Control for Computing KS2. Actually doing it!

Control for Computing KS2. Actually doing it!

This bundle contains a complete suite of carefully structured tasks for pupils aged 7 to 11. There is plenty for at least 12 lessons. Easily. (As a guide, the free starter resource has been used by one of our teachers for three lessons and it has not been exhausted - neither is the teacher!) It's all great fun and it works! Pupils frequently talk about it in the playground in the run up to lessons. Teachers will be able to target some for Years 3 and 4, others for Year 5 and 6. None of this stuff will stay dusty in a cupboard or be in practice used by only the most able. All abilities can use it and make good progress. There is plenty of scope for differentiation. See the resource description for each individual set for details. In brief, it takes pupils from 'turn a light on and off' to sequencing a rainbow pattern that moves, to having the McRoboFace respond to its surroundings, to controlling motor speed and direction in different ways. It contains 'on-screen' guides with starter coding using the Crumble Controller and its Playground from 4tronix. Our classes love it! Teachers love it too. 1) The Crumble Software is inspired by Scratch - and even easier to get started with. 2) There are no fiddly wiring problems, no slippery croc clips, just standard audio leads. See the cover photo - a motor with speed and direction control by two buttons - just four 'push-in' leads! A free sub-set of the lot is available for 'look and feel'. The cover photo on that shows the McRoboFace which pupils are excited by. This has great application also for teachers and classes wanting to learn effective coding and then using that with DT self build models.
MountainSkyTeacher
Physics Models for KS3 and KS4.  Maths 'Data'

Physics Models for KS3 and KS4. Maths 'Data'

A suite of active models for pupils to explore. Each have carefully guided investigations. A suggested order of increasing difficulty is: Coffee Cooling, Bouncing Balls, Free Fall Sky Diving, Ski Jacket Designer and then Projectile. The latter will take several lessons. There is much practice for the Data aspects of maths too - purely by using the skills to complete each task. Free Fall has a detailed solving of a quadratic equation which takes into account buoyancy, gravity and the density of air. This particular sheet will be for the most able.
MountainSkyTeacher
Coffee Cooling Curve Active Model.  Physics. Model 1 of 5.

Coffee Cooling Curve Active Model. Physics. Model 1 of 5.

This is an investigation of cooling curves using a spreadsheet model of how a mug of coffee cools down. It is aimed at Science /Physics Pupils in KS3. Pupils can alter different variables and instantly see what effect this has on the cooling curve. The variables are room temperature, insulation thickness and insulation quality. There is plenty of practice of being able to read and interpret xy scattergraphs. Some helpful consideration is provided for teachers about how this model /simulation can be used. This file is the simplest of five models. The others increase in the complexity of work to be done by pupils. Each of the others require the pupils to record significant data from the models. They are asked to consider the data, consider the models accuracy. The files internal structure and data is protected from casual mistakes - but not password protected. So teachers can easily add that protection if they wish. Doing it this way enables the teachers (and brighter pupils) to alter the modelling equations. If you download this, could you leave a review and also follow me please? Thanks. https://www.tes.com/member/MountainSkyTeacher
MountainSkyTeacher
Control for Computing KS2. Actually doing it!

Control for Computing KS2. Actually doing it!

This bundle contains a complete suite of carefully structured tasks for pupils aged 7 to 11. There is plenty for at least 12 lessons. Easily. (As a guide, the free starter resource has been used by one of our teachers for three lessons and it has not been exhausted - neither is the teacher!) It's all great fun and it works! Pupils frequently talk about it in the playground in the run up to lessons. Teachers will be able to target some for Years 3 and 4, others for Year 5 and 6. None of this stuff will stay dusty in a cupboard or be in practice used by only the most able. All abilities can use it and make good progress. There is plenty of scope for differentiation. See the resource description for each individual set for details. In brief, it takes pupils from 'turn a light on and off' to sequencing a rainbow pattern that moves, to having the McRoboFace respond to its surroundings, to controlling motor speed and direction in different ways. It contains 'on-screen' guides with starter coding using the Crumble Controller and its Playground from 4tronix. Our classes love it! Teachers love it too. 1) The Crumble Software is inspired by Scratch - and even easier to get started with. 2) There are no fiddly wiring problems, no slippery croc clips, just standard audio leads. See the cover photo - a motor with speed and direction control by two buttons - just four 'push-in' leads! A free sub-set of the lot is available for 'look and feel'. The cover photo on that shows the McRoboFace which pupils are excited by. This has great application also for teachers and classes wanting to learn effective coding and then using that with DT self build models.
MountainSkyTeacher
Control for Key Stage 2.  Resource 2 of 6.  Crumble and Crumble Playground

