Hi there. I'm a Mathematics teacher who loves making resources. My resources encourage discussion and help ALL kinds of students in Mathematics.
Sequencing and mix-and-match activities, 3 level guides (based on Bloom’s Taxonomy) and clozes are tasks that work really well - they are conversation starters and encourage deeper thought as well as provide good formative feedback for the teacher. I use them with my classes and my students enjoy the variety.

Hi there. I'm a Mathematics teacher who loves making resources. My resources encourage discussion and help ALL kinds of students in Mathematics.
Sequencing and mix-and-match activities, 3 level guides (based on Bloom’s Taxonomy) and clozes are tasks that work really well - they are conversation starters and encourage deeper thought as well as provide good formative feedback for the teacher. I use them with my classes and my students enjoy the variety.

There are four games in this powerpoint. It is an adaptation of a class game that I play on the whiteboard and works in the same way that Noughts and Crosses work. The object is to get 3 noughts or 3 crosses in a row but the students have to get answers correct in order to gain the nought or cross.
Divide the class in half (or play one group against another). The sides take turns to answer the questions and never have two turns in a row.
If an answer is correct then you can click on a tile to show the answer below, click on the tile again for an X, click again for O. It's very easy to play but make sure you have a little play with it before playing it with your class.
You may need to develop your own rules depending on the class but there is more information about that on the second slide.
There are four games here. Every second slide is a set of answers which you should probably print out before you play but you don't really have to if you have the inclination to work out the answers on the spot.
If you have found this resource useful, why not check out my other resources. You can visit my shop by clicking here.

This is a fun, engaging activity for the end of class. There are two clickable games in this PowerPoint. It is an adaptation of a class game that is played on the whiteboard and works in the same way that Noughts and Crosses works, the object being to get 3 noughts or 3 crosses in a row but the students have to get answers correct in order to gain the nought or cross.
These two games concentrate on the basics of simplifying algebraic terms. Students become very engaged when playing this and so it is great for consolidating ideas - you, as teacher, will find opportunities to talk about concepts while playing it.
Divide the class in half (or play one group against another). Random individuals on each side of the class put their hand up and take turns to answer the questions. One team never has two turns in a row ie they never win two Os or two Xs in a row.
If an answer is correct then you click on the question and the answer appears - click on the answer for a O, click again for X. It's very easy to play but make sure you have a little play with it before involving your class.
You may need to develop your own rules depending on the class. Play it once and you'll know what is meant by this comment.
There are two games here. The PowerPoint opens straight away as a slide show (it takes a little longer to open than a normal PowerPoint so please be patient). Every second slide is a set of answers. There is also a pdf with the answers on it if you want to print it out but you don't really have to if you have the inclination to work out the answers on the spot.
This is a sample of the games I am currently working on. Normally there are FOUR GAMES in a set. If you like this then there are plenty of other Mathematics Noughts and Crosses games in my shop - more are on the way - as well as many other mix-and-match, sequencing, flash cards and ordering manipulatives for Mathematics.
You can visit my shop by clicking here.
Have fun!! Feedback is welcomed :)

This is a great activity for consolidating ideas. Students really buy into this and lots of learning happens if the opportunities for discussion are taken while answering the questions. There are four clickable games in this PowerPoint. It is an adaptation of a class game that is played on the whiteboard and works in the same way that Noughts and Crosses works, the object being to get 3 noughts or 3 crosses in a row but the students must get answers correct in order to gain the nought or cross.
These four games concentrate on the order of operations (BIDMAS, BEDMAS, BODMAS, PEMDAS, BEMA or whatever your term is).
Divide the class in half (or play one group against another). Random individuals on each side of the class put their hand up and take turns to answer the questions. One team never has two turns in a row ie they never win two Os or two Xs in a row.
If an answer is correct then you click on the question and the answer appears - click on the answer for a O, click again for X. It's very easy to play but make sure you have a little play with it before involving your class.
You may need to develop your own rules depending on the class. Play it once and you'll know what is meant by this comment.
There are four games here. The PowerPoint opens straight away as a slide show (it takes a little longer to open than a normal PowerPoint so please be patient). Every second slide is a set of answers. There is also a pdf with the answers on it if you want to print it out but you don't really have to if you have the inclination to work out the answers on the spot.
If you like this then there are plenty of other Mathematics Noughts and Crosses games in my shop - more are on the way - as well as many other mix-and-match, sequencing, flash cards and ordering manipulatives for Mathematics.
You can visit my shop by clicking here.
Have fun!! Feedback is welcomed :)

