Computational thinking teaching resources: Generalisation and pattern matching

Resources and ideas for computing, computational thinking, generalisation and pattern matching, written by teachers to support teaching and learning

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Computational Thinking for KS4

This comprehensive unit of work introduces the concepts of computational thinking to students at KS4. It covers all elements of computational thinking such as Decomposition, Pattern Recognition, Abstraction and Algorithmic Design. I have also included debugging within the work.Each section is explained and followed by tasks to help develop student understanding. I have also included a 'supermarket sweep' computational thinking problem and a final project exercise which has three levels of difficulty.***Please leave a review!***

Computational Thinking for KS3

This unit of work introduces students within KS3 to the concepts of computational thinking by helping Rob-bot the robot make a jam sandwich. Through the activity, students will learn about decomposition, pattern recognition, abstraction and algorithm design. They will also lean about the importance of debugging their algorithms.***Please leave a review!***

Computational Thinking for KS3 & KS4

If you teach computer science, you don't want to miss out on this! Includes both my highly popular KS3 and KS4 introductions to computational thinking! Includes a mixture of information and activities to introduce students to the concepts of computational thinking through a series of real world scenarios. To practice the application of computational thinking, I have also included my Kodu programming challenges work unit!

Turtle (Quick Python Programming Challenges)

Ready to use quick and simple Python programming challenges. These help reinforce your teaching and give pupils a chance to practice the fundamentals of using Python.Includes a ready to use handout to give to your pupils containing the challenges and a separate python file for each challenge containing a suggested solution.In this resources are 8 quick, simple challenges using the turtle in Python. Useful for students to recap the for loop. They will need to use the random.choice function for one of the challenges.Suitable for KS3 computing and GCSE computer science classes who are needed to practice the basics of Python before they progress to more challenging techniques. For more resources including complete units of work visit www.nicholawilkin.com

Tuples, Lists and Dictionaries (Quick Python Programming Challenges)

Ready to use quick and simple Python programming challenges. These help reinforce your teaching and give pupils a chance to practice the fundamentals of using Python.Includes a ready to use handout to give to your pupils containing 5 challenges and a separate python file for each challenge containing a suggested solution.In this resources are some quick, simple challenges using tuples, lists and dictionaries. They learn what each is, practice creating and printing a tuple, inputting a list, appending to a simple one-dimension list, sorting and deleting lists and printing lists. They also learn how to define a dictionary, append records, sort, delete and print dictionaries.For more challenges with lists see our other resource called &quot;More Python Lists&quot; https://www.tes.com/teaching-resource/more-lists-with-python-quick-challenges-11611852Suitable for KS3 computing and GCSE computer science classes who are needed to practice the basics of Python before they progress to more challenging techniques. For more resources including complete units of work visit www.nicholawilkin.com

Python Turtles Programming

Eight week scheme of resources teaching python programming using the turtle import module.Introduces many useful programming concepts for high school computing.Sequence, Selection and Iteration.Functions and Parameters. Lists to access and store dataAccepting user input to draw more complex patterns.Pen Up / Pen DownRandomnessIncludes all teaching resources, python code solutions, class worksheets, home work, end of unit assessment, unit marksheet and presentations.

While Loops (Quick Python Programming Challenges)

Ready to use quick and simple Python programming challenges. These help reinforce your teaching and give pupils a chance to practice the fundamentals of using Python.Includes a ready to use handout to give to your pupils containing the challenges and a separate python file for each challenge containing a suggested solution.In this resources are 7 quick, simple challenges covering basic “while” loops and nesting while loops with if statements.Suitable for KS3 computing and GCSE computer science classes who are needed to practice the basics of Python before they progress to more challenging techniques. For more resources including complete units of work visit www.nicholawilkin.com

For Loops (Quick Python Programming Challenges)

Ready to use quick and simple Python programming challenges. These help reinforce your teaching and give pupils a chance to practice the fundamentals of using Python.Includes a ready to use handout to give to your pupils containing the challenges and a separate python file for each challenge containing a suggested solution.In this resources are 10 quick, simple challenges covering basic “for” loops and nesting for loops with if statements.Suitable for KS3 computing and GCSE computer science classes who are needed to practice the basics of Python before they progress to more challenging techniques. For more resources including complete units of work visit www.nicholawilkin.com

76 Quick Python Programming Challenges

Ready to use quick and simple Python programming challenges. These help reinforce your teaching and give pupils a chance to practice the fundamentals of using Python. Includes ready to use handouts to give to your pupils containing the challenges and a separate python file for each challenge containing a suggested solution. In this resources are 76 quick, simple challenges covering input, print, strings, integers, arithmetic operators, basic maths operators, if, elif, for, while, random, tuples, lists, dictionaries and the turtle. Suitable for KS3 computing and GCSE computer science classes who are needed to practice the basics of Python before they progress to more challenging techniques. For more resources including complete units of work visit www.nicholawilkin.com

Computational Thinking 6 lesson unit of work (GCSE Computer Science and KS3 Computing)

