Christmas Computing Quiz BundleQuick View
nwilkinnwilkin

Christmas Computing Quiz Bundle

5 Resources
Are you ready for an exhilarating and festive end of term Christmas activity? Look no further than our electrifying Christmas Computing Quizzes. This bundle includes 5 quizzes: one for year 7, 8, 9, 10 and even year 11 meaning you are reuse them year after year without fear that your students will have done them before. Prepare to be dazzled with these fun digital student-led quizzes specially crafted for each year group studying computing or computer science. Help Santa fix his sleigh, decorate a Christmas tree, solve a mystery, decode the secret Christmas message or break Santa out of prison by answering computing and Christmas related questions correctly that will leave both your SLT and your Computing and Computer Science pupils in high spirits as the term concludes. HOW DO THE CHRISTMAS COMPUTING QUIZZES WORK? Once you’ve purchased the resource you get a PDF file for each quiz which contains a link. Share the provided link with your students and watch as it whisks them away to an enchanting digital realm filled with engaging questions and a different, fun Christmas theme for each quiz. Your students can embark on this journey of knowledge and fun on their own, or, for an added dose of excitement, encourage pairs of students to team up and tackle the quiz together. The joy multiplies as collaboration ignites their enthusiasm. And the best part? The quiz is a self-guided adventure. As your students conquer each stage, the next one automatically beckons, providing you with invaluable time to support those in need or attend to the myriad of other holiday season tasks tugging at your attention. Fear not, for we’ve thought of everything. All the answers are readily available in the comprehensive teacher’s guides, ensuring you can rescue any students who find themselves in a puzzling predicament. These captivating experiences are designed to last most of the lesson but you may need to provide a second activity for early finishers. WHAT IS INCLUDED? You get five PDF files, one for each quiz, which contains the link to the activity and includes the answers. Don’t miss out on this fantastic opportunity! Grab your copy of this great value KS3 Computing and GCSE Computer Science Christmas Quiz bundle – a timeless gem that you can deploy year after year with each new wave of students. Let the festivities begin! IMPORTANT NOTE: In order to run the quizzes there are a few activities which require links to external websites. Here are the external sites that you will need to have unblocked on your school network. view . genial . ly jigsawexplorer . com what3words . com PLEASE NOTE: This game is intended to be used on a desktop or laptop computer and some of the features will not be available on an iPad or mobile device.
OCR J277 - Revision BundleQuick View
Davism1993Davism1993

OCR J277 - Revision Bundle

8 Resources
Everything in this bundle should allow for varied revision encompassing the entire of the J277 specifications for GCSE OCR Computer Science. Recently remade and updated resources! More being updated shortly! Enjoy!
OCR J277 2.1 - 2.5 Complete SoW Discount BundleQuick View
MrBond_MrBond_

OCR J277 2.1 - 2.5 Complete SoW Discount Bundle

6 Resources
Save planning time and money with this discounted J277 Computer Science Complete Component 2 bundle! Includes the following units and content: 2.1 Computational Thinking: 14 lessons, 4 homework sheets 2.2 Programming Fundamentals: 9 lessons, 3 homework sheets 2.3 Producing Robust Programs: 6 lessons, 2 homework sheets 2.4 Boolean Logic: 3 lessons, 1 homework sheet 2.5 Programming Languages: 3 lessons, 1 homework sheet Question-by-Question analysis spreadsheet and mail merge documents to create personalised student feedback sheets for supplied end-of-unit tests Each lesson includes applicable resources (e.g. Python example files). In total there are 35 lessons and 11 homework sheets, plus an end-of-topic test for each unit. Cheaper than buying each unit individually! Get your weekends back, buy today.
Python workbook - 230 Tasks - Differentiated - Video of each task - KS3 AND KS4Quick View
barabcubarabcu

