Christmas Computing Quiz BundleQuick View
nwilkinnwilkin

Christmas Computing Quiz Bundle

5 Resources
Are you ready for an exhilarating and festive end of term Christmas activity? Look no further than our electrifying Christmas Computing Quizzes. This bundle includes 5 quizzes: one for year 7, 8, 9, 10 and even year 11 meaning you are reuse them year after year without fear that your students will have done them before. Prepare to be dazzled with these fun digital student-led quizzes specially crafted for each year group studying computing or computer science. Help Santa fix his sleigh, decorate a Christmas tree, solve a mystery, decode the secret Christmas message or break Santa out of prison by answering computing and Christmas related questions correctly that will leave both your SLT and your Computing and Computer Science pupils in high spirits as the term concludes. HOW DO THE CHRISTMAS COMPUTING QUIZZES WORK? Once you’ve purchased the resource you get a PDF file for each quiz which contains a link. Share the provided link with your students and watch as it whisks them away to an enchanting digital realm filled with engaging questions and a different, fun Christmas theme for each quiz. Your students can embark on this journey of knowledge and fun on their own, or, for an added dose of excitement, encourage pairs of students to team up and tackle the quiz together. The joy multiplies as collaboration ignites their enthusiasm. And the best part? The quiz is a self-guided adventure. As your students conquer each stage, the next one automatically beckons, providing you with invaluable time to support those in need or attend to the myriad of other holiday season tasks tugging at your attention. Fear not, for we’ve thought of everything. All the answers are readily available in the comprehensive teacher’s guides, ensuring you can rescue any students who find themselves in a puzzling predicament. These captivating experiences are designed to last most of the lesson but you may need to provide a second activity for early finishers. WHAT IS INCLUDED? You get five PDF files, one for each quiz, which contains the link to the activity and includes the answers. Don’t miss out on this fantastic opportunity! Grab your copy of this great value KS3 Computing and GCSE Computer Science Christmas Quiz bundle – a timeless gem that you can deploy year after year with each new wave of students. Let the festivities begin! IMPORTANT NOTE: In order to run the quizzes there are a few activities which require links to external websites. Here are the external sites that you will need to have unblocked on your school network. view . genial . ly jigsawexplorer . com what3words . com PLEASE NOTE: This game is intended to be used on a desktop or laptop computer and some of the features will not be available on an iPad or mobile device.
OCR J277 - Revision BundleQuick View
Davism1993Davism1993

OCR J277 - Revision Bundle

8 Resources
Everything in this bundle should allow for varied revision encompassing the entire of the J277 specifications for GCSE OCR Computer Science. Recently remade and updated resources! More being updated shortly! Enjoy!
J277 Revision Mats/Knowledge OrganisersQuick View
Davism1993Davism1993

J277 Revision Mats/Knowledge Organisers

(0)
Recently remade specifically for J277! I have created revision mats/knowledge organisers for all topics in the OCR Computer Science GCSE (J277). I have found them particularly handy as homework for a topic or as a recap when finished the delivery of a topic. These are designed using the ‘OpenDyslexic’ font, this can be seen on the PDF’s. Formatting may differ on the publisher document if you do not have the font installed. This pack consists of the original publisher file as well as a PDF of all the mats too. Enjoy!
OCR J277 - Computer Science GCSE - Revision CardsQuick View
Davism1993Davism1993

OCR J277 - Computer Science GCSE - Revision Cards

(2)
Recently remade for J277! I have created revision cards for all topics in the OCR Computer Science GCSE (J277). These are used by my current Year 11 Cohort, they have found them quite effective as support tools in lessons and revision at home. I allow students to use them whilst answering question in lesson so that they are focusing on exam techniques whilst absorbing the subject knowledge too. I have created a revision wall by printing each card in A3 and arranging it on the wall. Students can consult the wall if they are stuck. All the cards have been designed to be printed double sided on the short edge, This is so that the topic name is on the back. All cards are using the ‘OpenDyslexic’ font, this can be seen on the PDF’s. Formatting may differ on the publisher document if you do not have the font installed. This pack consists of the original publisher file as well as a PDF of all the cards too. I have also created a PDF of each set of cards that represent each separate paper of the OCR course. Enjoy! UPDATE# I have added the Pseudocode Programming Techniques page, to match up with the Question Cards
Cyber Security WorksheetsQuick View
nwilkinnwilkin

