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Elliott Walker Product Design & Design Technology Resources

I am a specialist Product and Graphic Design Teacher, specialising on the increasingly valued skills of Design Thinking as well as the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in the real-world. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.

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I am a specialist Product and Graphic Design Teacher, specialising on the increasingly valued skills of Design Thinking as well as the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in the real-world. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Idea Generation Sustainability and Target Market
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Idea Generation Sustainability and Target Market

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Pupils’ love being creative with this hands-on project. Students are tasked with up-cycling a waste Coca-cola bottle to create a new product for a particular target market. In this series of lesson, students are introduced to the benefits of up-cycling in relation to impact on the environment/sustainability. They then draw their own semantic mind-map to come up with product ideas of their own (creative strategy) for a certain target market. They then apply one or more of their ideas as an initial sketch. Resources have clear success criteria and peer assessment. Lesson plan is also included for further clarity. Introduction (fertile question) Class discussion Semantic mind-map task Sketching.annotation Task Peer assessment Plenary/review Optional extension tasks (rapid-prototyping, dragons den style critique) Activities should be spread over 2 lessons If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer in the industry.
Internet of Things Product Design Technology
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Internet of Things Product Design Technology

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In this lesson, students are introduced to the ‘internet of things’ through class discussions and examples. They are then tasked with re-designing a given object both aesthetically and innovatively to form an ‘internet of things’ connected product for the 21st Century market. Work sheet includes success criteria, writing aid and peer assessment as well as annotation prompts. Student examples are also included. Introduction to 'internet of things’ Task (consolidation) Present (Dragons Den style) Peer assessment
Ergonomics and Anthropometrics Theory
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Ergonomics and Anthropometrics Theory

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In this lesson, students learn the importance of designing around the needs of a user as well as the key words Ergonomics and Anthropometrics, which link to the GCSE Design Technology Specification. Students gain an understanding into ergonomics and anthropometrics in various products using real life examples and videos (Sony) and manufacturing (VW). They then apply their understanding to find the average size ‘hand’; measured from a class sample group. Also included is a fun home learning task that further applies their understanding of ergonomics in a funny and creative way.
Compression and Tension with Spaghetti Bridges STEM
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Compression and Tension with Spaghetti Bridges STEM

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Pupils’ love being creative with this hands-on project. Students are tasked with creating bridge structure out of dry spaghetti with tape and rubber bands. In this first lesson, students are introduced compression and tension as well as the work of Brunel and in particular the Clifton Suspension Bridge. Students familiarise themselves with the keywords; structure, compression and tension before applying their understanding in the practical task which can be done in group or individually. The lesson has strong cross-curricular links, particularly with Science. Starter Activity Class discussion/individual tasks Practical (bridge building) Lesson is planned as a double (90/120 minutes) If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
Ikea Flat Pack Cardboard Furniture Project
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Ikea Flat Pack Cardboard Furniture Project

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Pupils’ love being creative with this hands-on project. Students are tasked with creating a mini prototype piece of flat-pack furniture for furniture giant ‘Ikea’. I have used Cardboard and envelopes (to personify flat-pack packaging) with a craft knife but this project could be adapted for other materials such as HIPS or wood. Also Included are differentiated resources and student/teacher examples. In this series of lesson, students are introduced to the benefits of flat pack furniture in logistics and manufacturing through class discussions and group tasks. They then create their own piece of ‘to-scale’ cardboard furniture that can be disassembled and flat packed. Students work in teams of four with a skills mapping sheet and are each assigned the job role of ‘Designer’, ‘Manufacturer’, ‘Quality Control’ and ‘Team Leader’. There is are also guides included to help with the design and assembly of their product. Introduction to SOW Class discussion/group tasks on flat pack furniture and Ikea Modelling Optional extension Activities should be spread over 2/3 lessons If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
Graphic Logo Design Brand Yourself Project L1
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Graphic Logo Design Brand Yourself Project L1