Python workbook - 230 Tasks - Differentiated - Video of each task - KS3 AND KS4

(9)
Each task has a helpsheet and a video that explains how to solve the problem. 26 Lessons. 3 differentiated PowerPoints with 230 tasks each. Fully animated. GCSE Topics covered: Data types, arithmetic operators, if statements, boolean operators, programming errors (logic and syntax errors), comparison operators, nested if statement, string manipulation, for loops, while loops, trace tables, programming constructs, 1D arrays, 2D arrays, lists, writing to text file, reading from text files, random number generator, Subroutine (functions & procedure), validation, verification, authentication, Ascii code, try & except. Answers to each task is also included. Perfect for distance learning as well as in schools. Can be used with year 7-11 (KS3 AND KS4). Some tasks are suitable for A level (KS5). 3 auto marked end of unit assessment. (50 marks, 60 marks and 60 marks) You can edit/remove/add questions on the tests by logging office 365, duplicating the test using the duplicate link and accessing it on Microsoft form. Currently half price! From £19.99 to £9.99 Watch the video below for more details about this resource.
Complete J277/02 Revision Workbook-with answersQuick View
Ajru23Ajru23

Complete J277/02 Revision Workbook-with answers

(1)
This is the accumulation of years of teaching and revision strategies and hours or tweaking. I have made a workbook with answers which will prepare any students for the J277 OCR COmputer Science Component 2 paper. Each section has quick tasks aimed at getting students to recap their knowledge. This is currently used by all students to see where they need to spend time revising. Then there are 10 much wider questions which is aimed at deepening the students’ understanding. The questions are tiered in difficulty. These all have model answers. There are then example exam questions with answers There is also a coding section with tasks aimed at getting students to practice the programming skills they could be asked to demonstrate in the exam. Again each program has a model answer. I’m happy to make any further amendments if there is something specific you need, please message me on here. I will also be making a Paper 1 version.
J277 Revision Mats/Knowledge OrganisersQuick View
Davism1993Davism1993

J277 Revision Mats/Knowledge Organisers

(0)
Recently remade specifically for J277! I have created revision mats/knowledge organisers for all topics in the OCR Computer Science GCSE (J277). I have found them particularly handy as homework for a topic or as a recap when finished the delivery of a topic. These are designed using the ‘OpenDyslexic’ font, this can be seen on the PDF’s. Formatting may differ on the publisher document if you do not have the font installed. This pack consists of the original publisher file as well as a PDF of all the mats too. Enjoy!
Pseudocode and Python Programming ChallengesQuick View
jonmwardjonmward

Pseudocode and Python Programming Challenges

(0)
Ten pseudocode and python programming challenges that are laid out like an exam question (with a suggested pseudocode and python solution for each question). The challenges build in difficulty as pupils progress through them. The first 4 are based on selection statements, next 3 on iteration, 2 on array/lists and the final one on subroutines. Some guidance is provided to the pupils on the front sheet to indicate the pseudocode keywords and programming structures. These are primarily aimed at GCSE Computer Science pupils.
HTML Web Design Unit Lessons for KS3/KS4Quick View
hp1001hp1001

HTML Web Design Unit Lessons for KS3/KS4

(0)
10 Lessons covering web design using HTML programming: Lesson 1 - Web Browsers & Web Pages, Intro to HTML (Head tag, Body tag, Heading tag & paragraph tag) Lesson 2 - Client & Server Side Scripts, Cookies, HTML tags (Hyperlink & Image tags) Lesson 3 - Cloud Computing, HTML tags (Links, Images, Ordered List, Unordered List tags) Lesson 4 - Recap HTML tags, Introduce Notepad, Create a simple website in Notepad using the previous lessons HTML tags Lesson 5 - Analyse HTML code to identify the purpose of different tags, Continue creating Notepad website from last lesson Lesson 6 - Software Development Lifecycle, Client Requirements, Target Audience, SMART Goals, Analyse a given brief & Create designs that meet a client’s specification Lesson 7 - Create designs that meet a client’s specification, Implement/Create a website that meets a client’s specification, Test Data, Test Plans Lesson 8 - Continue creating the website, Students create a test plan that tests all the links for the website Lesson 9 - Recap Testing, Evaluate project, Create a user guide/info guide for HTML tags Lesson 10 - CSS, Javascript, Comments & Emojis in HTML Lessons includes: Teacher Slides (Powerpoint) 3 - 5 Student Tasks (Word documents or PowerPoints) Extension/Challenge Task (Word documents) Lessons will introduce students to HTML using the w3schools website before moving to use Notepad for coding.
Introduction to Python Programming - Learn to Code!Quick View
RobbotResourcesRobbotResources

Introduction to Python Programming - Learn to Code!

