OCR J277 - Revision BundleQuick View
Davism1993Davism1993

OCR J277 - Revision Bundle

8 Resources
Everything in this bundle should allow for varied revision encompassing the entire of the J277 specifications for GCSE OCR Computer Science. Recently remade and updated resources! More being updated shortly! Enjoy!
J277 Revision Mats/Knowledge OrganisersQuick View
Davism1993Davism1993

J277 Revision Mats/Knowledge Organisers

(0)
Recently remade specifically for J277! I have created revision mats/knowledge organisers for all topics in the OCR Computer Science GCSE (J277). I have found them particularly handy as homework for a topic or as a recap when finished the delivery of a topic. These are designed using the ‘OpenDyslexic’ font, this can be seen on the PDF’s. Formatting may differ on the publisher document if you do not have the font installed. This pack consists of the original publisher file as well as a PDF of all the mats too. Enjoy!
Computer Science Escape RoomQuick View
Cre8tive_ResourcesCre8tive_Resources

Computer Science Escape Room

(0)
Computer Science Team Building Escape Room - Virtual Escape Room run through PowerPoint by Cre8tive Resources! This lasts an hour or under depending on how quick the teams can solve each puzzle! Students love this style of lesson, great as an educational treat for your middle school or even high school class. Will your students be able to escape before time runs out? The escape room puzzles content will be tailored to the topic of this escape room. Escape Room Product Contents: ☞ Escape Room Interactive Tracker PowerPoint - Keeps the competitive nature on display ☞ Escape Room Puzzle Keys (Six Sets for Six Teams) ☞ Escape Room Team sheet - Record codes, answers clues as they progress through the 7 rooms ☞ Escape Room Puzzles (7 Rooms = 7 Different styles of Puzzles involving numeracy, literacy and lateral thinking) ☞ Bonus Riddles with every puzzle. ☞ Teacher Answer Sheet - Quickly confirm to teams they have solved the puzzle correctly ☞ Teacher instructions of how to set up the escape room and what to print and top tips and shortcuts. ☞ Successful Escape Certificates for those that complete the entire challenge (There is a difficult bonus escape too :) for any quick teams ✿ The 7 Rooms include: The Garage, The Attic, The Nowhere, The Dungeon, The Entrance, The Rest Room and the Garden. (Each Puzzle has been adapted to suit the topic of this Escape Room (this one is very general and fun!) and is suitable for Middle School and High School students. Our Philosophy ✿ We aim to help you equip students with the knowledge and skills to take ownership of their own learning. ✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰✰ Why not try out one of our other fantastic best selling Escape Rooms ⇨ English and Language Digital Escape Room ⇨ Dr. Jekyll and Mr. Hyde Digital Escape Room ⇨ Big Fun End of Term Digital Escape Room ⇨ PSHE and Form Time Escape Room ⇨ Careers Digital Escape Room ⇨ Drama and Performance Digital Escape Room JUST PRINT AND GO! They can also be used to encourage a flipped learning environment.
J277/01 Complete Revision Workbook With AnswersQuick View
Ajru23Ajru23

J277/01 Complete Revision Workbook With Answers

(0)
I have now completed Component 1 and 2 workbooks. They have everything you need for successful teaching and learning, homework, flipped learning, study support or whatever you OCR J277 need may be. This workbook is designed to be printed and given to each student. I currently use them as homework books for Y10 and Revision/Challenge booklets for Y11. The students love them and my colleague love how simple they are to use. They are designed with teachers and students in mind. They prepare students for the exam and minimise impact on teacher time. Each section has a simple student-friendly section which shows them what they need to know about this topic. Then there are quick tasks which can be starters or recaps. Then there are progressively harder questions which are not exam based but aimed at really pushing students to understand the content. Finally there are exam questions. All tasks have model answers in the teacher’s workbook which make marking and feedback really easy. At the end of each section there is a memory dump. For this I have my students write down everything they think they know about the topic. As we progress they correct this. There is then a space for metacognition/revision planning and key words for this topic. FInally a blank page. Use this how you like. My students use this as a knowledge organiser or positive doodler linked to the topic.
OCR J277 - Computer Science GCSE - Revision CardsQuick View
Davism1993Davism1993