This unit uses every day examples along with lots of practical hands-on and unplugged challenges to bring the theory of computational thinking to life. Although this unit does refer to Scratch and Python as examples the pupils do not require any prior programming knowledge in these languages.This resources includes:• 6 attractive PowerPoint presentations including lots of challenges to complete • 6 differentiated homework tasks• an end of unit written test• an easy to use “I can” style pupil self-marking sheet• answer book • all the files and worksheets that the pupils need to work through• easy to follow lesson plansThe lessons cover:Lesson 1: DecompositionLesson 2: Pattern RecognitionLesson 3: AbstractionLesson 4: Algorithms and creating flow charts using selection and iterationLesson 5: Pseudocode including INPUT, OUTPUT, IF…THEN, IF…THEN…ELSE, IF…THEN…ELSEIF…ELSE statementsLesson 6: Pseudocode including FOR, WHILE and REPEAT UNTIL loopsSuitable for KS3 Computing pupils as well as GCSE Computer Science pupils.Please note: this unit does not include specific algorithms for sorting and searching as these are covered elsewhere.For more complete units of work visit www.nicholawilkin.com

Pattern Recognition (Computational Thinking Lesson)

This is lesson 2 from a series of 6 lessons which teach pupils computational thinking. In this lesson pupils learn about pattern recognition and look for repeating patterns in everyday scenarios.This lesson includes a PowerPoint presentation, fun activities to reinforce their learning and a differentiated homework task. There is also a teacher’s guide containing answers.For the full 6 lesson unit which also includes an end of unit test and self-assessment student marking sheet use this link https://www.tes.com/teaching-resource/computational-thinking-6-lesson-unit-of-work-gcse-computer-science-and-ks3-computing-11597274. For more lessons and complete units of work including full teachers notes, answer books, mark sheets and end of unit tests visit my website www.nicholawilkin.com. Suitable for GCSE Computer Science classes and KS3 Computing classes.

Computational Thinking End of Unit Test

This written end of unit test can be used to assess the pupils understanding of Computational Thinking. It asks questions on decomposition, pattern recognition, abstraction, algorithms, creating flow charts including using selection and iteration and pseudocode including INPUT, OUTPUT, IF…THEN, IF…THEN…ELSE, IF…THEN…ELSEIF…ELSE statements, FOR, WHILE and REPEAT UNTIL loopsIf you want to purchase the entire unit (including the PowerPoint presentations, videos to teach key skills, differentiated homework tasks, files, activities, teacher’s guide, answer booklet and the end of unit test) you can do so from www.nicholawilkin.com.Suitable for GCSE Computer Science classes and KS3 Computing classes.

Computational Thinking 6 Homework Tasks

6 differentiated homework tasks to allow pupils to recap their computational thinking skills, includes teacher's answer booklet.Includes tasks covering:• Decomposition• Pattern Recognition• Abstraction• Algorithms• Creating flow charts• Pseudocode Suitable for KS3 Computing pupils as well as GCSE Computer Science pupils.For more complete units of work visit www.nicholawilkin.com

Step by step instructions for building a math question and answer app using applab.

This is both a teaching aid and student support document to help students design and build a simple math revision app using the online applab resource: https://code.org/educate/applabThe app will ask simple but random addition, subtraction, multiplication and division questions which the user can respond to by typing an answer. The app will check the answer and inform the user if their answer is correct or incorrect. While following this document, students will learn about variables, functions and if / then / else instructions.This document aims to cover the following KS2 UK national curriculum objectives for computing:Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems.Solve problems by decomposing them into smaller parts.Use sequence, selection.Work with variables and various forms of input and output.Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.Be discerning in evaluating digital content.

GCSE Progamming and Theory Bundle

This Bundle covers much of the programming and theory aspects required for GCSE Computing. 11 Python Programming projects with all teaching materials , code samples and solutions for teachers provided. Also includes an introduction to GCSE Programming using Python with programming activities and task sheets. Activities, workbooks, and home works for GCSE Computing theory topics such as the System Architecture, Algorithms, the FE Cycle, System Architecture, Logic Gates and Circuit Diagrams, Memory and Storge.

GCSE Computing - Generations of Languages

Resource to understand Machine Code, Assembly Language and High Level Languages. Compilers v Interpreters. Presentation and worksheet.

GCSE Computing Sorting and Searching Algorithms

Resource pack learning to understand how different Sorting and Searching Algorithms function. Covers Bubble SortInsertion SortMerge SortLinear SearchBinary SearchTeaching presentations and class activities provided including python activities for pupils and solutions for all sort and search methods for teachers.

Maths Code Breaking Ciphers - Big Resource Pack

A large 50 page Code Breaking Resource pack with a big number of codes and ready made lesson handouts for enriching maths lessons. Everything from hidden pictures in binary strings to Caesar shifts and the maths behind credit card numbers. Also 2 Maths Murder Mystery Challenges! (Powerpoint made for the first murder mystery). If you like my resources then please check out the The British International School Phuket website: http://www.ibmathsresources.com for maths articles, ideas for gifted and talented students, maths videos and even a school code breaking challenge. Now also an online code challenge available at: http://schoolcodebreaking.com - students can compete with schools around the world. Can they make the leaderboard?