7 Resources
This whole unit of work includes all my Introduction to Python Programming lessons within one bundle! Alongside the basic instructions this bundle includes the following resources: 1. Print statements, data types and mathematical calculations. 2. Using variables. 3. Adding comments. 4. If statements, logic and Boolean. 5. Arrays / Lists. 6. manipulating string. 7. Looping. Each resource includes differentiated activities to consolidate learning as well as final unit challenges to assess understanding. Save almost 40% when purchasing all these resources together!
Exam Style Python Programming Questions (GCSE AQA)Quick View
MrHawes8MrHawes8

Exam Style Python Programming Questions (GCSE AQA)

(0)
These questions are used to help students practice longer Python coding questions that they will encounter in GCSE exams. The pseudocode style where included is based on AQA, and each question comes with a mark scheme showing where marks are scored. Again, this is based around AQA’s mark schemes (i.e. awarding marks for including selection, for example). This set contains 8 programming questions and mark schemes for each. In separate uploads I have the powerpoint used in lessons to help deliver specific lessons which build up towards answering the longer programming questions in this set. The order I used them (with the intent of increasing difficulty as we went along): 1 - Phone Bill Calculator 2 - Note Changer 3 - Swimming Pool 4 - Guessing Game 5 - Substrings and functions 6 - Sports Day (function) 7 - Linear Search Array 8 - Inverting Image (2D array)
H446 OCR A-Level 1.3.2 Databases and SQLQuick View
MrBond_MrBond_

H446 OCR A-Level 1.3.2 Databases and SQL

(3)
Introduce your students to databases and SQL / SQLite and build their knowledge through to a mini-project which uses their existing knowledge of Python and Tkinter. 1.3.2a - Database Concepts Flat file databases Entity identifiers Indexing Primary, Secondary, and Foreign keys Relational databases 1.3.2b - Database Normalisation Relational DB design Relationships and ERD Referential integrity Linking DB tables / Link tables Normalisation - reasons and 1NF, 2NF, 3NF 1.3.2c Transaction Processing Capturing Information ACID Record locking Redundancy 1.3.2d SQL SELECT FROM WHERE Conditions Sorting Dot notation JOIN Data types ALTER / UPDATE / DELETE / DROP SQL Worksheets Customer database: Import provided flat-file database and query it James Bond movies: Import provided flat-file database and query it. Note: this resource is available separately from my TES store High Scores: Import provided relational database and query it Marvel Cinematic Universe: examine provided SQL to create a new database Mini-project: plan and create a relational database and use Python and Tkinter to build an interface. Note: this project expects students to have a basic knowledge of Tkinter and independently research how to implement SQLite 3 in Python. No support files are provided for this activity.
Flowchart WorksheetQuick View
nwilkinnwilkin

Flowchart Worksheet

(1)
A 2-page handout for pupils to revise flowcharts / flow diagrams in GCSE Computer Science. Can be used as a homework task or in class activity. It asks the pupils to explain what is happening in 5 common flowchart types (sequence, selection, repeat until loop, do while loop and for loop). This is a Word document, so you can upload it to your VLE for the pupils to complete online or it can be printed and photocopied as you see fit. Suitable for use as a revision aid for all exam boards. There is also a 1-page teacher’s guide on marking the task. Includes the correct answer, common mistakes and tips you can give pupils about how to access the higher grades. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of our complete resources which we will usually charge full price for but is yours absolutely free when you purchase this product. Just our little way of saying thank you to our valued customers. I hope you enjoy it and get use out of it, with my compliments.
Scratch Introduction Lesson UnitQuick View
nwilkinnwilkin

Scratch Introduction Lesson Unit

(0)
In this high-quality 6-lesson complete scheme of work, pupils will be introduced to the programming language “Scratch 2”. Moving sprites using the mouse and keyboard as well as moving automatically around the screen Repeat and forever loops If statements and If…else statements Use sensing tools so sprites can interact with each other Use questions and answers in programs Create and use variables to store and manipulate values during the running of programs Create their own sprites and backgrounds Use costumes Apply broadcast messages This unit is ideal if the pupils have never used Scratch before or have had only very limited experience. Suitable for KS3 Computing and ICT classes. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments.
Teaching algorithms - pseudo code and flowchartsQuick View
simon_robertssimon_roberts