OCR J277 - Computer Science GCSE - Revision Cards

(2)
Recently remade for J277! I have created revision cards for all topics in the OCR Computer Science GCSE (J277). These are used by my current Year 11 Cohort, they have found them quite effective as support tools in lessons and revision at home. I allow students to use them whilst answering question in lesson so that they are focusing on exam techniques whilst absorbing the subject knowledge too. I have created a revision wall by printing each card in A3 and arranging it on the wall. Students can consult the wall if they are stuck. All the cards have been designed to be printed double sided on the short edge, This is so that the topic name is on the back. All cards are using the ‘OpenDyslexic’ font, this can be seen on the PDF’s. Formatting may differ on the publisher document if you do not have the font installed. This pack consists of the original publisher file as well as a PDF of all the cards too. I have also created a PDF of each set of cards that represent each separate paper of the OCR course. Enjoy! UPDATE# I have added the Pseudocode Programming Techniques page, to match up with the Question Cards
Cyber Security WorksheetsQuick View
nwilkinnwilkin

Cyber Security Worksheets

(0)
Here are 5 ready to use cyber security worksheets you can immediately use with your class with absolutely no preparation necessary. They can be printed out or completed on-screen as they comprise of PDF files with editable areas for students to enter their answers. You can even assign these worksheets as learning tasks using a VLE for students working at home. You even have a separate copy of each handout that contains the answers, making these a brilliant easy to use addition to your teacher toolkit. HOW CAN I USE THEM? These worksheets are ideal for An easy grab-and-go classroom activity, homework tasks and cover worksheets. . These engaging worksheets are perfect for computer science teachers, non-specialists and new teachers. WHAT IS INCLUDED? The 5 PDF worksheets included: Types of Attack – An easy worksheet where students are given a number of statements and need to decide on the type of attack it is. They then need to research a suitable news story about a cyber-attack and write it in their own words. A great starter worksheet when first introducing cyber security. Types of Attack – This 2-page worksheet includes another match the description activity and a writing activity about the motivation behind a cyber-attack. This is perfect for a starter or a plenary to recap what they have learnt. Malware – This activity gets your students thinking about how a cyber-attack will affect them personally. It also asks them to identify different malware from the descriptions given. Reducing Risks – Students need to explain how they can reduce the risks of the 5 different danger scenarios given to them. Great as a homework task. System Security Crossword – Students complete a crossword by using the clues given to them. A nice way of assessing their understanding of key phrases. Don’t forget the answers to each worksheet are included meaning you can use the answers yourself or give them to students for self-marking. These 5 worksheets will quickly become an essential tool in your teacher toolkit. They are a great way to break up the lesson, reinforce the learning and check your pupils’ understanding of cyber security. What are you waiting for? Buy them now and use them straight away to enhance your lessons whilst saving yourself hours of preparation. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of our complete resources which we will usually charge full price for but is yours absolutely free when you purchase this product. Just our little way of saying thank you to our valued customers. I hope you enjoy it and get use out of it, with my compliments. Have you seen our Cybersecurity Escape Room interactive challenge. Check it out here.
Online Reputation - Digital Footprints PSHEQuick View
EC_ResourcesEC_Resources

Online Reputation - Digital Footprints PSHE

(7)
One hour, fully resourced Internet Safety lesson which introduces the concept of digital footprints and how our actions on the Internet now can have an impact on our later lives - especially when applying for jobs or in relationships. This resource pack includes an hour long PowerPoint with accompanying worksheets, well differentiated activities, literacy focus tasks, clip tasks with three-way differentiated questions and information sheets. The lesson has been left editable and is filled with engaging, well differentiated and fun activities. It is useful for PSHE, ICT, Careers, Citizenship or Tutor Time. As with all our lessons, you don’t need any prior knowledge as all the information is included - you can just pick up and teach it. You can find many more inexpensive and free PSHE, Citizenship and RE resources at my shop: MORE PSHE RESOURCES
Network Protocols TCP/IP LessonQuick View
nwilkinnwilkin