This is a revision activity for students learning about the Sine Rule and the Cosine Rule. For each triangle a correct calculation and result must be selected. The problems involve finding both sides and angles. Similar measurements for angles and sides are used in all of the problems so decisions need to be made based on students' knowledge of the rules. This is a good discussion exercise.
There are surplus calculations and results. Two sets of answers are included - one based on the original sheet and the other with the tiles re-arranged.

There are four clickable games in this interactive PowerPoint. They are ideal for playing at the end of each class (allow 10 minutes) as revision for this topic. These games involve simple angle concepts (vertically opposite angles, angles on a line, at a point, in a triangle, in parallel lines). It is an adaptation of a class game that is played on the whiteboard and works in the same way that Noughts and Crosses works, the object being to get 3 noughts or 3 crosses in a row but the students have to get answers correct in order to gain the nought or cross.
Students are very engaged when playing this. It is a great opportunity also for them to give a reason for their answer, reinforcing the names of types of angles.
Divide the class in half (or play one group against another). Random individuals on each side of the class put their hand up and take turns to answer the questions. They never have two turns in a row ie never two Os or two Xs in a row.
If an answer is correct then you click on the question and the answer appears - click on the answer for a O, click again for X. It's very easy to play but make sure you have a little play with it before involving your class.
You may need to develop your own rules depending on the class. Play it once and you'll know what is meant by this comment.
There are four games here. The PowerPoint opens straight away as a slide show (it takes a little longer to open than a normal PowerPoint). Every second slide is a set of answers. There is also a pdf with the answers (and questions) on it - for printing purposes. You should probably print out the answers before you play but you don't really have to if you have the inclination to work out the answers on the spot.
There are other Noughts and Crosses games in my shop, Algebra and Number ones - more are on the way.
Have fun!!

There are four click-able games in this PowerPoint. They are ideal for playing at the end of each class (allow 10 minutes) as reinforcement for this topic. The games begin with basic skills problems involving gradients from plotted points, tables of points and linear graphs. Some questions involve finding missing points using tables or equations, and identifying intercepts. They then progress to more challenging ones that involve connecting ideas.
It is an adaptation of a class game that is played on the whiteboard and works in the same way that Noughts and Crosses works, the object being to get 3 noughts or 3 crosses in a row but the students have to get answers correct in order to gain the O or X.
Students are very engaged when playing this. It is a great opportunity also for them to give a reason for their answer, reinforcing the ideas about gradients, points and equations of lines, so it is great way to make opportunities for discussion...
Divide the class in half (or play one group against another). Random individuals on each side of the class put their hand up and take turns to answer the questions. They never have two turns in a row ie never two Os or two Xs in a row.
If an answer is correct then you click on the question and the answer appears - click on the answer to choose O or X. It's very easy to play but make sure you have a little play with it before involving your class.
You may need to develop your own rules depending on the class. Play it once and you'll know what is meant by this comment. For me, when a student answers correctly and before I click for a O or X, I get them to explain their understanding, just briefly, because it's a learning point for others. If they answer incorrectly then I usually say something like "nearly there" or "you're on the right track" (because I want to encourage answering) before going to the other side of the class.
This powerpoint opens up straight away in slideshow mode. There are four games here. Every second slide is a set of answers which you should probably print out before you play but you don't really have to if you have the inclination to work out the answers on the spot. There is also a pdf with answers (easy to print out).
There are other Noughts and Crosses games in my shop (Geometry, Algebra and Number ones) - more are on the way.
Have fun!!