Cyber Security Worksheets

(0)
Here are 5 ready to use cyber security worksheets you can immediately use with your class with absolutely no preparation necessary. They can be printed out or completed on-screen as they comprise of PDF files with editable areas for students to enter their answers. You can even assign these worksheets as learning tasks using a VLE for students working at home. You even have a separate copy of each handout that contains the answers, making these a brilliant easy to use addition to your teacher toolkit. HOW CAN I USE THEM? These worksheets are ideal for An easy grab-and-go classroom activity, homework tasks and cover worksheets. . These engaging worksheets are perfect for computer science teachers, non-specialists and new teachers. WHAT IS INCLUDED? The 5 PDF worksheets included: Types of Attack – An easy worksheet where students are given a number of statements and need to decide on the type of attack it is. They then need to research a suitable news story about a cyber-attack and write it in their own words. A great starter worksheet when first introducing cyber security. Types of Attack – This 2-page worksheet includes another match the description activity and a writing activity about the motivation behind a cyber-attack. This is perfect for a starter or a plenary to recap what they have learnt. Malware – This activity gets your students thinking about how a cyber-attack will affect them personally. It also asks them to identify different malware from the descriptions given. Reducing Risks – Students need to explain how they can reduce the risks of the 5 different danger scenarios given to them. Great as a homework task. System Security Crossword – Students complete a crossword by using the clues given to them. A nice way of assessing their understanding of key phrases. Don’t forget the answers to each worksheet are included meaning you can use the answers yourself or give them to students for self-marking. These 5 worksheets will quickly become an essential tool in your teacher toolkit. They are a great way to break up the lesson, reinforce the learning and check your pupils’ understanding of cyber security. What are you waiting for? Buy them now and use them straight away to enhance your lessons whilst saving yourself hours of preparation. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of our complete resources which we will usually charge full price for but is yours absolutely free when you purchase this product. Just our little way of saying thank you to our valued customers. I hope you enjoy it and get use out of it, with my compliments. Have you seen our Cybersecurity Escape Room interactive challenge. Check it out here.
Pearson Edexcel GCSE (9 - 1) Computer Science 2020  (1CP2) Revision Mats / Knowledge OrganisersQuick View
TheITWizardTheITWizard

Pearson Edexcel GCSE (9 - 1) Computer Science 2020 (1CP2) Revision Mats / Knowledge Organisers

5 Resources
A bundle of Knowledge Organisers Suitable for Pearson Edexcel GCSE Computer Science 2020 (1CP2) . Includes all areas covered within the specification including: Topic 1 - Computational Thinking Topic 2 - Data Topic 3 - Computers Topic 4 - Networks Topic 5 - Issues and Impacts Can be used as a revision tool, as part of a lesson, or as a differentiated resource. Click here to see my revision booklet for Paper 1 Check out my shop for other resources on the J277 and J276 specifications
Digital Functional Skills - Mod 1 - Using Devices & Handling Information 1.1-1.5 BUNDLEQuick View
SmartbooksSmartbooks

Digital Functional Skills - Mod 1 - Using Devices & Handling Information 1.1-1.5 BUNDLE