Control for Key Stage 2. Resource 2 of 6. Crumble and Crumble Playground

This is for Generalist Primary School Teachers to use with their classes. It's great fun. Our pupils love it! Teachers can use it to learn quickly - included are some easy to follow getting started read-me pdfs All 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) I'm not sure how to describe this resource! It's way more than 1 lesson but not a half term's work. The whole set provides a series of units which are plenty, with progression, from year 3 to year 6. Included is an example marking ladder which could be easily changed for your specific needs. The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'. https://www.tes.com/member/SkyTeacher
MountainSkyTeacher
Projectile!  Physics KS3/4. An active model. Model 5 of 5

Projectile! Physics KS3/4. An active model. Model 5 of 5

This is a model of how a projectile travels after launch. It is aimed at Science /Physics Pupils in KS3/4. The tasks begin quite simply. They become more and more involved. The later tasks might take bright pupils a couple of lessons or homeworks to do. Each task is accessed by clicking a 'worksheet tab' at the bottom of the screen and transferring data from the model screen to the task screen. Each task is self contained. They all involve pupils altering the variables (Launch Speed, Elevation, Wind Speed and Direction, Drag Factor) in a carefully structured manner. The tasks involve: 1) Investigating the range, for wind speeds of zero and -20m/s with drag at 0.00 2) As (1) but launch speed of 100m/s and drag of 0.10 each time. 3) An investigation of best elevation for maximum range, with drag applied. 4) As (3) but with wind speed as -20m/s 5) The production of a complete set of results for the best elevation at different wind speeds for a set value of drag. All of the pupils results are entered directly onto the various 'Task Screens'. Teachers will need to provide a way of them saving their work on a computer between lessons. The variable entry table is validated to prevent typos. Each Excel 'worksheet' is protected for structure, but not password protected. Schools will need first to save the file in a 'read only' area of a network and then decide if they want the internal elements protected with a password (tools>protection)
MountainSkyTeacher
Bouncing Balls Model.  Physics KS3.   Model 2 of 5

Bouncing Balls Model. Physics KS3. Model 2 of 5

This is a set of 'investigations' using a spreadsheet model of how various balls bounce heights varies with the number of bounces. It is aimed at Science /Physics Pupils in KS3. Pupils can alter different variables and instantly see what effect this has on the bounce height after each series of bounces. The variables are initial drop height and the 'bounce factor'. There is plenty of practice of being able to read and interpret xy scattergraphs. In addition to the Coffee Cooling Model, pupils are asked to predict what will happen. Then they are asked to fill in a results table, for each of the two investigations. Some helpful consideration is provided for teachers about how this model /simulation can be used. This file is the second of five models - it builds on skills learned in the Coffee Model. The next models increase in the complexity of work to be done by pupils. Each of the others require the pupils to record significant data from the models. They are asked to consider the data, consider the models accuracy. The files internal structure and data is protected from casual mistakes - but not password protected. So teachers can easily add that protection if they wish. Doing it this way enables the teachers (and brighter pupils) to alter the modelling equations. If you download this, could you leave a review please - and perhaps follow me to keep in contact? Thanks! https://www.tes.com/member/MountainSkyTeacher
MountainSkyTeacher
Physics Models for KS3 and KS4.  Maths 'Data'

Physics Models for KS3 and KS4. Maths 'Data'

A suite of active models for pupils to explore. Each have carefully guided investigations. A suggested order of increasing difficulty is: Coffee Cooling, Bouncing Balls, Free Fall Sky Diving, Ski Jacket Designer and then Projectile. The latter will take several lessons. There is much practice for the Data aspects of maths too - purely by using the skills to complete each task. Free Fall has a detailed solving of a quadratic equation which takes into account buoyancy, gravity and the density of air. This particular sheet will be for the most able.
MountainSkyTeacher
Free Fall - Terminal Velocity.  Physics KS3/4.  An active model.  Model 3 of 5

