ppt, 5.05 MB
ppt, 5.05 MB
doc, 2.37 MB
doc, 2.37 MB
1. An odd one out starter, requiring pupils to explain why they've chosen each odd one out (the sets of animals are totally random so there's no specific correct answer - the idea is that pupils use their language skills to identify an odd one out and explain why, i.e. looking at things like gender, spelling, pronunciation, etc.) 2. A logic puzzle, in which pupils have to understand the Spanish clues and use them to decide which person owns which pets.
Creative Commons "Sharealike"

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