Network Protocols TCP/IP Lesson

(0)
The TCP/IP 4-layer model is an important part of the computer science curriculum your pupils must understand. It often comes up in the exam in one form or another so your students need to fully grasp it. This lesson completely covers both the OCR GCSE Computer Science (J277) and AQA GCSE Computer Science (8520) specifications helping your students learn the TCP/IP 4 layer model. Why waste your precious time slaving over creating your own lesson when it has all been done for you for the price of a coffee in Starbucks? Grab this ready to use, no prep lesson now to save time and take control of your workload. What does it cover? This lesson teaches pupils about: IP addresses MAC addresses Packet Switching TCP/IP 4-layer model The HTTP protocol The HTTPS protocol The FTP protocol The POP protocol The IMAP protocol The SMTP protocol The Ethernet protocol . What is included? You’ll get… An attractive dyslexia friendly PowerPoint presentation that includes differentiated lesson objectives, a video and lots of tasks and questions. 3 differentiated exam style questions A comprehensive 3-page teacher’s lesson plan including all the answers. . Are you really going to spend a couple of hours of your time creating something similar when you can spend that time doing something far more fun and interesting? Grab your copy of this network protocols TCP/IP complete lesson now and take control of your workload. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of our complete resources which we will usually charge full price for but is yours absolutely free when you purchase this product. Just our little way of saying thank you to our valued customers. I hope you enjoy it and get use out of it, with my compliments. Check out these other useful lesson resources from Nichola Wilkin (nwilkin): What is the internet? Network Topologies Wireless Networks
Careers, Employability SkillsQuick View
EC_ResourcesEC_Resources

Careers, Employability Skills

20 Resources
25 HOUR UNIT - For the Gatsby Benchmark Careers Guidelines. All fully resourced lessons, well differentiated and highly rated 1 or 2 hour lessons suitable for secondary schools which can be used over both key stages - perfect to help you meet the new GATSBY criteria. Some of the lessons last two hours, all in all there is about 25 hours worth of teaching content. Pack includes - 20 x Powerpoints, 70 worksheets, well differentiated throughout, all with clips and LOs at three challenge levels: Includes: 1. Job interviews and preparation 2. What are employability skills? 3. Your skills and applying for suitable work 4. Payslips, income tax and national insurance 5. Equal opportunities in the worksplace 6. CVs - What are employers looking for? 7. Rights and responsibilities in the workplace 8. Preparing for Work Experience 9. Enterprise skills 10. Entrepreneurial skills 11. Enterprising personalities and qualities 12. Interpersonal skills 13. Communication skills 14. Using enterprising skills in the workplace 15. How do people succeed as entrepreneurs? 16. Workplace Skills - Conflict Management 17. Careers in STEM focus 18. How can we choose a career that's right for us? 19. What impact does our digital footprint have our futures and careers? 20. Why is Health and Safety important in the workplace? Many more inexpensive and free resources at my shop: EC_Resources Leave me a review and pick any other resource for free :) Many more new Careers Resources and PSHE 2020 Resources at www.psheresources.com
Pearson Edexcel GCSE (9 - 1) Computer Science 2020  (1CP2) Revision Mats / Knowledge OrganisersQuick View
TheITWizardTheITWizard

Pearson Edexcel GCSE (9 - 1) Computer Science 2020 (1CP2) Revision Mats / Knowledge Organisers

5 Resources
A bundle of Knowledge Organisers Suitable for Pearson Edexcel GCSE Computer Science 2020 (1CP2) . Includes all areas covered within the specification including: Topic 1 - Computational Thinking Topic 2 - Data Topic 3 - Computers Topic 4 - Networks Topic 5 - Issues and Impacts Can be used as a revision tool, as part of a lesson, or as a differentiated resource. Click here to see my revision booklet for Paper 1 Check out my shop for other resources on the J277 and J276 specifications
Digital Functional Skills - Mod 1 - Using Devices & Handling Information 1.1-1.5 BUNDLEQuick View
SmartbooksSmartbooks

Digital Functional Skills - Mod 1 - Using Devices & Handling Information 1.1-1.5 BUNDLE