Free Fall - Terminal Velocity. Physics KS3/4. An active model. Model 3 of 5

This is a model of how a SkyDiver falls and approaches Terminal Velocity. It is aimed at Science /Physics Pupils in KS3/4. There are two models. Pupils can alter SkyDiver Mass(kg) and their 'drag factor'. They instantly see what effect this has on the drop curve. There is plenty of practice of being able to read and interpret xy scattergraphs. All pupils are asked to take readings from the graph, which they may use to make their own graph of, elsewhere. Brighter pupils may be invited to calculate the acceleration at each point - and comment on the results. The maths of the models is not engaged with - unless the teacher decides to. One model is based on a quadratic equation. The table of values is hidden - but a worksheet is provided which covers how the quadratic is solved for velocity. That page also details what is included in the model to make it realistic. In addition to the earlier models, pupils are asked to investigate the graph more closely. Further discussion pointers are included in consideration of the accuracy of the models and the nature of Physics equations as a whole. Some helpful consideration is provided for teachers about how this model /simulation can be used. This file is the third of five models - it builds on skills learned in the Coffee Model and Bouncing Balls models. The next models increase in the complexity of work to be done by pupils. Each of the others require the pupils to record significant data from the models. They are asked to consider the data, consider the models accuracy. The files internal structure and data is protected from casual mistakes - but not password protected. So teachers can easily add that protection if they wish. Doing it this way enables the teachers (and brighter pupils) to alter the modelling equations.
MountainSkyTeacher
SkiJacket Designer  Physics KS3/4.  Design Technology.  Model 4 of 5

SkiJacket Designer Physics KS3/4. Design Technology. Model 4 of 5

This is a model which extends knowledge of Cooling Curves to a real world application. The design of a product range of SkiJackets. It is significantly more demanding than the Coffee Cooling Model. Pupils have to do quite a lot of investigations using the model. Results tables are provided 'on-screen' right next to the model for them to summarise their results. There is plenty of practice of being able to read and interpret xy scattergraphs. They need to, in order to fill in the results tables and complete the task. Some helpful consideration is provided for teachers about how this model /simulation can be used. This file is the fourth of five models - it builds on skills learned in the Free Fall and Bouncing Ball Models. The next model increases in the complexity of work to be done by pupils. It has a range of tasks which will keep bright pupils active for a couple of lessons. The files internal structure and data is protected from casual mistakes - but not password protected. So teachers can easily add that protection if they wish. Doing it this way enables the teachers (and brighter pupils) to alter the modelling equations.
MountainSkyTeacher
Control for Key Stage 2. Resource 3 of 6. Crumble and Crumble Playground

Control for Key Stage 2. Resource 3 of 6. Crumble and Crumble Playground

This is for Generalist Primary School Teachers to use with their classes. This builds on Playgrounds 1 and 2. All 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) I'm not sure how to describe this resource! It's way more than 1 lesson but not a half term's work. The whole set provides a series of units which are plenty, with progression, from year 3 to year 6. Included is an example marking ladder which could be easily changed for your specific needs. The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'. https://www.tes.com/member/SkyTeacher
MountainSkyTeacher
Control for Key Stage 2. Resource 4 of 6. Crumble and Crumble Playground

Control for Key Stage 2. Resource 4 of 6. Crumble and Crumble Playground

This is for Generalist Primary School Teachers to use with their classes. There are enough guided 'hands-on' Computer Control activities here to keep pupils engaged for several lessons. Each has clear instructions with clear photos and examples of code. For a good look (free!) download 'Pupils Playground 1' - which is identical in look and feel. It builds on the earlier Playgrounds. In this one, pupils can choose from a range of coding tasks with increasing challenge. The final one really is an exacting task - but they will learn some great coding tricks! See the 'Playground Overview' for free in 'Playground 1'. All 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) I'm not sure how to describe this resource! It's more than 1 lesson but not 4 lessons. The whole set provides a series of units, bursting with 'hands-on' activities, which are plenty, with progression, from year 3 to year 6. Included is an example marking ladder which could be easily changed for your specific needs. The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'. Included is an example of how our school stores each of the kits of 4tronix stuff. https://www.tes.com/member/SkyTeacher
MountainSkyTeacher
Control for Key Stage 2.  Resource 5 of 6.  Sonic Detector.  Crumble and Crumble Playground

Control for Key Stage 2. Resource 5 of 6. Sonic Detector. Crumble and Crumble Playground

This is for Generalist Primary School Teachers to use with their classes. There are enough guided 'hands-on' Computer Control activities here to keep pupils engaged for one to three lessons. Each has clear instructions with good photos and examples of code. For a good look (free!) download 'Pupils Playground 1' - which is identical in look and feel. It builds on the earlier Playgrounds. In this one, pupils are introduced to the 'Sonic Gizmo'. The coding tasks are similar to those in Playgrounds 2 and 3, but a little more difficult. See the 'Playground Overview' for free in 'Playground 1'. All 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) I'm not sure how to describe this resource! It's more than 1 lesson, possibly 3 - depending on variation of task the teacher challenges pupils with. The whole set provides a series of units, bursting with 'hands-on' activities, which are plenty, with progression, from year 3 to year 6. Included is an example marking ladder which could be easily changed for your specific needs. The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'. Included is an example of how our school stores each of the kits of 4tronix stuff. https://www.tes.com/member/SkyTeacher
MountainSkyTeacher
Control for Key Stage 2. Resource 6 of 6. Controlling a Motor.  Crumble and Crumble Playground.

