Handy planning ideas for computing

Schemes of work, lesson plans and units to help you computing planning for the next academic year.
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Detailed plans, schemes of work and lesson inspiration to aid preparation for the new academic year

Can you believe its time to talk planning again? Whether you’re looking to refresh well-loved lesson favourites, or you want to experiment with something new, we're here to help. With these hand-picked units, schemes of work and ready to go plans, preparing to go back to school has never been so simple.

KS3 resources

For stimulating classroom activities covering a range of topics, why not consult this selection of planning suggestions? Comprised of a mixture of minute-tasks, mini-sessions and thoughts for fully-fledged lessons, it provides ideal inspiration for when ideas run dry. Equally, this complete scheme of work for Year 7, 8 and 9 is the ideal thing to get you thinking ahead.

Help learners get up to speed with Scratch with this intermediate unit, jam-packed with lesson plans that will refine your students' programming prowess as they create games of Pong.  Or, introduce pupils to binary with the help of this interactive session, complete with handouts and scaffolded help sheets.


35 Computing and ICT lesson ideas for KS3

35 Computing and ICT lesson ideas for KS3

35 ideas (starter and plenary included) fully aligned to the KS3 curriculum. Sometimes we all need a little help with a lesson, or want something "out of the box" that can get going in seconds. These are outstanding ideas, and a full lesson can be built from them in minutes. Some are suita...
Intermediate Scratch Tutorials/Worksheets for KS3

Intermediate Scratch Tutorials/Worksheets for KS3

Lesson plans, SOW and PowerPoint presentation for all six/seven lessons as well as booklet with answers and blank booklets for students to use. Purpose of these lessons is to use Scratch to encourage students to be more adept at programming. These lessons are designed to ask students why coding is d...
Complete KS3 SoW for Computer Science

Complete KS3 SoW for Computer Science

This SoW has been developed to fit in with the current National Curriculum for Computer Science, as well as preparing students to study Computer Science at GCSE and beyond. It is designed to be taught in 1 hour of lessons a week, throughout years 7-9, but many topics can be readily adapted and indee...

KS4 resources

These Year 10 and 11 schemes of work provide ideal inspiration for GCSE lesson planning, covering crucial content for classes throughout the academic year. Alternatively, these digital tools lesson plans provide plenty of activity ideas and learning objectives for the GCSE unit, ranging from database usage to designing digital publications.

For a deep dive into Python, look no further than this detailed scheme of work, which outlines the best way to approach different elements within it. Plus, this comprehensive unit of work on algorithms is great for getting your students' brains ticking.


Post-16 resources

Let the OS battle commence! Complete with a plan, presentation and in-class activities, this engaging lesson will bring students’ attention to a variety of different operating systems. 

For the keen video-gamers in your class, introduce them to the world behind the graphics with this technical design unit, where they'll learn about the impact computer games have had on society, before designing one of their own. Or take inspiration from this comprehensive e-commerce lesson, in which your class will explore existing websites to look for best practice ahead of designing one for a client.

Finally, you can't go wrong with these clear set of visual presentations, designed to take learners step-by-step through abstract data structures.


OS Death Match

OS Death Match

A complete lesson with Slides, handouts, exercises and plan. This is one of my favourite lessons, because it opened up my students' minds to the fact that there are more OSes than just Windows and MAC OS.
BTEC ICT Level 3 Unit 28

BTEC ICT Level 3 Unit 28

This is for a two hour lesson on 'Being able to design interactive websites'. The aim of this lesson is purely to get the students thinking about what makes a good e-commerce website. Please comment, especially to suggest improvements.