Factors Matching Activity

Factors Matching Activity

This factors 4-piece puzzle is a fun way to test students knowledge of factors, prime factors and types of number. Students match the number to it's factors, prime factors and number types. It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle. Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an A4 sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality. Available as part of the Times Tables Matching Activity Bundle See also: • Two's Five's and Ten's • Three's Six's and Nine's • Four's Eights and Eleven's • Seven's and Twelves Meets the following CCSS: 4.OA.B.4
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fidget Spinner Times Tables

fidget Spinner Times Tables

With the fidget spinners being the latest craze, why not use them in your lessons or one to one activities. This pack gets students to give the solutions to times table questions before the fidget spinner has finished spinning. You will need your own fidget spinner. There are 6 sheets with the following times tables: 1’s & 2’s, 5’s & 10’s, 3’s & 6’s, 4’s & 8’s, 9’s & 11’s and 7’s & 12’s
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2D and 3D Shapes Clip Cards

2D and 3D Shapes Clip Cards

These clip cards are a great way to test students’ recognition of basic 2D and 3D shapes. The given possible answers have been carefully chosen to allow teachers to spot any misconceptions students may have about the names and spellings of shapes. The idea of this activity is that students clip a clothespin, peg or a paperclip to what they think the correct name or spelling of the shape is. This activity works equally well when the cards are laminated. Students simply circle the correct answer using a dry erase marker. Alternatively, you can print these on paper, hand out to your class at the end of the lesson, so they can put their names on and circle the correct answer, serving as a great finishing activity to a lesson. These cards are in colour, but print equally well in grey scale for cost savings. We have included two versions of this activity, one with shapes filled in (and in the case of the 3D shapes, designed as a solid shape) and a second with just the shapes outline, for if you are worried about ink usage (and for the 3D shapes, these are wireframes). A great tool for multiple choice in the classroom without needing a computer. Available as part of Clip Cards Bundle One CCSS: 2.G.A.1; 3.G.A.1
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Averages Follow Me Cards - a game for Mean, Median and Mode.

Averages Follow Me Cards - a game for Mean, Median and Mode.

These 30 follow me cards are a great way to revise mean, median and mode. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. Some ideas for how to use follow me cards: -Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. -Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards. - Cut each card in half and give the students a matching activity. They can then glue the answers into their books. Available as part of a Bundle with 4 other follow me activities at a discount price Meets CCSS: 6.SP.A.3 ; 6.SP.B.5c
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Linear Equations Follow Me Cards - A game for algebra.

Linear Equations Follow Me Cards - A game for algebra.

These 30 follow me cards are a great way to revise solving equations. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. Some ideas for how to use follow me cards: -Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. -Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards. - Cut each card in half and give the students a matching activity. They can then glue the answers into their books. Available as part of a Bundle with 4 other follow me activities at a discount price Meets CCSS: 6.EE.A.2c ; 6.EE.A.3 ; 7.EE.A.1
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Pythagoras Follow Me Cards - a game for solving right angled triangles.

Pythagoras Follow Me Cards - a game for solving right angled triangles.

These 30 follow me cards are a great way to revise Pythagoras theorem in right angled triangles. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. Some ideas for how to use follow me cards: -Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. -Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards. - Cut each card in half and give the students a matching activity. They can then glue the answers into their books. Available as part of a Bundle with 4 other follow me activities at a discount price Meets CCSS: 8.G.B.7 ; HSG.SRT.C.8
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Prime Factors Follow Me Cards - A game for finding prime factors of numbers in exponential form

Prime Factors Follow Me Cards - A game for finding prime factors of numbers in exponential form

These 30 follow me cards are a great way to revise prime factors of numbers. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. Some ideas for how to use follow me cards: -Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. -Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards. - Cut each card in half and give the students a matching activity. They can then glue the answers into their books. Available as part of a Bundle with 4 other follow me activities at a discount price
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Combining Like Terms Follow Me Cards - a game for simplifying expressions

Combining Like Terms Follow Me Cards - a game for simplifying expressions

These 30 follow me cards are a great way to revise combining like terms in algebra. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. Some ideas for how to use follow me cards: -Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. -Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards. - Cut each card in half and give the students a matching activity. They can then glue the answers into their books. Available as part of a Bundle with 4 other follow me activities at a discount price Meets CCSS: 6.EE.A.4
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Follow Me Cards Bundle