5 Resources
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaces the current Functional Skills ICT Qualification from 31st of July 2023. The DFS qualification’s main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life. These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met. The qualification itself is made up of many 5 main skill areas (Modules) each with its own series of units. Each workbook includes various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered and can be assessed easily and signed off. This Bundle of resource covers: Module 1 - Using devices and handling information 1.1 Know the main features and uses of different types of device. This resource includes: Task 1 - Learners to identify 9 key digital devices using images. Task 2 - Using their existing knowledge coupled with some online research, learners will record below 5 key features for each digital device. Task 3 – Learner will then collate data on how much each device is used by themselves and their peers. Task 4 – Using questioning, learners will identify pros and cons of each device and their overall popularity. They will investigate other devices available on the market and give their opinions of the future of technology as a whole. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information 1.2 Know what an application is and the main types of application software Task 1 - Demonstrate knowledge on the difference between Hardware and Software and give examples for both. Task 2 - Understand the function of an operating system and know where to find details of an OS on various devices. Task 3 - Become familiar with the different types of applications available and how they all have a different purpose. Task 4 - Know how to locate ‘screen time’ on mobile devices and analyse application usage and trends. Discuss the pro and cons and how screen time could be limited. Task 5 – Write a review for a favourite application using the template provided or leave an actual review on your mobile phone. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information 1.3 Apply system settings (including display, sound, Wi-Fi, time, language, accessibility). Task 1 – Learners to become familiar with the system settings menu using Microsoft windows and identify specific settings found in each category i.e. Personalisation, Network etc. Task 2 – Learners will navigate System settings, locate particular icons and give reasons why they may need to be accessed and applied. Task 3 – Learners to read 3 scenarios and find a solution for each. They will also show clearly where to locate the setting required. Task 4 – Learners to create 2 of their own scenarios and challenge their peers to fins a solution using an appropriate system setting. Task 5 – Includes a selection of Flashcards that can be cut out, printed on cardboard or laminated and used to reinforce knowledge of system settings. Learners can also be given a card randomly and then demonstrate, using a device, how to apply that particular system setting. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information. 1.4 Navigate online content to locate required information. Task 1 - Learners will correctly type 2 URL examples into a browser and record details about the different websites. Learner can continue this task by entering their own URLs to help familiarise themselves further with this practice. Task 2 - Learners will understand the difference between a browser and a search engine and show this by ticking the correct box next to each example logo. Task 3 - Learners to unscramble some of the various reasons why we all use the internet. They will also give some examples of their own. Task 4 - Learners will give examples of effective keywords to use when searching for relevant information online. Task 5 - Learners will show an understanding of how to check the validity of information found online and will choose 6 example websites to demonstrate this. Task 6 - Learners will follow step by step instructions on how to save websites into a browser and then bookmark 3 of their own for easier access. Task 7 - Learners to become familiar with the navigation tools found in browser (chrome) and match the correct name and function of 14 examples. Module 1 - Using devices and handling information - 1.5 Carry Out Searches online Task 1 - Learners are required to find the answers to find the answers to 18 general knowledge questions using the World Wide Web. This can be an individual or group timed challenge. All answers will be officially checked with any incorrect answers incurring a 10 second penalty. Task 2 - Learners will become familiar with the most commonly asked online questions. They will guess using ‘first word’ criteria and then carry out a search to find the ‘most popular’ based on the most current data. Task 3 - Learners will learn how to take a screenshot using different digital devices, put this into practice and attach the evidence. Task 4 - Learners will demonstrate how to carry out a variety of searches online. They are required to plan a fictional holiday following specific guidelines and meeting certain criteria. Extension Activity – Learners to continue with Task 4 and carry out two further searches based around the weather and reviews of their chosen destination and accommodation. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon. This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Just contact us at SmartbooksEd@outlook.com.
J277 OCR 1.1 - 1.6 SoW Bundle - Save 24%Quick View
MrBond_MrBond_

J277 OCR 1.1 - 1.6 SoW Bundle - Save 24%

7 Resources
Save countless hours of planning (and nearly a quarter compared with buying units individually) with these complete units of work for Component 1 of J277 Computer Science. 1.1 Architecture of the CPU: 5 lessons, 2 homework sheets 1.2 Memory and Storage: 10 lessons, 3 homework sheets 1.3 Networks: 11 lessons, 2 homework sheets 1.4 Network Security: 8 lessons, 2 homework sheets 1.5 Systems Software: 5 lessons, 1 homework sheet 1.6 Ethical, Legal, Cultural, and Environmental Impacts: 7 lessons, 2 homework sheets In total, there are 46 complete lessons and 12 homework sheets Save by buying in bulk and get your weekends back!
Digital Functional Skills - Mod 1 - Using Devices & Handling Information 1.6-1.9 BUNDLEQuick View
SmartbooksSmartbooks

