History of Video Game and Music-Massive Interactive Lesson Bundle
This lesson and supporting resources provide an extremely detailed account of Video Game history and the development of music for consoles and games. It covers from very early Pre First Generation all the way through to the modern, latest 9th Generation consoles and games released in 2020. The material in these resources would easily cover 4 to 5 lessons over roughly 5 or 6 weeks. This resource would also work very well with the History of Sound in Film-Full Lesson, which details the history of how the sound was introduced and added to films. Moreover, would work really well with “Sound Design in Video Games-FULL LESSON”, a great set of lessons that cover how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion.
All material, presentations and worksheets, within this resource has been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home.
‘History of Video Game and Music’ presentation covers the development of music written for computer games and how this changed over time with a total of 70 slides. Moreover, there are over 50 embedded videos throughout the lesson linking to YouTube and providing an excellent addition to the resource.
This resource also comes with 5 classroom tasks that can be completed alongside the lesson/presentation and integrated videos and will aid learning and revision for learners. Part of this is a very interactive lesson where a student can make their own Video Game Music. No Software or extras needed to complete, just internet access.
Each of these Tasks comes in a “Not Styled”, black and white print out or an attractive, “Styled” version to help engage learners.
This resource also comes with an infographic resource to aid learning. This covering some interesting facts on gaming. Along with a brief outline of each of the gaming generations covered in the presentation. Great for student revision and could be used as support while the presentation is being made.
Finally, there is also a “Classic Chiptune” presentation that highlights and showcases some of the most iconic 8 and 16 Bit Songs from the Chiptune genre. This also comes with examples embedded in the presentation to aid learning and saving time for the teacher.
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A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.
Video Games Sound and History-MEGA BUNDEL
These lectures and supporting classroom resources form a full library of material covering the full history of Music and Sound within Computer Games and how modern sound design is created and used within video games. '[History of Video Games and Music](https://www.tes.com/teaching-resource/history-of-video-game-and-music-bundle-12195443)' presentation is an extremely detailed account of Video Game history and the development of music for consoles and games. It covers from very early Pre First Generation all the way through to the modern, latest 8th Generation consoles and games. The material in these resources would easily cover 4 to 5 lessons over roughly 5 or 6 weeks. The presentation covers the development of music written for computer games and how this changed over time with a total of 59 slides. Moreover, there are over 50 embedded videos throughout the lesson linking to YouTube and providing an excellent addition to the resource. '[Sound Design in Video Games](https://www.tes.com/teaching-resource/sound-design-in-video-games-full-lesson-12319065)' lesson specifics how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion. This presentation is more 40 slides, each with an eye-catching design for better student engagement and also linked classroom tasks that feed-in and work along with the presentation. FREE RESOURCE - [Glossary of Music Technology](https://www.tes.com/teaching-resource/glossary-of-music-tech-full-e-book-presentation-12119433): EBook (worth £4.49!!!) This e-book covers a wide range of terms and vocabulary for Music and Music Technology. The list is extensive and with great detail on a full list of useful terms, each with an easy and straightforward definition. This Resource would be really useful for any student or teacher working within a Music or Music Technology department, but also extremely valuable and convenient for home/self-study revision. This resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout. - Task one overs spotting good sound design in early video games from the first generation, and also watching how real game designer work within the studio - Task two is an excellent listening exercise with 4 lots of audio examples included. What makes a good “jump” sound or a good “laser” sound? - Task three is an additional game design task where students research and then tasked with creating their own game sounds for a video-game character. In this package: - Lectures (2 in-depth presentations, each linking together, providing a full scheme of work for teaching). - WORKSHEETS – All lessons come with worksheets (with teacher answers) that link with the lesson/presentation. - HOMEWORK – many of the lessons also come with additional learning research and homework tasks, also with answers sheets to support. - INFOGRAPHIC – Lesson have really useful infographics that support the presentation/lesson and can be used for additional revision and self-study for learners. - VIDEOS - (each presentation also comes in video form, used for student revision) Video Games Sound and History-MEGA BUNDEL: - 1 – [History of Video Games and Music](https://www.tes.com/teaching-resource/history-of-video-game-and-music-bundle-12195443) A massive lesson and resources that details the full history from Pre First Generation game consoles all the way through to the modern, latest 8th Generation consoles and games. (Presentation, infographics, video, worksheets, revision notes and class exercises). - 2 – [Sound Design in Video Games](https://www.tes.com/teaching-resource/sound-design-in-video-games-full-lesson-12319065) How sound and music is used within video games, with listening exercises. (Presentation, video, worksheets, revision notes and class exercises). The resources within this bundle would easily cover a full term's worth of work and could be used for GCSE, NCFE, A-Level and BTEC level 1, 2, 3 and UAL course frameworks. (United Kingdom).
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