be read to the children, or given to them as a self follow tutorial.