Follow Me Cards Bundle

These Follow- Me cards are a great way to revise mathematics topics. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. There are 30 cards per pack, and the following topics are included: • Pythagoras Follow Me Cards • Averages Follow Me Cards • Prime Factors Follow Me Cards • Linear Equations Follow Me Cards • Combining Like Terms Follow Me Cards Some ideas for how to use follow me cards: -Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. -Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards. - Cut each card in half and give the students a matching activity. They can then glue the answers into their books. Meets CCSS: 6.EE.A.2.c ; 6.EE.A.5 ; 6.EE.A.4 ; 7.EE.A.1 ; 6.SP.A.3 ; 6.SP.B.5.c ; 8.G.B.7 ; HSG.SRT.C.8
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Factors Matching Activity

Factors Matching Activity

This factors 4-piece puzzle is a fun way to test students knowledge of factors, prime factors and types of number. Students match the number to it's factors, prime factors and number types. It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle. Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an A4 sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality. Available as part of the Times Tables Matching Activity Bundle See also: • Two's Five's and Ten's • Three's Six's and Nine's • Four's Eights and Eleven's • Seven's and Twelves Meets the following CCSS: 4.OA.B.4
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Times Tables Matching Puzzle THREE's, SIX'S & NINE'S

Times Tables Matching Puzzle THREE's, SIX'S & NINE'S

This times tables 4-piece puzzle is a fun way to test students knowledge of the three, six and nine times tables. Students match the times table question to the solution, array and collection of grouped objects. It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle. Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an A4 sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality. All other times tables are available as further packs, or you can buy the complete bundle. Available as part of the Times Tables Matching Activity Bundle See also: • Factors • Two's Five's and Ten's • Four's Eights and Eleven's • Seven's and Twelves Meets the following CCSS: 3.OA.A.1; 3.OA.B.5;
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Times Tables Matching Puzzle FOUR'S, EIGHT'S & ELEVEN'S

Times Tables Matching Puzzle FOUR'S, EIGHT'S & ELEVEN'S

This times tables 4-piece puzzle is a fun way to test students knowledge of the four, eight and eleven times tables. Students match the times table question to the solution, array and collection of grouped objects. It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle. Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an A4 sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality. All other times tables are available as further packs, or you can buy the complete bundle. Available as part of the Times Tables Matching Activity Bundle See also: • Factors • Two's Five's and Ten's • Three's Six's and Nine's • Seven's and Twelves Meets CCSS: 3.OA.A.1; 3.OA.B.5;
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Times Tables Matching Puzzle SEVEN'S & TWELVE'S

Times Tables Matching Puzzle SEVEN'S & TWELVE'S

This times tables 4-piece puzzle is a fun way to test students knowledge of the seven and twelve times tables. Students match the times table question to the solution, array and collection of grouped objects. It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle. Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an A4 sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality. All other times tables are available as further packs, or you can buy the complete bundle. Available as part of the Times Tables Matching Activity Bundle See also: • Factors • Two's Five's and Ten's • Three's Six's and Nine's • Four's Eights and Eleven's Meets CCSS: 3.OA.A.1; 3.OA.B.5;
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Times Tables Matching Puzzle BUNDLE

Times Tables Matching Puzzle BUNDLE

This is the bundle of our times tables matching puzzles. These times tables 4-piece puzzle is a fun way to test students knowledge of the tables. Students match the times table question to the solution, array and collection of grouped objects. Individual Times Tables Products are as follows: Factors Two's Five's and Ten's Three's Six's and Nine's Four's Eights and Eleven's Seven's and Twelves It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle. Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an A4 sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality. The bundle contains the following: • Factors • Two's Five's and Ten's • Three's Six's and Nine's • Four's Eights and Eleven's • Seven's and Twelves Meets CCSS: 3.OA.A.1; 3.OA.B.5; 4.OA.B.4
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Times Tables Matching Activity TWO'S, FIVE'S & TEN'S

Times Tables Matching Activity TWO'S, FIVE'S & TEN'S

This times tables 4-piece puzzle is a fun way to test students knowledge of the two, five and ten times tables. Students match the times table question to the solution, array and collection of grouped objects. It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle. Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality. All other times tables are available as further packs, or you can buy the complete bundle. Available as part of the Times Tables Matching Activity Bundle See also: • Factors • Three's Six's and Nine's • Four's Eights and Eleven's • Seven's and Twelves Meets common core standards : 3.OA.A.1; 3.OA.B.5;
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