Differentiated worksheets for 3 levels. Data to sort includes: odd/even numbers, multiples of numbers, prime numbers, 2D shapes, capital letters (whether parallel, perpendicular lines, none or both). Aligned with Common Core Standard: 4.OA.4 Operations and Algebraic Thinking: Gain familiarity with factors and multiples. Aligned with Common Core Standard: 4.G.3 Geometry: Draw and identify lines and angles, and classify shapes by properties of their lines and angles.
Where do our foods come from? What and where are the origins of some of our favourite foods? What happens to foods from their origins to our plates?
This is a sequence of lessons that begins with a game matching some packages of food to plant origins and countries on the world map, explores the process and journey of foods (eg bananas and coffee) from the plant to plate, and ends with sharing storyboards documenting the 'life' of particular foods.
Powerpoint introducing vocab for food shops. This can be followed by a group activity with each group focusing on a different shop, drawing out a shop front on A1 paper and choosing, naming and illustrating items on display. The children can teach each other food names relating to their shops. They can then make a shopping list, visit each other's shops and use basic converstaion to role play buying food items. (Shopping list template, wordbank handout and conversation resources provided.)
A powerpoint with images and words for fruit in French, finishing with an activity to invent a smoothie for smoothie bar 'Paradis de Fruits' (template provided) using the fruit names and revising numbers and colours. (Wordbank also provided.)
Followed by using fruit names in basic conversation - powerpoint with handouts for children to practise in pairs.
Powerpoint with images of 3D shapes. One pupil or pair stand in front of, but with their backs to, the IWB. All the other children in the class can see the 3D shape on the IWB. The guesser/s have to use questions about properties of 3D shapes to identify which shape they are. Class can only answer yes or no.
The pupils have to tally red, blue, green and yellow cars as they fly past in the presentation.
This has proved a popular resource at both schools I have taught, particularly with lower ability classes
RECOMMENDED by the TES panel. Adventure game in which students answer averages questions in order to progress through a haunted house. PLEASE REVIEW / COMMENT. There are 8 questions on mean, median, mode, mean and median from ungrouped and grouped frequency tables. Go to my profile page and check out my other games.
Featured in the TES Newsletter. Adventure game in which students answer probability questions in order to rescue a princess. PLEASE REVIEW / COMMENT. There are 5 sections, each with 2 topics. They have 4 attempts at each topic, if they get all 4 wrong, the game ends and they will have to start again. The 5 sections are: OR and AND questions, complementary events, combined events (inc. 'exactly' questions and 'at least' questions), conditional probability. Go to my profile page and check out my other games.
There are 4 sets of questions (Number, Algebra, Shape, Data) which are mainly A and A* (with some lower grade questions from topics which students struggle with, e.g. percentages, constructions). PLEASE REVIEW / COMMENT. Students work in pairs or small groups to answer the questions. When they finish a question they get it marked and if it is correct they are given cash to the value of the question. There are bank notes which you can put your school name and pictures of your teachers on. The team with the most money at the end could be given a prize.