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One of a series of Graphics ‘Logo Design’ lessons, where students are introduced to designing their own logo. In this first lesson, students are introduced to logo design, their importance/significance, colour psychology, and the design process as a whole. Student then begin to sketch out their initial ideas for their own logo. Lesson consists of starter> class discussions> colour psychology (sorting) task> main task> plenary. If you enjoyed this lesson, please see the other lessons of my ‘Brand Yourself’ graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Ikea Flat Pack Furniture Project
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Ikea Flat Pack Furniture Project

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Pupils’ love being creative with this hands-on project. Students are tasked with creating a mini prototype piece of flat-pack furniture for furniture giant ‘Ikea’. I have used Cardboard and envelopes (to personify flat-pack packaging) with a craft knife and tape or glue gun but this project but it could be adapted for other materials such as HIPS or wood. Also Included are differentiated resources and student/teacher examples. In this first lesson, students are introduced to the benefits of flat pack furniture in logistics and manufacturing through class discussions and group tasks. They they create their own piece of furniture that can be disassembled and placed flat inside an envelope. There is also an extension task where they can draw ‘wordless’ instructions for another student to try to assemble there design. Introduction to SOW Class discussion/group tasks on flat pack furniture and Ikea Modelling Optional extension Activities should be spread over 2/3 lessons If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
Introduction to Architecture Leading Architects Project
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Introduction to Architecture Leading Architects Project

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Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (literacy) links, whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples. Students are introduced to architecture, the following architects together with principles of architectural design: Daniel Libeskind & Form (Signify) Frank Ghery & Form (Creative Strategies ) Zaha Hadid & Natural Forms Le Corbusier & De Stijl/Urban Planning
Iterative Design Technology Contemporary Furniture Project
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Iterative Design Technology Contemporary Furniture Project

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This outstanding, creative SOW, on contemporary furniture, covers a broad range of topics, relating to the new 1-9 GCSE Design Technology Specification. It covers the entire iterative (non-linear) design process as well as relatable theory. The SOW can be adapted to be taught at KS3, 4 or potentially as a mock GCSE NEA. Biomimicry Physics (forces) Ergonomics & Anthropometrics Work of others Advanced Sketching techniques (2-point, free-hand isometric) Rendering Writing a brief & specification for a particular client Iterative Design (design, prototype, evaluate) Card modelling CAD modelling Soft modelling Hard modelling 2D Design (CAD, CAM) Final making
Introduction to Graphic Design Project Typography and Commercialisation L2
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Introduction to Graphic Design Project Typography and Commercialisation L2

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One of a series of Graphics Personification lessons, where students are introduced to graphic design, typography and advertising. In this second lesson, students are introduced to graphic design and typography through various questioning activities and videos. They are introduced to the illustrator (Paul Thurlby) and shown how he personifies type for commercial gain; through products and advertising. This then leads to students creating their own artist research page, demonstrating an understanding of the key words learnt; in a visual way. If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Design Process Toothbrush Project
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Design Process Toothbrush Project

4 Resources
Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links. Also Included are diffirenciated resources and teacher examples. In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
Frank Gehry & Form L2 Model Making
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Frank Gehry & Form L2 Model Making

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Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper, card and tape). Also Included is diffirenciated resources, and student/teacher examples. In this lesson students will create a model from scrap cardboard, leading from their creative form drawings from the last Frank Gehry lesson. They will identify and demonstrate the key word ‘Form’ through group tasks, individual tasks and class-discussions. Culminating in a design brief led task; where they are tasked with designing their own gallery or museum, taking inspiration from Gehry’s creative process to form. Lesson consists of literacy starter> class discussions>prep task> main task. Lesson could be extended over several lessons; particularly with the latter task. If you enjoyed this lesson, please see the other lessons in my KS3 Architecture series (each lesson for each individual architect). In this unit, pupils will gain an understanding into what is architecture and identify the individual architectural styles and creative processes of varying architects (Le Corbusier, Zaha Hadid, Frank Gehry and Daniel Libeskind), applying their understanding through 2D and 3D model-making.
Content, Form, Process, Mood Artist Lesson
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Content, Form, Process, Mood Artist Lesson