Teaching algorithms - pseudo code and flowcharts

(2)
Based around an introduction to algorithms, a total of 5 lessons are included in this package. Aimed at GCSE Computer Science, the 5 lessons are aimed at promoting an introduction to algorithms using decomposition. Every lesson comes complete with a teachers PowerPoint, iterative starter activities, lesson resources and an ‘Independent Learning Time’ section (this is aimed at allowing students to work independently to consolidate their understanding). Answers to flowchart and pseudo code tasks are included on the PowerPoints. Lesson 1: Introduction to algorithms using flowcharts, starts off with basic flowcharts based on easy scenarios and builds up to looking back at sound storage and representing this process as a flowchart. Lesson 2: Looking at more complex flowcharts to represent algorithms, focusing more on selection and iteration within algorithms. Independent Learning Activity includes exam questions for students to decompose problems and represent as flowcharts. Lesson 3: The focus of this lesson is to allow students time to work independently at solving complex algorithms as flowcharts. Using sequencing, selection and iteration a range of exam questions are included. Class activities are included beforehand to recap the learning of flowcharts. Lesson 4: An introduction to pseudo code - links the understanding of what pseudo code is to Python code which students may have come across beforehand from their NEA. Different examples of how code should be constructed are included. Several flowcharts are included on the PowerPoint which students then need to turn into pseudo code. Sequencing and selection are focused upon in this lesson. Lesson 5: Developing students understanding further using sequencing, selection and iteration. WHILE loops are demonstrated of how to construct a loop in pseudo code. Students will spend their time working on problems and trying to decompose these into pseudo code. Extension questions are included for the HAL students / students needing extra or more challenging work.
Christmas Computing Quiz Bundle – GCSEQuick View
nwilkinnwilkin

Christmas Computing Quiz Bundle – GCSE

2 Resources
Are you ready for an exhilarating and festive end of term Christmas activity? Look no further than our electrifying Christmas Computing Quizzes. This bundle includes 2 quizzes: one for year 10 and one for year 11 meaning you are reuse them year after year without fear that your students will have done them before. Prepare to be dazzled with these fun digital student-led quizzes specially crafted for each year group studying GCSE Computer Science. Decode the secret Christmas message or break Santa out of prison by answering computing questions correctly with a Christmas theme that will leave both your SLT and your GCSE Computer Science pupils in high spirits as the term concludes. HOW DO THE CHRISTMAS COMPUTING QUIZZES WORK? Once you’ve purchased the resource you get a PDF file for each quiz which contains a link. Share the provided link with your students and watch as it whisks them away to an enchanting digital realm filled with engaging questions and a different, fun Christmas theme for each quiz. Your students can embark on this journey of knowledge and fun on their own, or, for an added dose of excitement, encourage pairs of students to team up and tackle the quiz together. The joy multiplies as collaboration ignites their enthusiasm. And the best part? The quiz is a self-guided adventure. As your students conquer each stage, the next one automatically beckons, providing you with invaluable time to support those in need or attend to the myriad of other holiday season tasks tugging at your attention. Fear not, for we’ve thought of everything. All the answers are readily available in the comprehensive teacher’s guides, ensuring you can rescue any students who find themselves in a puzzling predicament. These captivating experiences are designed to last around 60 minutes but you may need to provide a second activity for particularly speedy early finishers. WHAT IS INCLUDED? You get two PDF files, one for each quiz, which contains the link to the activity and includes the answers. Don’t miss out on this fantastic opportunity! Grab your copy of this great value GCSE Computer Science Christmas Quiz bundle – a timeless gem that you can deploy year after year with each new wave of GCSE Computer Science students. Let the festivities begin! Click here to check out this amazing bundle to get all 5 Key Stage 3 Computing and GCSE Computer Science quizzes at a knock down price. IMPORTANT NOTE: In order to run the quizzes there are a few activities which require links to external websites. Here are the external sites that you will need to have unblocked on your school network. view . genial . ly jigsawexplorer . com what3words . com PLEASE NOTE: This game is intended to be used on a desktop or laptop computer and some of the features will not be available on an iPad or mobile device.
Computational Thinking: Create an Interactive StoryQuick View
RobbotResourcesRobbotResources