Digital Functional Skills - Mod 1 - Using Devices & Handling Information 1.6-1.9 BUNDLE

4 Resources
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaces the current Functional Skills ICT Qualification from 31st of July 2023. The DFS qualification’s main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life. These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met. The qualification itself is made up of many 5 main skill areas (Modules) each with its own series of units. Each workbook includes various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered and can be assessed easily and signed off. This Bundle of resource covers: Module 1 - Using devices and handling information - Unit 1.6. Use files to read and store information (including creating a file, opening a file, reading information from a file, editing a file, saving a file). This resource includes: Task 1 - Learners to gain an understanding of digital files, how they work, what are their main functions and the benefits and advantages of compared to traditional physical documents. (Answers to Task included) Task 2 - Learners will become familiar with 7 of the most common digital file types and are asked to break each down with a clear description and research reasons we may need to use them. (guidance to Task included) Task 3 - Learners will look at the impact of the digital age and how we operate now in comparison with only a few years back. They will also become familiar with new and older forms of technology. Task 4 & 5 - Is a basic introduction into some of the skills they will be required to demonstrate in Module 2 (resources will be available in 2024). In ‘Task4’ they will use Microsoft WORD to open an existing Text Document, edit it following a series of instructions, save the document and print off as evidence. Learners will need to access Word Doc – ‘SB Football Rules - WORD File - To be Edited’. Both this and a completed example are included with download. In ‘Task 5’Learners will access a JPEG File and use Microsoft Photo Viewer or Paint 3D to edit it however they want using the tools available within the software. They will need to save the amended image, print it off and attach to the workbook as evidence. Learners will need to access ‘SB Sunrise - JPEG File - To be Edited’. Both this and a completed example are included with download. Task 6 – Learners can now demonstrate their new knowledge to open, create, edit and save a digital file. They can use any off the 7 file types looked at in the unit. They will need to print off their work as evidence and could also share with the group. Also includes a Skills and Knowledge Checklist and Glossary with key words for learners to complete. Module 1 - Using devices and handling information - Unit - 1.7 - Use files and folders to organise and retrieve information (including local and remote storage). This resource includes: Task 1 – An introductory discussion where learners are to identify areas of their life they like to keep organised and share opinions on the benefits mirroring this good practice in their digital world. Task 2 - Learners will become familiar folder hierarchy and the importance of categorising and naming main folders as part of this process. Task 3 - Learners will demonstrate they can structure folders sub folders and files correctly using cut out templates. The challenge can be undertaken, individually, in pairs or groups and even timed for an element of competition. (Tutor Answers included) Task 4 - Learners will determine 5 authentic and 5 misleading tips for Digital Housekeeping. (Tutor Answers included) Task 5 - Learner will follow 6 mini tasks to demonstrate their ability of knowledge gained so far. The tutor will observe and using a witness checklist, sign off each one completed task. Task 6 – Learners to read/discuss the statements that describe remote and local storage and match the correct benefits and considerations from the list. They will also need to recognise 3 main cloud serve providers. Task 7 - The last task requires learners to put the knowledge gained from this unit into practice and implement a thorough and efficient tidy up on their digital devices i.e. phone tablet, pc laptop etc. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information - Unit - 1.8 - Know when there is a problem with a device or software and know the difference between system errors. This resource includes: Task 1 – An introductory discussion where learners are to share experiences of things that have gone wrong, and frustrations caused when using any type of digital device. Learner will then uncover other common malfunction using images. Task 2 - Learners will become familiar the difference between User and System errors and give 2 examples for each. Task 3 – Learners will demonstrate their understanding by looking at 10 scenarios that all portray real life problems and identifying whether it is a system error, user error or a combination of both. Task 4 & 5 - Learners will determine 5 common viruses from the images and Research the characteristics, functions and how each virus operates. They will add this information to the table. A Guided answer sheet is included for Tasks 1,4 &5 Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Module 1 - Using devices and handling information - Unit - 1.9 Apply a solution to solve a simple technical problem. This resource includes: Task 1 – An introductory to how troubleshooting can help resolve digital device issues without immediately seeking professional help. Learners will reorder 9 potential fixes (troubleshooting steps) in a logical order. Task 2 – Revisiting 4 of the real-life dilemmas from Unit 8, learners will research and record a series of suitable troubleshooting steps for each. An example has been given. Task 3 - Learners will become familiar with 10 common error messages that appear on-screen when there is a problem. They will fill in the missing words while gaining an understanding of what each of them mean. Task 4 - Learners to take part in a multiple-choice quiz in pairs or independently, followed by a group discussion based on everyone’s answers. Extension Activity – Learners have the opportunity to continue Task 2 and find solutions for the remaining 4 dilemmas form Unit 8. Tutor Answers are included for all 4 tasks. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon. This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com.
Online Safety and Cyber Security Escape RoomQuick View
nwilkinnwilkin