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A simple introduction to Content Form Process Mood terminology in Art & Design. This could be adapted and is a great way to introduce almost any artist(s) the students may be studying in any given scheme as it can be altered easily whilst maintaining the same structure. Lesson consists of group work; a ‘warm-up’ task and then application as a 30 second presentation to their peers. Also included is a CFPM game that could be used as an extension activity. If you found this useful, please review. FREE
Graphic Logo Design Brand Yourself Project L2
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Graphic Logo Design Brand Yourself Project L2

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One of a series of Graphics ‘Logo Design’ lessons, where students are introduced to designing their own logo. In this second lesson, students peer feedback on each others initial ideas and then continue to develop the design for their own logo. Lesson consists of starter> class discussions> peer feedback> main task> plenary. If you enjoyed this lesson, please see the other lessons of my ‘Brand Yourself’ graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Zaha Hadid & Natural Forms
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Zaha Hadid & Natural Forms

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Zaha Hadid & Natural Forms - Graded Outstanding Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper). Also Included is homework, diffirenciated resources, and student/teacher examples. In this lesson students will be introduced to the architect Zaha Hadid. They will identify and demonstrate the key words ‘natural forms’, ‘form’ and ‘fluidity’ through group tasks and a class-discussion. Culminating in as design brief led task; where they will design their own purpouse built building for the Tokyo 2020 Olympic games, taking inspirations from natural forms. Lesson consists of starter> class discussion> main task. Lesson couldbe extended over several lessons; particularly with the latter task. All names in lesson plan have been changed. If you enjoyed this lesson, please see the other lessons in my KS3 Architecture series (each lesson for each individual architect). In this unit, pupils will gain an understanding into what is architecture and identify the individual architectural styles and creative processes of varying architects (Le Corbusier, Zaha Hadid, Frank Gehry and Daniel Libeskind), applying their understanding through 2D and 3D model-making.
Product Design Technology Visual Starter
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Product Design Technology Visual Starter

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A visual starter for Product Design where students demonstrate their understanding of key words and/or it can be used to gauge prior understanding in the subject. Students can effectively differentiate and choose their own task or extension. Included is the original .ai file so that the resource can be adapted for different products/materials/key words etc. If you enjoyed this free resource, please kindly leave a review/rating.
SketchUp Introductory Lesson Plan - Graded OFSTED Outstanding
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SketchUp Introductory Lesson Plan - Graded OFSTED Outstanding

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A simple introduction to Google Sketchup. Pupils go through the basic features of the software with a differentiated hand-out to create a model toothbrush. This lesson observation was graded as 'outstanding'. The lesson consists of a starter activity, step-by-step instructions for each tool, clear assesment criteria and a review. Also included is a homework task and teacher example.
Re-design Your School Architecture Project
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Re-design Your School Architecture Project

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In this first lesson, students are introduced to the design brief and shown a case study from an innovative school design in Vietnam Farming Kindergarten, with a particular focus on innovation, sustainability and materials. Students then complete a semantic mind map before sketching their own design. Original SketchUp file can also be emailed by sending a request to elliott06@googlemail.com (TES does not accept SketchUp files). Can be adapted for the re-design of a pupils existing school or a completely new school design. This project will culminate in students designing their own school using free Google SketchUp software. This is lesson 1 of 2.
NEA AO Bible Design Technology Assessment Objective
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NEA AO Bible Design Technology Assessment Objective

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NEA Assessment Objective Bible AO Product Design Technology Invaluable, measurable assessment Objective advice/guidance for students, which can also be used as explicit success criteria for portfolios. Students can reflect on their own work and highlight areas that they need to address. All I ask, is that you please review this free resource in return. Thank you. For scheme/lessons covering NEA AO1 please see my other resource: https://www.tes.com/teaching-resource/nea-a01-unit-product-design-non-examined-assessment-11934241 NEA AO2 will be added in due-course. Please subscribe to be notified.