Computational Thinking: Create an Interactive Story

(1)
This unit of work introduces students (I use this with year 7) to the concepts of computational thinking and logical thinking. It is split into three fully differentiated sections: 1. Design an interactive story using a flowchart to identify the key decision points within your story. 2. Create an interactive story using PowerPoint, hyperlinking the slides to the correct locations. 3. Test and evaluate your story and make improvements where required. I have included some slides to provide additional assistance, for example hyperlinking auto shapes, removing the on mouse click advancements, etc. Alongside developing computational thinking skills, this unit is also an opportunity for students to develop their graphic design skills. I have also included an example interactive story so students can get an idea of what they could create themselves, while considering what they could make even better themselves. This resource is a perfect continuation from my Introduction Computational Thinking for KS3 resource! ***Please Leave a Review***
Programming Using KoduQuick View
samoliver368samoliver368

Programming Using Kodu

(0)
Students will understand the term ‘programming’ whilst using Kodu. Students will use Kodu to create a world and program Kodu to move. Students will then design and create their own game whilst providing evidence. Lesson One-Six Kodu Lesson Seven Revision Lesson Eight Assessment Lesson Nine Feedback and Improvements This unit has a lesson presentation for every lesson that includes a starter activity, main activity and plenary. Resources also include homework, worksheets, helpsheets and an overall assessment sheet that can be used for self, peer and teacher assessment. A full Scheme of Work is also provided. This unit of work is suitable from Years 6-8 depending on ability.
OCR GCSE Computing Chapter 9 AlgorithmsQuick View
uselessnerdIIuselessnerdII

OCR GCSE Computing Chapter 9 Algorithms

(10)
Covers all of the items from the specification in section 2.1 computatonal thinking,abstracton, decompositon, algorithmic thinking, standard searching algorithms, binary search, linear search, standard sortng algorithms, bubble sort, merge sort, inserton sort,how to produce algorithms using, pseudocode, using flow diagrams,interpret, correct or complete algorithms. And Trace Tables. Workbook includes coded python activities. I have added the code for these, and answers to questions, into the notes sections at the bottom of the slides, you may want to remove these before sharing with students. I could do with some feedback.
Complete KS3 SoW for Computer ScienceQuick View
gdown3gdown3

Complete KS3 SoW for Computer Science

(65)
This SoW has been developed to fit in with the current National Curriculum for Computer Science, as well as preparing students to study Computer Science at GCSE and beyond. It is designed to be taught in 1 hour of lessons a week, throughout years 7-9, but many topics can be readily adapted and indeed, should be! Update Sept 2021: Google have recently applied a security update, which means the previously public links no longer work. I have updated them in this document, but if you are using an older version of the PDF, these may no longer work. Please can you use the new links, and let me know if you have any issues accessing the resources. Please note: As I am no longer teaching, this resource is not being updated or maintained, and some links may no longer be available. If anyone would like to take on the maintenance and update of these, please do let me know, as I just don’t have the time otherwise. Some units of work included in this have been tested, and developed with students, however, most remain untested, and may need adapting when in front of a class. This SoW has been designed to provide a structured course, which should be developed further within your department. An outline of the whole 3 years can be found here. The purpose of this document is to walk through the structure of the course for the 3 years, and provide links to the appropriate documents where available. An online version can be found here.
Python WorkbookQuick View
msmarwahamsmarwaha

Python Workbook

(21)
This python workbook starts with the very basics and guides the students in developing their skills. It hasd multiple tasks throughout the booklet and covers topics such as: Print Data Types Operands Variables Loops Indexing
Introduction to Python - A Textbook for GCSEQuick View
HappyHippyHappyHippy

Introduction to Python - A Textbook for GCSE

(87)
I couldn't find a good Python text book for the new OCR GCSE Computing Specification, so I wrote one. Couple of typos in there and you'll need your own judgement as to what to introduce and when but you can't beat it for the price! Keywords: code, loops, iteration, selection, algorithm, KS4