Online Safety and Cyber Security Escape Room

(1)
This online safety and cyber security escape room is a wonderful no-prep lesson your students will love. Created for secondary students this escape room combines quizzes, puzzles, videos, animation, sound and online activities to test their understanding of important digital citizenship concepts and bring online safety and cyber security to life. Absolutely no preparation, no printing and no specialist knowledge required by the teacher. This lesson makes an ideal: cover lesson, end of term activity or end of unit activity. . A fun, educational escape room game this is sure to be a memorable lesson your students will adore. Buy this online safety and cyber security escape room now and save yourself hours of preparation. HOW DOES IT WORK? Ideally students would need headphones to make the most out of this activity but it can be run without if necessary. Simply give the students the link to the online site (no sign up required) and away they go. Students can work individually or, if you prefer, they can work through this online safety and cyber security escape room in pairs using computers located side by side (they can each listen to the videos and sound clips through their own set of headphones but can still talk to each other to discuss their ideas). The teacher doesn’t need to do anything other than give the students the link to this online activity at the start of the lesson. All the activities are self-contained with students getting feedback automatically on their progress. Pease note: Students will need internet access in order to play this escape room game. If your students complete all the challenges in the cyber security escape room, they progress onto the Nova Labs cyber security online game as a reward which will keep them occupied and continue learning for the remainder of the lesson. HOW LONG DOES THE ACTIVITY LAST? This escape room is suitable for a variety of lesson lengths. It takes approximately 40-45 minutes to work through the online safety and cyber security escape room challenges (25-30 minutes if they are very quick) and the remainder of the lesson is taken up with Nova Labs cyber security game which on average can take 30 minutes or more to complete. You can cut the lesson shorter if required by stopping pupils from playing the Nova Labs game without completing all the levels. What are you waiting for? Grab your copy of this exciting and educational online safety and cyber security escape room today. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of our complete resources which we will usually charge full price for but is yours absolutely free when you purchase this product. Just our little way of saying thank you to our valued customers. I hope you enjoy it and get use out of it, with my compliments.
Digital Functional Skills - Module 2 - Creating & Editing - Unit 2.1 - Formatting TextQuick View
SmartbooksSmartbooks

Digital Functional Skills - Module 2 - Creating & Editing - Unit 2.1 - Formatting Text