Critical thinking: 20 Logic Puzzles 1-20 - The complete set bundle! 68% saving!!

A must buy! Finally I have got round to uploading all of these incredibly fun, popular and thought provoking Logic Puzzles! 63% of saving to get all of the puzzles! These are great for small, thinking activities and work well for critical thinking, focus tasks and generally for a bit of fun or games focused exercises! Great for lessons, tutor, CPD or parents evenings! Enjoy and please leave a review!

STEM HOMEWORK TASKS (DIGITAL TECHNOLOGIES ALIGNED)

Ten weeks of STEM and Digital Technologies homework tasks are included in this engaging bundle designed for students aged 9 - 12 years old.Absolutely no prep required. Just print out and away you go... All instructions are easy to follow and will involve students completing all tasks at home.Topics include...Decoding BinaryVisual Representation of Recycling at homePixels and SpritesAlgorithmic SleuthsPainting images with numbersTechnologies that changed our worldMapping and co-ordinates with BOLTSCodes and EncryptionAnalysing data and InferringRecording sounds as images.Best of all if you buy in early you will get all subsequent updates for free as we are intending to add 10 more each term in 2017. These additions will incur a greater expense for late adopters.

Computing (Year 1) – Labelling and classifying (6 lessons plans and presentations)

6 lesson plans, Powerpoint presentations, resources and a Notebook to teach computing in Year 1. Unit: 'Labelling and Classifying'. Cross-curricular with maths.Lesson 1 - describing a variety of objects ( I spy)Lesson 2 - selecting information to describe objects. Lesson 3 - following instructions to sort objects.Lesson 4 - following instructions to sort objects. Lesson 5- using a word bank to enter information words to make a label.Lesson 6 - using a word bank to enter information words to make a label

Topic Specific Computing Revision Tests (GCSE Computer Science and KS3 Computing)

Includes 5 tests that allows pupils to focus on one key topic area at a time. Tests include:- Data representation- Ethical, environmental, and legal issues- Inside a computer- Networks- Computational ThinkingSuitable for GCSE Computer Science classes and KS3 Computing classes.

Cryptography Challenge

A fun and engaging resource for 11-18 year olds. This resource can be used over a series of lessons or used as a whole-school competition. Simply share the PowerPoint with the students and they can start cracking the codes.Included in the resource is:&gt; Stand-alone PowerPoint with introduction, explanation and tasks&gt; Graphics used to make each task&gt; Solutions to each taskThis task has been used and completed by a range of age groups in secondary school with little or no support. Students generally worked in small groups to independently complete each challenge.TOP TIPUpload each task one by one onto the school VLE and give students a time limit to complete each task. Rewards for successfully deciphering as they go.

KS2 and KS3 Computing: Scratch Introduction Test

This end of unit test is part of the Scratch Introduction unit and can be used to assess the pupils understanding of Scratch basics. This resource only includes the test (part written test and part practical test) and the answers for the test. If you want to download the entire unit (including the PowerPoint presentations, videos to teach key skills, differentiated homework tasks, files, activities, teacher’s guide, answer booklet and the end of unit test) you can do so from this link: https://www.tes.com/teaching-resource/6-lesson-scratch-introduction-complete-sow-secondary-pupils-11517550

Computing Fundamentals Revision Short Revision Test and Mark Scheme

Year 11 Computing, A451 or new 9-1 Specification

Logic Puzzle 13 of 20 (with solution)

Here is a fun logic puzzle to test young and old! This has been hugely popular as a critical thinking puzzle over the years I have used it and can fit with many subjects across the curricular as well as for co-curricular activities! See my page for more!Please leave a review!

10 resource Logic Puzzle Bundle!! 11-20

Another bumper bundle value deal for these logic puzzles!These are great for small, thinking activities and work well for critical thinking, focus tasks and generally for a bit of fun or games focused exercises! Great for lessons, tutor, CPD or parents evenings!Enjoy and please leave a review!

13 resource Logic Puzzle Bundle!! 1-13

Another bumper bundle value deal for these logic puzzles! These are great for small, thinking activities and work well for critical thinking, focus tasks and generally for a bit of fun or games focused exercises! Great for lessons, tutor, CPD or parents evenings! 13 may be unlucky for some, but not if you buy this resource for the cut in price compared to my other bundles! Enjoy and please leave a review!

16 resource Logic Puzzle Bundle!! 1-16

Another bumper bundle value deal for these logic puzzles! These are great for small, thinking activities and work well for critical thinking, focus tasks and generally for a bit of fun or games focused exercises! Great for lessons, tutor, CPD or parents evenings! Enjoy and please leave a review!

14 resource Logic Puzzle Bundle!! 1-14

Another bumper bundle value deal for these logic puzzles! These are great for small, thinking activities and work well for critical thinking, focus tasks and generally for a bit of fun or games focused exercises! Great for lessons, tutor, CPD or parents evenings! Enjoy and please leave a review!