Cracking Ideas - Help Shaun design a birthday present for Timmy!

Cracking Ideas - Help Shaun design a birthday present for Timmy!

Designed to stimulate children's imaginations and creativity both in school and beyond and can be used as a fun activity towards competition entry or as an integral part of your school education provision for children aged 4-7, the UK curriculua links also provided. - See more at: http://www.crackingideas.com/third_party/Cracking+Ideas
CathPhillips
Cracking Ideas - Wallace and Gromit’s Birthday Surprise!

Cracking Ideas - Wallace and Gromit’s Birthday Surprise!

This year’s Cracking Ideas® competition is all about developing unique ideas and having fun with creativity. The Intellectual Property Office are celebrating the 40th birthday of the world-famous Aardman studios and, with the help of Wallace and Gromit, Morph, Shaun the Sheep and Timmy too, we need young people aged 4–18 to develop some cracking ideas to help celebrate this special birthday. Get cracking and take part! More information: http://www.crackingideas.com/third_party/Cracking+Ideas
CathPhillips
Cracking Ideas - Happy Birthday Aardman!

Cracking Ideas - Happy Birthday Aardman!

Can you make a ‘cracking’ short film to wish Aardman a Happy Birthday? It’s time to ‘get creative’ and be as inventive as you can, as you are about to become the writer, the producer and also the director of your VERY own film (with a little help from Morph if you need it)! You can enter your ‘cracking idea’ as an individual or as a group and there are a host of resources, activities and lesson plans to help inspire your Cracking Idea. More information can be found at: http://www.crackingideas.com/third_party/Cracking+Ideas
CathPhillips
Think Kit Design & Technology

Think Kit Design & Technology

Think Kit gets students thinking about intellectual property (IP) and how it helps inventors, innovators, designers and creators to achieve success by protecting their ideas. This series of three lessons helps Design & Technology GCSE and NQ students to explore the relevance of intellectual property (IP) to their lives and future careers. The lessons also support PSHE/PSD/PSE/SMSC/Health & Wellbeing. Students are encouraged to discuss the social, ethical and moral implications of commercialising their own work, as well as using other people’s work. Students will also develop employability and enterprise skills including creativity, problem solving, communication and working as part of a team. The lessons are flexible and can easily be adapted to meet the needs of your students – you may decide to use all three lessons or just one or two of them.
CathPhillips
Think Kit Music

Think Kit Music

Think Kit gets students thinking about intellectual property (IP) and how it helps inventors, innovators, designers and creators to achieve success by protecting their ideas. This series of three lessons helps Music GCSE and NQ students to explore the relevance of intellectual property (IP) to their lives and future careers. The lessons also support PSHE/PSD/PSE/SMSC/Health & Wellbeing. Students are encouraged to discuss the social, ethical and moral implications of commercialising their own work, as well as using other people’s work. Students will also develop employability and enterprise skills including creativity, problem solving, communication and working as part of a team. The lessons are flexible and can easily be adapted to meet the needs of your students – you may decide to use all three lessons or just one or two of them.
CathPhillips
Think Kit Business Studies

Think Kit Business Studies

Think Kit gets students thinking about intellectual property (IP) and how it helps inventors, innovators, designers and creators to achieve success by protecting their ideas. This series of three lessons helps Business Studies GCSE and NQ students to explore the relevance of intellectual property (IP) to their lives and future careers. The lessons also support PSHE/PSD/PSE/SMSC/ Health & Wellbeing. Students are encouraged to discuss the social, ethical and moral implications of commercialising their own work, as well as using other people’s work. Students will also develop employability and enterprise skills including creativity, problem solving, communication and working as part of a team.
CathPhillips
Think Kit Media Studies

Think Kit Media Studies

Think Kit gets students thinking about intellectual property (IP) and how it helps inventors, innovators, designers and creators to achieve success by protecting their ideas. This series of three lessons helps Media Studies GCSE and NQ students to explore the relevance of intellectual property (IP) to their lives and future careers. The lessons also support PSHE/PSD/PSE/SMSC/Health & Wellbeing. Students are encouraged to discuss the social, ethical and moral implications of commercialising their own work, as well as using other people’s work. Students will also develop employability and enterprise skills including creativity, problem solving, communication and working as part of a team. The lessons are flexible and can easily be adapted to meet the needs of your students – you may decide to use all three lessons or just one or two of them.
CathPhillips
Shaun's Cracking Ideas Design Challenge

Shaun's Cracking Ideas Design Challenge

This year Shaun the Sheep takes over Cracking Ideas! The lesson plans introduce the concept of innovation and creativity, intellectual property and its role in everyday lives.\n\nThe lesson plans are designed for Key Stage 2 students (aged 7 – 11 years old) and support this year’s competition to get Shaun back to Mossy Bottom Farm. Both lesson plans link to the curriculum and can be used in the classroom, youth group or at home.
CathPhillips
Wallace & Gromit Innovation Session

Wallace & Gromit Innovation Session

The ‘Wallace & Gromit Innovation Session’ introduces young people to the world of innovation and invention. It focuses on products which young people will be familiar with in their daily lives and defines innovation and how it occurs via a process including inspiration, decision-making and design.
CathPhillips
Cracking Ideas - Wallace and Gromit’s Birthday Surprise!