(0)
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaces the current Functional Skills ICT Qualification from 31st of July 2023.The DFS qualification’s main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life. These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met. The qualification itself is made up of many 5 main skill areas (Modules) each with its own series of units. The unit workbooks include various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered and can be assessed easily and signed off. This resource covers: Module 2 - Creating and Editing - 2.1 - Use a suitable application to enter, edit and format text This resource includes: Task 1 - Learners to identify 3 of the main Word processing software applications and then give 3 examples of editing and 3 examples of formatting text. This will confirm they know the difference. They will then move into an activity that requires them to label the basic formatting tools found in Microsoft WORD (The application that will be used throughout this unit) Task 2 - Using their existing knowledge coupled with some online research, learners will complete a table that showcases the functionality and application of the previously identified formatting tools.(Tutor Guided Answers are included) Task 3 (a) – Learners will open an email and download the attached document (This is included and will have been sent prior by the tutor). Learners will then format the text by following a series of instructions. They will then save the new version ready for the next task. (Guided Tutor example included) Task 3 (b) – This is a continuation of Task 3(a) with 8 more instructions, some of which will stretch and challenge. Learners will save and print work as evidence. (Guided Tutor example included) Task 4 – Learners will take part in a ‘true’ & ‘false’ quiz based on the dos and don’ts of formatting text. Tutors can then recap on the unit, encourage discussion and go through answers as a group (Guided Answers included) Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon. This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com.
Digital Functional Skills - Module 1 - Using Devices & Handling Information - 1.1 - Digital DevicesQuick View
SmartbooksSmartbooks

Digital Functional Skills - Module 1 - Using Devices & Handling Information - 1.1 - Digital Devices

(3)
These resources have been created for those delivering the Digital Functional Skills Qualification at Entry Level which replaced the current Functional Skills ICT Qualification from 31st of July 2023. The DFSQ’S main purpose is to provide reliable evidence of a learner’s achievements against content that is relevant to the workplace and real life. These resources provide a structured assessment in workbook form to evidence learner’s knowledge and skills as well as their ability to apply these in different contexts and demonstrate that all learning outcomes have been met. The qualification is made up of 5 Module and broken down into a series of units. The unit workbooks include various challenges, activities and tasks to prove learners understanding. Each page has a header that includes the individual outcomes covered which can be signed off. he individual outcomes covered and can be assessed easily and signed off. This workbook covers: Module 1 - Using devices and handling information Unit - 1.1 Know the main features and uses of different types of device. This resource includes: Task 1 - Learners to identify 9 key digital devices using images. Task 2 - Using their existing knowledge coupled with some online research, learners will record below 3 key features for each digital device. Task 3 – Learner will then collate data on how much each device is used by themselves and their peers. Task 4 – Using questioning, learners will identify pros and cons of each device and their overall popularity. They will investigate other devices available on the market and give their opinions of the future of technology as a whole. Also included in this resource is a Skills and Knowledge checklist to be completed before and after delivery of this unit. It also includes a glossary with key words associated with this module to be completed by the learner in their own time. Guided answers when appropriate are also included. Other Workbooks in this DFSQ series are available on TES. Many are still being created and will all be available soon. This resource is currently in a PDF file format. Word versions are available for free upon purchase of the PDF, please message me directly for these at SmartbooksEd@outlook.com. Feedback is Key and we value your positive comments and constructive criticism. Post a review and we will send you another singular resource of your choice for FREE! Just contact us at SmartbooksEd@outlook.com.
Arrays / Lists - Python ChallengesQuick View
ComputingWizardComputingWizard

