A selection of editable and adaptable A4 Word resources in .doc and .docx formats. Templates for dice games and lotto/card games are included. Version 1 templates are plain black and white, version 2 templates are predominantly blue and version 3 templates are multicoloured. Use to create sight word or basic maths games. Comic Sans font which is editable.The board games will need the addition of dice and counters to play
A3 board with 'write your own question cards'. Students are put in groups, each student has a different topic to revise from their notes and write questions on. The questions are muddled together and they play the game. It works well every time (for me anyway!)
Challenging Christmas related problem solving resources, suitable for higher ability KS2 or possibly KS3. Children use clues to adjust prices by fractions and percentages, before going on to use multiplication and addition to calculate the shop's takings.
Spelling mistake corrected - thank you!
This is an assembly plan which I found online - along with a PPT I made to go with it. I have also turned to script into a page which can be printed and read by two pupils on stage and included some Simpsons pics to engage pupils!
Lesson plan, teaching resources and differentiated work for 3 lessons
1) Partitioning numbers into tens and units (MA hundreds)
2) Adding multiples of 10.
3) Using partitioning strategy for addition.
Check out my other resources at - https://www.tes.com/teaching-resources/shop/jreadshaw
A game that can be played in pairs, threes or independently. Please note that this game focuses on times tables facts from 2 to 10 to ensure children are confident in these tables before progressing to the 11s and 12s, which will need to be taught subsequently.
Children need a 'Table Splat' mat and counters (different coloured counters for each child). Children take turns to turn over a card, revealing a times tables question. The child who is the first to place their counter on the correct answer (whilst shouting 'SPLAT!') can leave their counter on the board. The winner is the player with the most counters on the board once all of the times table cards have been used.
Differentiate by choosing the multiplication cards relevant for that child, depending on which times table they are currently working on.
*Update: 6s and 9s have been underlined, to avoid confusion.*
I couldn't find any materials on this when I needed to teach my year 3 class what the equals sign REALLY meant.
I have included the lesson plan I used, the 3 differentiated worksheets and a Powerpoint I made.
Also have included a homework set of resource sheets (could alternatively be used in class as a reinforcement at a later date.)
UPDATE: Have added a more challenging resource for year 3/4
A Japanese theme game. The children play the game which leads on to - Investigating the frequency score of 2 dice. (What are the best numbers to choose to help you win the game next time?) Lessons include find the odd one out starter activities, success criteria and worksheets. There are also questions to encourage the children’s mathematical thinking. My class find it fun to make up a quick Sumo dance… where they bow to each other before and after each game.