This word document covers all the WJEC A2 ICT Past Paper Questions and Answers from 2006 to 2015.
This document in total is 41 pages.
An excellent revision guide for student for their forthcoming exam.
First lesson of Unit 1 WJEC ICT, showing the learning journey at the beginning of the lesson and following the necessary material from the exam board.
The lesson has a starter, activities, exam questions, multiple choice assessment, homework and reflection plenary.
The worksheet is from the exam board teachers resources and is referred to within the lesson.
Printable flashcards with the key terms needed for WJEC GCSE ICT Unit 1. Four PDF documents are included: small flashcards, large flashcards, double-sided small flashcards and double-sided large flashcards.
To use the single-sided flashcards, print the documents, fold the paper in half and cut along the dotted line. For double-sided flashcards, automatically print if your printer has a double-sided option. If not, print the odd-numbered pages first, feed the printed pages back into the printer, the print the even-numbered pages.
If your printer prints pages face up, you may need to reverse the order when printing the even-numbered pages.
Revision with the same terminology is also available on quizlet at:
A scheme of work to introduce students to basic computer programming concepts through games in Scratch. The final lesson could probably stretch over a few as students use creative learning spiral to apply techniques in order to create their own game. Covers algorithms, sequencing, basic movement, loops and repetition, collisions and variables. Still updating but might help give an idea.
This has a collection of Scratch tutorials in video format to help students independently work through different problems/situation using Scratch. There are also sections which explain what the different bricks do and tutorials for different types of games. It has been setup in a way to encourage students to explore the functionality of Scratch and understand key computer programming concepts.
When these booklets are printed you have 8 theory lessons primarily based on the BBC Bitesize website.
Follow the bitesize online pages and activities and complete the task sheets. Homework can be completed on the homework booklet.
They have been designed to be used without computers and there are enough lessons for 1 every 2 weeks.
Hope they are useful
These past exam questions formatted in writing frames will help students answer 6 mark questions.
Hopefully gets the pupils thinking about the structure as well as the number of points that need to be made.
Created for Unit 1 - Living in a digital world
Students learn about how installing Apps onto mobile phones needs some consideration.
o Be aware that Apps from alternative sources may not be safe
o Understand that you exchange some element of privacy in exchange for using Apps on a phone
The narrative flow of the lesson follows the following:
• How malware is installed on computers
• How malware is social engineering - making people install Pokémon go from other sources is dangerous
• Pokémon Go is actually known as malware for some people!
• Pokémon Go was just the type of App that people were excited to get they would take risks for: but was this worth it?