Cracking Ideas - Wallace and Gromit’s Birthday Surprise!

This year’s Cracking Ideas® competition is all about developing unique ideas and having fun with creativity. The Intellectual Property Office are celebrating the 40th birthday of the world-famous Aardman studios and, with the help of Wallace and Gromit, Morph, Shaun the Sheep and Timmy too, we need young people aged 4–18 to develop some cracking ideas to help celebrate this special birthday. Get cracking and take part! More information: http://www.crackingideas.com/third_party/Cracking+Ideas
CathPhillips
Innovation & Animation

Innovation & Animation

‘Who thought of that?’ introduces Key Stage 2 learners to the world of innovation and the four types of intellectual property: Patents, Trade Marks, Design and Copyright. Inspired by Wallace & Gromit and Aardman, it is filled with fun facts and activities to encourage curiosity about how things works and ideas to make things better and includes activities on inventions, branding, design and music.
CathPhillips
Who thought of that?

Who thought of that?

‘Who thought of that?’ introduces Key Stage 2 learners to the world of innovation and the four types of intellectual property: Patents, Trade Marks, Design and Copyright. Inspired by Wallace & Gromit and Aardman, it is filled with fun facts and activities to encourage curiosity about how things works and ideas to make things better and includes activities on inventions, branding, design and advertising.
CathPhillips
Wallace & Gromit Innovation Session

Wallace & Gromit Innovation Session

The ‘Wallace & Gromit Innovation Session’ introduces children to the concept of innovation. It highlights how innovation surrounds us in everyday life and how some household products may have been designed.
CathPhillips
Wallace & Gromit Innovation Session

Wallace & Gromit Innovation Session

The ‘Wallace & Gromit Innovation Session’ introduces young people to the concept of innovation. It highlights how innovation surrounds us in everyday life and how some household products may have been designed. The session is split into four activities focusing on innovation in product design.
CathPhillips
Who thought of that?

Who thought of that?

Fun facts, stories and inspiring activity ideas introducing innovation, creativity and intellectual property with Wallace & Gromit.
CathPhillips
Cracking Ideas - Happy Birthday Aardman!

Cracking Ideas - Happy Birthday Aardman!

Can you make a ‘cracking’ short film to wish Aardman a Happy Birthday? It’s time to ‘get creative’ and be as inventive as you can, as you are about to become the writer, the producer and also the director of your VERY own film (with a little help from Morph if you need it)! You can enter your ‘cracking idea’ as an individual or as a group and there are a host of resources, activities and lesson plans to help inspire your Cracking Idea. More information can be found at: http://www.crackingideas.com/third_party/Cracking+Ideas
CathPhillips
Cracking Ideas - Help Shaun design a birthday present for Timmy!

Cracking Ideas - Help Shaun design a birthday present for Timmy!

Designed to stimulate children's imaginations and creativity both in school and beyond and can be used as a fun activity towards competition entry or as an integral part of your school education provision for children aged 4-7, the UK curriculua links also provided. - See more at: http://www.crackingideas.com/third_party/Cracking+Ideas
CathPhillips
Shaun's Cracking Ideas Design Challenge (Cymraeg)

Shaun's Cracking Ideas Design Challenge (Cymraeg)

Ma’ Shaun the Sheep yn cymryd drosodd Cracking Ideas eleni! Ma’r cynlluniau gwers yn cyflwyno’r syniad o arloesedd, chreadigrwydd ag eiddo deallusaol a'i rôl ym mywydau pob dydd. Ma'r cynlluniau gwers wedi eu cynllunio ar gyfer myfyrwyr Cyfnod Allweddol 2 (rhwng 7 - 11 oed) ac yn cefnogi'r gystadleuaeth eleni o fynd a Shaun yn ôl i Fferm Mossy Bottom. Mae'r cynlluniau gwers yn dilyn y cwricwlwm a gellir eu defnyddio yn yr ystafell ddosbarth, grŵp ieuenctid neu adref. This year Shaun the Sheep takes over Cracking Ideas! The lesson plans introduce the concept of innovation and creativity, intellectual property and its role in everyday lives.The lesson plans are designed for Key Stage 2 students (aged 7 – 11 years old) and support this year’s competition to get Shaun back to Mossy Bottom Farm. Both lesson plans link to the curriculum and can be used in the classroom, youth group or at home.
CathPhillips