5 Resources
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaces the current Functional Skills ICT Qualification from 31st of July 2023. The DFS qualification’s main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life. These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met. The qualification itself is made up of many 5 main skill areas (Modules) each with its own series of units. Each workbook includes various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered and can be assessed easily and signed off. This Bundle of resource covers: Module 1 - Using devices and handling information 1.1 Know the main features and uses of different types of device. This resource includes: Task 1 - Learners to identify 9 key digital devices using images. Task 2 - Using their existing knowledge coupled with some online research, learners will record below 5 key features for each digital device. Task 3 – Learner will then collate data on how much each device is used by themselves and their peers. Task 4 – Using questioning, learners will identify pros and cons of each device and their overall popularity. They will investigate other devices available on the market and give their opinions of the future of technology as a whole. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information 1.2 Know what an application is and the main types of application software Task 1 - Demonstrate knowledge on the difference between Hardware and Software and give examples for both. Task 2 - Understand the function of an operating system and know where to find details of an OS on various devices. Task 3 - Become familiar with the different types of applications available and how they all have a different purpose. Task 4 - Know how to locate ‘screen time’ on mobile devices and analyse application usage and trends. Discuss the pro and cons and how screen time could be limited. Task 5 – Write a review for a favourite application using the template provided or leave an actual review on your mobile phone. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information 1.3 Apply system settings (including display, sound, Wi-Fi, time, language, accessibility). Task 1 – Learners to become familiar with the system settings menu using Microsoft windows and identify specific settings found in each category i.e. Personalisation, Network etc. Task 2 – Learners will navigate System settings, locate particular icons and give reasons why they may need to be accessed and applied. Task 3 – Learners to read 3 scenarios and find a solution for each. They will also show clearly where to locate the setting required. Task 4 – Learners to create 2 of their own scenarios and challenge their peers to fins a solution using an appropriate system setting. Task 5 – Includes a selection of Flashcards that can be cut out, printed on cardboard or laminated and used to reinforce knowledge of system settings. Learners can also be given a card randomly and then demonstrate, using a device, how to apply that particular system setting. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information. 1.4 Navigate online content to locate required information. Task 1 - Learners will correctly type 2 URL examples into a browser and record details about the different websites. Learner can continue this task by entering their own URLs to help familiarise themselves further with this practice. Task 2 - Learners will understand the difference between a browser and a search engine and show this by ticking the correct box next to each example logo. Task 3 - Learners to unscramble some of the various reasons why we all use the internet. They will also give some examples of their own. Task 4 - Learners will give examples of effective keywords to use when searching for relevant information online. Task 5 - Learners will show an understanding of how to check the validity of information found online and will choose 6 example websites to demonstrate this. Task 6 - Learners will follow step by step instructions on how to save websites into a browser and then bookmark 3 of their own for easier access. Task 7 - Learners to become familiar with the navigation tools found in browser (chrome) and match the correct name and function of 14 examples. Module 1 - Using devices and handling information - 1.5 Carry Out Searches online Task 1 - Learners are required to find the answers to find the answers to 18 general knowledge questions using the World Wide Web. This can be an individual or group timed challenge. All answers will be officially checked with any incorrect answers incurring a 10 second penalty. Task 2 - Learners will become familiar with the most commonly asked online questions. They will guess using ‘first word’ criteria and then carry out a search to find the ‘most popular’ based on the most current data. Task 3 - Learners will learn how to take a screenshot using different digital devices, put this into practice and attach the evidence. Task 4 - Learners will demonstrate how to carry out a variety of searches online. They are required to plan a fictional holiday following specific guidelines and meeting certain criteria. Extension Activity – Learners to continue with Task 4 and carry out two further searches based around the weather and reviews of their chosen destination and accommodation. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon. This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Just contact us at SmartbooksEd@outlook.com.
J277 OCR 1.1 - 1.6 SoW Bundle - Save 24%Quick View
MrBond_MrBond_

J277 OCR 1.1 - 1.6 SoW Bundle - Save 24%

7 Resources
Save countless hours of planning (and nearly a quarter compared with buying units individually) with these complete units of work for Component 1 of J277 Computer Science. 1.1 Architecture of the CPU: 5 lessons, 2 homework sheets 1.2 Memory and Storage: 10 lessons, 3 homework sheets 1.3 Networks: 11 lessons, 2 homework sheets 1.4 Network Security: 8 lessons, 2 homework sheets 1.5 Systems Software: 5 lessons, 1 homework sheet 1.6 Ethical, Legal, Cultural, and Environmental Impacts: 7 lessons, 2 homework sheets In total, there are 46 complete lessons and 12 homework sheets Save by buying in bulk and get your weekends back!
Online Gambling and Online GamingQuick View
Cre8tive_PSHECre8tive_PSHE

