# Rethink Education's Shop

Average Rating4.45
(based on 16 reviews)

As we are a team of individuals from a variety of industries, our resources are unlike any others. We are a collaboration of teachers, heads of departments, deputy head teachers, graphic designers, software engineers, small business owners, web designers, media consultants, digital marketing consultants and game designers. Our resources are not only planned to meet all requirements of the specifications but also have real-world contexts other companies just can not compete with.

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As we are a team of individuals from a variety of industries, our resources are unlike any others. We are a collaboration of teachers, heads of departments, deputy head teachers, graphic designers, software engineers, small business owners, web designers, media consultants, digital marketing consultants and game designers. Our resources are not only planned to meet all requirements of the specifications but also have real-world contexts other companies just can not compete with.

#### Flowgorithm full unit

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This is our comprehensive unit covering Flowgorithm. On completion of this unit, your students will have a firm understanding of: Selection, iteration, and sequence. A solid understanding of how to use Concantenation in flowgorithm Variables and constants Using functions and procedures This is a great resource for KS3 and KS4

#### Introduction to pseudocode.

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This is a great introduction to students. This resource assumes a very basic understanding already for programming. Students will be able to plan for: FOR loops User INPUTS OUTPUTS WHILE loops The above aspects are explained briefly and students are given an extended amount of time to cover them.

#### IF, ELIF and Nested IF in Python

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This activity this aimed at KS3 and KS4 students, it is ideal for class exercises, revision or an extended homework. The focus of the exercises are: What an IF statement is. How to program an IF statement. What different Boolean operators there are. What an ELIF statement is. How to program an ELIF statement. What a Nested IF statement is. How to program a Nested IF statement. The code for the basic extension task has been provided to demonstrate to students what would be expected. As Python files cannot be uploaded to TES, the code has been copied onto a Word document.

#### Variables, Data types, Input and Selection

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This lesson is ideal for helping students use Flowgorithm. It introduces the concepts of variables and data types in Flowgorithm. This can be used at KS3 and KS4 as an introduction to programming. The students will create two flowcharts during this lesson: 1) A very simple one that uses inputs 2) A grade calculator that takes input from the user. Once students have completed this lesson they will be able to use Flowgorithm to: Get the user to enter an input. Use concatenation. Make decisions based on user input. This includes a paper based exercise for the students to use in class or it can be used as homework.

#### Computational Thinking

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This lesson introduces the idea of Computational Thinking. It teaches students the fundamentals that are used throughout the GCSE Computer Science topic. This can be taught to KS3 or KS4 and is the first lesson of six within this package. This lesson covers decomposition, pattern recognition, abstraction and algorithms. The exercises then help students practice their understanding before moving onto flowcharts.

#### Introduction to compression - Images and text

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This is a great resource to allow students to get to grips with how to understand compression. This resource introduces the idea of Huffman Trees and image size. At the end of this lesson students should be able to: Work out file sizes of images Understand the difference of lossy and lossless Understand the need for compression. Please let us know what you think of these resources.

#### Data types in Python

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This activity this aimed at KS3 and KS4 students, it is ideal for class exercises or an extended homework. The focus of the exercises are: Recapping the key data types that are used in Python for their GCSE. Practice fill in the gap questions based on those data types. Explaining how data types are used in relation to a chunk of code. Using keywords in their answers for good practice. Understanding concatentation and how it is used with different data types.

#### Data Representation Practice

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This activity this aimed at KS4 students, it is ideal as an extended homework task or a class task to help teach: Binary, Denary Hex conversions Binary additional File size conversions

#### Exam Style Data Representation

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A really simple data representation resource for your students to practice with. This has been put together in a way to mirror GCSE exam style questions getting your students ready for those. This is a straight forward resource that should take students on average 20-35 minutes to complete.

#### Variables in Python

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This activity this aimed at KS3 and KS4 students, it is ideal for class exercises or an extended homework. The focus of the exercises are: How to create a variable in Python How to assign a variable value in Python How to change a variables value in Python How to allow an end user to assign a value to a variable in Python Build understanding by reading code which has been written in Python or just in text.

#### Intro to spreadsheets conditional formatting

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This lesson goes over the basics of condition formatting. It uses GIF’s like all our resources to help get the message across to students, this allows your to leave it on the board with the GIF looping and you can attend to students in the room. This resource covers: Creating new rules Basic formatting The learning log for the students to screen shot and show evidence of learning This lesson can be taught over two hours depending on the class and amount of practice you want to allow students to have.

#### BTEC Creative iMedia R081

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This resource introduces R081. In this the students will gain an understand of: Mood boards Mind maps Visualisation diagrams This resources comes with a learning for the students to be able to evidence any of the work they have produced.

#### BTEC Digital Information Technology Learning Aim A1

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This unit covers learning aim A1 and is the first five lessons of the BTEC Digital Information Technology qualification. We have broken this down into the following Presentations: Definitions of user interface Basic user interfaces Complex user interfaces Choosing the correct interface Hardware and Software and how it affects an interface These have been broken up with directed class work during them so you can break them into as many lessons are you need. This comes with an** 18 page work book**.

#### Binary - Denary - Hexadecimal

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This is a great quick resource to give students to let them consolidate their learning of: Binary conversions Denary conversion Hexadecimal conversions On completion of this resource learners should be able to answer straight forward exam questions on this topic. This is great resource for KS3 and KS4.

#### Computer Systems Practice

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This is an ideal resource for KS4 students. This resources helps students to understand: Trace tables Programming GCSE theory Logic Gates