Arrays / Lists - Python Challenges

(1)
This activity aims to challenge students’ Python programming skills in using lists / arrays, and manipulating them. This resource is suitable for students with different abilities, with the source code being available for each challenge. You can easily reuse and adapt our top-quality teaching material to fit your unique teaching style. This activity is suitable for classroom use or for self-study at home, and allows for students to develop their problem-solving skills.   █▀▀ █▀▀ ▄▀█ ▀█▀ █░█ █▀█ █▀▀ █▀ █▀░ ██▄ █▀█ ░█░ █▄█ █▀▄ ██▄ ▄█ Compliant with the AQA/OCR GCSE Computer Science specifications 8525/J277. This resource contains: 12 challenges provide students with an invaluable opportunity to sharpen their coding skills and problem-solving abilities through using arrays / lists. Source code answers allowing for students to self-evaluate their work or explore a different way of solving the problem.   Other useful resources from us: File Handling - Python Programming Challenges Random Numbers - Python Programming Challenges Laws and Legislation - Complete Lesson (OCR GCSE J277)   █▀▀ █▀█ █ █▀▄▀█ █▀ █▀█ █▄░█ █▄▄ █▀▄ █ █░▀░█ ▄█ █▄█ █░▀█   █░█░█ █ ▀█ ▄▀█ █▀█ █▀▄ ▀▄▀▄▀ █ █▄ █▀█ █▀▄ █▄▀ Feel free to leave any feedback in the review section below! :)
Year 6 Computing - Spreadsheets Unit - ExcelQuick View
miss_n_2020miss_n_2020

Year 6 Computing - Spreadsheets Unit - Excel

(0)
Pack Contains: 3 lessons each with: PowerPoint slides Task worksheets Individual knowledge organiser for each lesson. Subject intention document with skills progression and links to the National Curriculum.
Christmas Computing Quiz Bundle – Key Stage 3Quick View
nwilkinnwilkin

Christmas Computing Quiz Bundle – Key Stage 3

3 Resources
Are you ready for an exhilarating and festive end of term Christmas activity? Look no further than our electrifying Christmas Computing Quizzes. This bundle includes 3 quizzes: one for year 7, one for year 8 and another for year 9 meaning you are reuse them year after year without fear that your students will have done them before. Prepare to be dazzled with these fun digital student-led quizzes specially crafted for each year group in key stage 3. Help Santa fix his sleigh, decorate a Christmas tree or solve the mystery by answering computing questions correctly with a Christmas theme that will leave both your SLT and your key stage 3 computing pupils in high spirits as the term concludes. HOW DO THE CHRISTMAS COMPUTING QUIZZES WORK? Once you’ve purchased the resource you get a PDF file for each quiz which contains a link. Share the provided link with your students and watch as it whisks them away to an enchanting digital realm filled with engaging questions and a different, fun Christmas theme for each quiz. Your students can embark on this journey of knowledge and fun on their own, or, for an added dose of excitement, encourage pairs of students to team up and tackle the quiz together. The joy multiplies as collaboration ignites their enthusiasm. And the best part? The quiz is a self-guided adventure. As your students conquer each stage, the next one automatically beckons, providing you with invaluable time to support those in need or attend to the myriad of other holiday season tasks tugging at your attention. Fear not, for we’ve thought of everything. All the answers are readily available in the comprehensive teacher’s guides, ensuring you can rescue any students who find themselves in a puzzling predicament. These captivating experiences are designed to last between 30 to 40 minutes so you may need to provide a second activity for particularly speedy early finishers. WHAT IS INCLUDED? You get three PDF files, one for each quiz, which contains the link to the activity and includes the answers. Don’t miss out on this fantastic opportunity! Grab your copy of this great value Key Stage 3 Christmas Quiz bundle – a timeless gem that you can deploy year after year with each new wave of Key Stage 3 computing students. Let the festivities begin! Click here to check out this amazing bundle to get all 5 Key Stage 3 Computing and GCSE Computer Science quizzes at a knock down price. IMPORTANT NOTE: In order to run the quizzes there are a few activities which require links to external websites. Here are the external sites that you will need to have unblocked on your school network. view . genial . ly jigsawexplorer . com PLEASE NOTE: This game is intended to be used on a desktop or laptop computer and some of the features will not be available on an iPad or other mobile device.
⭐️ [Slides + Topical PYQ] IGCSE Computer Science FULL CURRICULUM (2023-2025)Quick View
JamesGanJamesGan

⭐️ [Slides + Topical PYQ] IGCSE Computer Science FULL CURRICULUM (2023-2025)