Online Gambling and Online Gaming

(0)
Online Gambling and Online Gaming . PSHE Lesson. Editable 25 slide PowerPoint Lesson, Lesson Assessment, Student Resources, Signposting to extra support services. Bonus Mindfulness Activity and much more. Learning Outcomes: To understand the classifications of games, films, TV shows and music videos To explore how online gaming can lead to gambling and skin betting To evaluate the risks associated with online gaming and online gambling Some Key Terms Covered BBFC, PEGI, Debt, In-app purchases, Skin betting, Gaming Whales, loot boxes Each Lesson Pack Contains: ☞ 1 Fully Editable PowerPoint (Learning Outcomes, Confidence Checkers, Assessment of Learning, Variety of Tasks, Video Embedded URL Clips, Engaging Premium Quality Slides, Extra Support Websites, Challenging & Thoughtful Questioning) ☞ Mindfulness Extension Activities ☞ Assessment Opportunity (Confidence Checker) ☞ Teacher Notes (On some slides) ☞ Mapped against Latest Statutory Health and RSE DfE Guidance, PSHE Association & Character Education Guidance from DfE. ⟴ T2 - Internet Safety & Harmful Behaviour ⟴ PSHE Association Theme: Relationships & Living in Wider World KS3 L18 &L19 & L20 KS4 L20 ⟴ Be Ofsted and DfE PSHE ready with our resources! Product Code: RSE/C8/LS/67 We sell Complete Careers and Gatsby Careers Benchmark Units - Take a look at some of them here: ⇨ Puberty and Body Development ⇨STI and Contraception Unit ⇨Sex, the law and Consent Unit ⇨Relationships & Sex Education Unit ⇨Politics, Parliament and Me Unit ⇨Gangs, Dugs and Alcohol Unit
Social Media + Self-Esteem PSHEQuick View
EC_ResourcesEC_Resources

Social Media + Self-Esteem PSHE

(12)
1 hour, fully resourced PSHE 2020 curriculum lesson which investigates the impact social media and our social media profiles have on our self-esteem. The lesson follows a girl called Keira, who gives the impression all is perfect in her life when really this is a contrived online persona. This resource pack includes an hour long PowerPoint with accompanying worksheets, well differentiated activities, literacy focus tasks, clip tasks with three-way differentiated questions and information sheets. As with all our KS3, KS4 and KS5 PSHE lessons, this has been left editable and is filled with engaging, well differentiated and fun activities. It is useful for PSHE / Internet Safety / ICT / Citizenship or Tutor Time. As with all our lessons, you don’t need any prior knowledge as all the information is included - you can just pick up and teach it. If you review this resource you can choose any other lesson for free. Just email me at info@ecpublishing.co.uk You can find many more inexpensive and free PSHE, Citizenship and RE resources at my shop: MORE PSHE RESOURCES
Digital Functional Skills - Mod 1 - Using Devices & Handling Information 1.6-1.9 BUNDLEQuick View
SmartbooksSmartbooks

Digital Functional Skills - Mod 1 - Using Devices & Handling Information 1.6-1.9 BUNDLE