This activity gives students the opportunity to reinforce their understanding of the connections between gradient and y-intercept, and a straight line equation and graph. They often see each of these as separate but by having to put situations back together they can build confidence in their learning. One match-up is shaded as an example. Answers are provided on page 2.
This resource along with another two Match-Up resources, a Cloze and a 3 Level Guide are bundled together at a discounted price. They complement each other well to help enhance the learning process. The link to Algebra Bundle 2 is https://www.tes.com/us/teacher-lessons/algebra-bundle-2-11193509

This is another version of:
Calculus Differentiation y' and y'' Graphs Quiz.
This time the points are individually given and tiles relating to it are to be found. It is a discussion activity. There is a non-stationary point of inflection which may or may not be included depending on whether or not it is a learning outcome. Answers are included.

This worksheet gives students a chance to unravel some of the things which confuse them when they are learning about rates of change related to graphs, y' vs y'' vs value of y etc. Non-stationary points of inflection are included but I have indicated where they can be omitted if you are not covering them yet - this in the solutions page. For people learning to identify stationary points this gives them a chance to discuss ideas and take it slowly. Use it as a discussion exercise as it does help to confirm ideas for students.

This resource is designed to help junior high school students with spatial skills by asking them to add extra blocks, remove blocks etc from isometric drawings.

This is the third worksheet in this series - they have become slightly more difficult each time. Students struggle with the instructional terms that they're presented with, particularly in Algebra. When asked to expand they often attempt to solve an equation that doesn't even exist. They look at the context but often don't read the instructions, they just guess what they have to do, solving equations that don't exist etc. The aim of this exercise is to help students to get used to thinking about instructions. They firstly have to match up the instruction with the right situation and then they get to complete the exercise. It is a very good tool for revision. Answers are included.
This activity is included in Algebra Bundle 1 along with 5 other resources (at a worthwhile discount).
https://www.tes.com/us/teacher-lessons/algebra-bundle-1-11192854

Based on Bloom's Taxonomy, this activity gives students the chance to discuss/reason at all levels. (Writing reasons is very important in this exercise.) It helps to deepen their understanding. This is a good activity for pairs of students to work on and also useful for teachers to gather ideas or sum up at the end of this topic.

In this activity students have to match each of six numbers with three equivalent numbers (which all have powers of 10 in them). It is a straightforward activity if the students know a little bit about powers of 10 and it is a good introduction to standard form. There is only one with a negative power of 10, and 10 to the power of 0 makes a cameo appearance. It is a good paired-student activity. A suggestion is to get the students to use this idea to make their own similar problems or to even produce another similar sheet.

This task involves cutting out and moving numbers, putting them into increasing order of size. It adds another dimension to learning, by giving students the chance to be kinaesthetic.

This is a worksheet aimed at mixing up "% of", "fraction of" and "increasing/decreasing by a %". Ideally the students should cut out the tiles and match them up although many prefer to highlight the tiles instead. Two different arrangements of answers are given, to suit whichever way you expect your students to answer them. Pairs of amounts in the left hand column are similar eg $48 and $480 to add to the challenge.

This little task is designed to help students find equivalent numbers by getting them to physically move the cut-out bits of paper around. This helps enhance the learning process.

The purpose of this activity is to help students to recognise angles, their names and abbreviations. The physical handling of the tiles helps students to make connections (although some students prefer to use colour). I have uploaded other match-up activities, sequencing activities, continuums, 3 level guides etc. All of these help to enhance the learning process and provide variety in the classroom.
If you have found this resource useful, why not check out my other resources. You can visit my shop by clicking here.

Students struggle with the instructional terms that they're presented with, particularly in Algebra. When asked to expand they often attempt to solve an equation that doesn't even exist. They look at the context and often don't read the instructions. This is a cute little exercise where they firstly have to match up the instruction with the right situation and secondly they get to complete the exercise. Answers are included.
This kind of worksheet is language-based, great for discussion and for reinforcing ideas . Mathematics students need variety and ask for more to be written. There are plenty more (including sequencing activities, clozes, 3 level guides etc) to look at in my batch of worksheets.
There are two bundles of discounted Algebra resources that are worth looking at. You can check these out and other resources at my shop by clicking here.

This activity is just a crutch for students who need structure when solving linear equations, for when they get past solving two-step linear equations and hit variables on both sides. These have whole or integer solutions. They require re-writing in the correct sequence. One solution is done as an example. The first step in each problem is locating the line which contains the original equation that needs solving. There is a set of correct solutions.