Control for Key Stage 2. Resource 6 of 6. Controlling a Motor. Crumble and Crumble Playground.

This is for Generalist Primary School Teachers to use with their classes. There are enough guided 'hands-on' Computer Control activities here to keep pupils engaged for one to three lessons. Each has clear instructions with good photos and examples of code. For a good look (free!) download 'Pupils Playground 1' - which is identical in look and feel. It builds on the earlier Playgrounds. It can be used before Playground 5. In this one, pupils are introduced to the 'Motor Gizmo'. The coding tasks are quite different from the other Playgrounds. Pupils are first shown how to control a motor using two buttons. Then they are shown how to do it with one. These skills are then combined with others learned earlier in a couple of challenges. See the 'Playground Overview' for free in 'Playground 1'. All 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) I'm not sure how to describe this resource! It's more than 1 lesson, possibly 3 - depending on variation of task the teacher challenges pupils with. The whole set provides a series of units, bursting with 'hands-on' activities, which are plenty, with progression, from year 3 to year 6. Included is an example marking ladder which could be easily changed for your specific needs. The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'. Included is an example of how our school stores each of the kits of 4tronix stuff. https://www.tes.com/member/SkyTeacher
MountainSkyTeacher
Homopolar Motors KS3.  A great stepping stone to dc motors.  Physics. Science. Magnets.

Homopolar Motors KS3. A great stepping stone to dc motors. Physics. Science. Magnets.

This is for General Science and Physics Teachers in KS3. It is a complete practical resource with : a lesson plan a health and safety sheet a class presentation (which includes short movies, photos, get thinking questions...) Its great fun - and the motors are very surprising! Plus plans for an optional mdf framework (but you can make them reasonably with buttons!) TechSoft 2D plans for an optional homopolar motor frame made from really cheap 3mm mdf board We trialled the mdf framed motors with 11-14 year olds. Some made them in 20 minutes and then 'tuned' them to whizz really fast! Others took 45 minutes. Two parents asked for the kits to take home!
MountainSkyTeacher
Control for Key Stage 2.  Great fun learning for years 3 to 6.  Crumble and Crumble Playground.

Control for Key Stage 2. Great fun learning for years 3 to 6. Crumble and Crumble Playground.

This is for Generalist Primary School Teachers to use with their classes. It's great fun. Our pupils love it! Teachers can use it to learn quickly (an 'answers' zip file is included, plus some easy to follow getting started read-me pdfs.) This introductory resource introduces Control in a very simple way, using the brilliant 'Crumble Playground' from 4 tronix. That is a very inexpensive (Around £40) robust kit that will not become dusty in a cupboard! The class file 'Pupil Playground 1' is designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) If your school does not have 'Playgrounds' you could look at this resource to obtain an idea of how great it is for the pupils. Our Head loves it so much he is selling the Lego Wedo and Mindstorms to buy more Playground related stuff! Plus he is inviting other schools to come and see what fun it is - we are not paid by 4tronix! Its just that their stuff is amazing. Its the first stuff my long suffering wife has said of "I can see why they like that!" Teachers may use this (and the further complete suite of the paid for resource) in their own school and home and give it to their pupils. I'm not sure how to describe this introductory resource! It's way more than 1 lesson but not a half term's work. One teacher has used 'Playground 1' in a five lesson sequence with a class of 7 to 9 years olds - and has not exhausted it yet! The whole resource is nearly ready to provide a series of units which are plenty, with progression, from year 3 to year 6. The resource as a whole fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'NC match up - getting started'.
MountainSkyTeacher
Coffee Cooling Curve Active Model.  Physics. Model 1 of 5.

Coffee Cooling Curve Active Model. Physics. Model 1 of 5.

This is an investigation of cooling curves using a spreadsheet model of how a mug of coffee cools down. It is aimed at Science /Physics Pupils in KS3. Pupils can alter different variables and instantly see what effect this has on the cooling curve. The variables are room temperature, insulation thickness and insulation quality. There is plenty of practice of being able to read and interpret xy scattergraphs. Some helpful consideration is provided for teachers about how this model /simulation can be used. This file is the simplest of five models. The others increase in the complexity of work to be done by pupils. Each of the others require the pupils to record significant data from the models. They are asked to consider the data, consider the models accuracy. The files internal structure and data is protected from casual mistakes - but not password protected. So teachers can easily add that protection if they wish. Doing it this way enables the teachers (and brighter pupils) to alter the modelling equations. If you download this, could you leave a review and also follow me please? Thanks. https://www.tes.com/member/MountainSkyTeacher
MountainSkyTeacher