4 Resources
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaces the current Functional Skills ICT Qualification from 31st of July 2023. The DFS qualification’s main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life. These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met. The qualification itself is made up of many 5 main skill areas (Modules) each with its own series of units. Each workbook includes various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered and can be assessed easily and signed off. This Bundle of resource covers: Module 1 - Using devices and handling information - Unit 1.6. Use files to read and store information (including creating a file, opening a file, reading information from a file, editing a file, saving a file). This resource includes: Task 1 - Learners to gain an understanding of digital files, how they work, what are their main functions and the benefits and advantages of compared to traditional physical documents. (Answers to Task included) Task 2 - Learners will become familiar with 7 of the most common digital file types and are asked to break each down with a clear description and research reasons we may need to use them. (guidance to Task included) Task 3 - Learners will look at the impact of the digital age and how we operate now in comparison with only a few years back. They will also become familiar with new and older forms of technology. Task 4 & 5 - Is a basic introduction into some of the skills they will be required to demonstrate in Module 2 (resources will be available in 2024). In ‘Task4’ they will use Microsoft WORD to open an existing Text Document, edit it following a series of instructions, save the document and print off as evidence. Learners will need to access Word Doc – ‘SB Football Rules - WORD File - To be Edited’. Both this and a completed example are included with download. In ‘Task 5’Learners will access a JPEG File and use Microsoft Photo Viewer or Paint 3D to edit it however they want using the tools available within the software. They will need to save the amended image, print it off and attach to the workbook as evidence. Learners will need to access ‘SB Sunrise - JPEG File - To be Edited’. Both this and a completed example are included with download. Task 6 – Learners can now demonstrate their new knowledge to open, create, edit and save a digital file. They can use any off the 7 file types looked at in the unit. They will need to print off their work as evidence and could also share with the group. Also includes a Skills and Knowledge Checklist and Glossary with key words for learners to complete. Module 1 - Using devices and handling information - Unit - 1.7 - Use files and folders to organise and retrieve information (including local and remote storage). This resource includes: Task 1 – An introductory discussion where learners are to identify areas of their life they like to keep organised and share opinions on the benefits mirroring this good practice in their digital world. Task 2 - Learners will become familiar folder hierarchy and the importance of categorising and naming main folders as part of this process. Task 3 - Learners will demonstrate they can structure folders sub folders and files correctly using cut out templates. The challenge can be undertaken, individually, in pairs or groups and even timed for an element of competition. (Tutor Answers included) Task 4 - Learners will determine 5 authentic and 5 misleading tips for Digital Housekeeping. (Tutor Answers included) Task 5 - Learner will follow 6 mini tasks to demonstrate their ability of knowledge gained so far. The tutor will observe and using a witness checklist, sign off each one completed task. Task 6 – Learners to read/discuss the statements that describe remote and local storage and match the correct benefits and considerations from the list. They will also need to recognise 3 main cloud serve providers. Task 7 - The last task requires learners to put the knowledge gained from this unit into practice and implement a thorough and efficient tidy up on their digital devices i.e. phone tablet, pc laptop etc. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information - Unit - 1.8 - Know when there is a problem with a device or software and know the difference between system errors. This resource includes: Task 1 – An introductory discussion where learners are to share experiences of things that have gone wrong, and frustrations caused when using any type of digital device. Learner will then uncover other common malfunction using images. Task 2 - Learners will become familiar the difference between User and System errors and give 2 examples for each. Task 3 – Learners will demonstrate their understanding by looking at 10 scenarios that all portray real life problems and identifying whether it is a system error, user error or a combination of both. Task 4 & 5 - Learners will determine 5 common viruses from the images and Research the characteristics, functions and how each virus operates. They will add this information to the table. A Guided answer sheet is included for Tasks 1,4 &5 Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information - Unit - 1.9 Apply a solution to solve a simple technical problem. This resource includes: Task 1 – An introductory to how troubleshooting can help resolve digital device issues without immediately seeking professional help. Learners will reorder 9 potential fixes (troubleshooting steps) in a logical order. Task 2 – Revisiting 4 of the real-life dilemmas from Unit 8, learners will research and record a series of suitable troubleshooting steps for each. An example has been given. Task 3 - Learners will become familiar with 10 common error messages that appear on-screen when there is a problem. They will fill in the missing words while gaining an understanding of what each of them mean. Task 4 - Learners to take part in a multiple-choice quiz in pairs or independently, followed by a group discussion based on everyone’s answers. Extension Activity – Learners have the opportunity to continue Task 2 and find solutions for the remaining 4 dilemmas form Unit 8. Tutor Answers are included for all 4 tasks. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon. This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com.
Online Safety and Cyber Security Escape RoomQuick View
nwilkinnwilkin