11 Resources
Introducing an invaluable time-saving solution! Discover our meticulously crafted bundle of high school Computer Science slides, designed to enhance the learning experience for both you and your students. As an experienced educator, James, I have dedicated over 200 hours to curating this comprehensive collection, ensuring optimal engagement and improved academic outcomes. When you purchase this exceptional bundle, you gain access to a wealth of professionally designed slides that cover the entire IGCSE 2023-2025 syllabus for Computer Science. Each chapter is thoughtfully organized and meticulously animated to captivate your students’ attention while fostering a deeper understanding of the subject matter. Let’s explore the extensive chapters included in this bundle: Chapter 1 – Data Representation (174 slides) Chapter 2 – Data Transmission (108 slides) Chapter 3 – Hardware (275 slides) Chapter 4 – Software (128 slides) Chapter 5 – Internet and the World Wide Web (179 slides) Chapter 6 – Automated System (A.I) (87 slides) Chapter 7 – Algorithm and Problem Solving (182 slides) Chapter 8 – Programming with Python and Pseudocode (200 slides) Chapter 9 – Databases (53 slides) Chapter 10 – Logic Gates (117 slides) The features of these slides are tailored to maximize student engagement and understanding: Engaging Visuals: Our slides don’t rely solely on words; they incorporate captivating images to keep your class fully engaged throughout each lesson. Enhanced Comprehension: The animated elements integrated into the slides enhance student comprehension, allowing complex concepts to be grasped more easily. Aesthetic Design: These slides are meticulously crafted using a beautiful color palette, ensuring an appealing visual experience that complements the educational content. Additionally, we have gone the extra mile to provide you with supplementary materials. This bundle includes worksheets for Chapters 1 to 5, 7, 9, and 10. These self-made worksheets consist of topical past-year questions from 2019 to 2022, accompanied by comprehensive answers, giving your students valuable practice and reinforcement. Contact me (find my email at profile) if you have any query. Don’t miss out on this time-saving opportunity to revolutionize your Computer Science lessons. Invest in our meticulously curated bundle of slides today and witness the transformation in your classroom’s engagement and academic success.
Teaching algorithms - pseudo code and flowchartsQuick View
simon_robertssimon_roberts

Teaching algorithms - pseudo code and flowcharts

(2)
Based around an introduction to algorithms, a total of 5 lessons are included in this package. Aimed at GCSE Computer Science, the 5 lessons are aimed at promoting an introduction to algorithms using decomposition. Every lesson comes complete with a teachers PowerPoint, iterative starter activities, lesson resources and an ‘Independent Learning Time’ section (this is aimed at allowing students to work independently to consolidate their understanding). Answers to flowchart and pseudo code tasks are included on the PowerPoints. Lesson 1: Introduction to algorithms using flowcharts, starts off with basic flowcharts based on easy scenarios and builds up to looking back at sound storage and representing this process as a flowchart. Lesson 2: Looking at more complex flowcharts to represent algorithms, focusing more on selection and iteration within algorithms. Independent Learning Activity includes exam questions for students to decompose problems and represent as flowcharts. Lesson 3: The focus of this lesson is to allow students time to work independently at solving complex algorithms as flowcharts. Using sequencing, selection and iteration a range of exam questions are included. Class activities are included beforehand to recap the learning of flowcharts. Lesson 4: An introduction to pseudo code - links the understanding of what pseudo code is to Python code which students may have come across beforehand from their NEA. Different examples of how code should be constructed are included. Several flowcharts are included on the PowerPoint which students then need to turn into pseudo code. Sequencing and selection are focused upon in this lesson. Lesson 5: Developing students understanding further using sequencing, selection and iteration. WHILE loops are demonstrated of how to construct a loop in pseudo code. Students will spend their time working on problems and trying to decompose these into pseudo code. Extension questions are included for the HAL students / students needing extra or more challenging work.
French Food FactsQuick View
dsoggiudsoggiu

French Food Facts

(16)
Some facts about French food. Worksheet linked to web pages about French food. Students read through the web pages to find the answers. Suitable for work in class or as homework. .