Online Safety and Cyber Security Escape Room

(1)
This online safety and cyber security escape room is a wonderful no-prep lesson your students will love. Created for secondary students this escape room combines quizzes, puzzles, videos, animation, sound and online activities to test their understanding of important digital citizenship concepts and bring online safety and cyber security to life. Absolutely no preparation, no printing and no specialist knowledge required by the teacher. This lesson makes an ideal: cover lesson, end of term activity or end of unit activity. . A fun, educational escape room game this is sure to be a memorable lesson your students will adore. Buy this online safety and cyber security escape room now and save yourself hours of preparation. HOW DOES IT WORK? Ideally students would need headphones to make the most out of this activity but it can be run without if necessary. Simply give the students the link to the online site (no sign up required) and away they go. Students can work individually or, if you prefer, they can work through this online safety and cyber security escape room in pairs using computers located side by side (they can each listen to the videos and sound clips through their own set of headphones but can still talk to each other to discuss their ideas). The teacher doesn’t need to do anything other than give the students the link to this online activity at the start of the lesson. All the activities are self-contained with students getting feedback automatically on their progress. Pease note: Students will need internet access in order to play this escape room game. If your students complete all the challenges in the cyber security escape room, they progress onto the Nova Labs cyber security online game as a reward which will keep them occupied and continue learning for the remainder of the lesson. HOW LONG DOES THE ACTIVITY LAST? This escape room is suitable for a variety of lesson lengths. It takes approximately 40-45 minutes to work through the online safety and cyber security escape room challenges (25-30 minutes if they are very quick) and the remainder of the lesson is taken up with Nova Labs cyber security game which on average can take 30 minutes or more to complete. You can cut the lesson shorter if required by stopping pupils from playing the Nova Labs game without completing all the levels. What are you waiting for? Grab your copy of this exciting and educational online safety and cyber security escape room today. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of our complete resources which we will usually charge full price for but is yours absolutely free when you purchase this product. Just our little way of saying thank you to our valued customers. I hope you enjoy it and get use out of it, with my compliments.
Internet + Online Safety - The Dark WebQuick View
EC_ResourcesEC_Resources

Internet + Online Safety - The Dark Web

(9)
An hour long, fully resourced lesson focusing on the dangers posed by the dark web, the differences between the dark and the visible web and consequences of online criminal activity. This resource pack includes an hour long Powerpoint, differentiated challenge activities, worksheets, clips and literacy focus tasks. These resources have been designed to be engaging, detailed and easy to follow. All our resources are editable (so easy to adapt for your classes). Check out the EC Publishing website for full, affordable PSHE, Citizenship and RE Packages for all year groups including the new 2024 Complete PSHE Package. You can contact us at info@ecpublishing.co.uk This lesson could be used for PSHE, Computer Science, Citizenship or Life Skills. You can find many more inexpensive and free PSHE, Citizenship and RE resources at my shop: MORE EC RESOURCES
EmailQuick View
HamiltonTrustHamiltonTrust

Email

(2)
Children discuss the advantages and disadvantages of texting and emails, then write an email with attachments to an email ‘pen pal’ about their favourite session from this topic.
Running a Business & Solving Real-life problems - Lesson 1 - Hairdressers/barbersQuick View
dylanziodylanzio

Running a Business & Solving Real-life problems - Lesson 1 - Hairdressers/barbers

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This is the first lesson in a series on different jobs and careers brought to you by social enterprise Stepping into Business. You will be presented with real issues facing people in these jobs and need to make decisions based on finance, teamwork, wellbeing amongst other factors. Some questions have no right/wrong answer but will require you to make a decision nonetheless so your business can carry on operating. The lesson includes curriculum-related questions on maths, English, Art, PSHE, computing and general lifeskill discussion points. It uses many critical and creative thinking skills. It can be used in a variety of lessons or as a cross-curricular lesson in its own right. It should be accessible to all children in Upper KS2 and KS3/4, it also includes some business related language . These can be printed and handed out to the students to work at their own pace, and there is also an online version for display which can be used to prompt whole class or group discussions. The link for this is in the document. Please leave some feedback - the breakfast of champions :) - I am always looking for new and exciting ways to engage children in their learning. I hope you enjoy it. If you want to know more on how Stepping into Business can help ALL the learners in your school, please get in touch with us by emailing: hello@steppingintobusiness.org Follow us on Twitter for more great ideas and shares. https://twitter.com/SteppingintoBiz We are also on Facebook: https://www.facebook.com/steppingintobusiness/ Thank you! Dylan