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Scratch Jr Computing Scheme of work- 9 Coding Lessons for KS1/LKS2
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Scratch Jr Computing Scheme of work- 9 Coding Lessons for KS1/LKS2

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This unit has been designed written for the Key Stage 1 Computing Curriculum, looking at the following NC objectives: Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions. Create and debug simple programs Use logical reasoning to predict the behaviour of simple programs There is a sequence of 9 lessons, that progressively build on skills learnt on the app. The sequence of lessons pushes, from lesson 6 to 8, on the Key Stage 2 curriculum and would be suitable for teaching in Year 3. There are 9 lessons in the unit, on the following topics: Lesson 1- Scratch Jr Unplugged Lesson 2- Scratch Jr Tinkering Lesson 3- Movement Introduction Lesson 4- Movement application Lesson 5- Scenes Lesson 6- Action Blocks Lesson 7- Timing Lesson 8- Adding Controls Lesson 9- Project application/ assessment These resources have been made by our ICT Education Specialist, who is a qualified Primary School Teacher, for her work when delivering computing in schools. We work with schools all over the East Midlands, teaching, supporting writing the computing curriculum and delivering affordable CPD sessions for teachers. If you would like any more information about what Ark ICT Solutions can offer to schools please visit our website https://www.ark.me.uk/ or email education@ark.me.uk .
Scratch KS2 6 Lessons Scheme of Work- sequence, repetition, controls, if selection and variables
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Scratch KS2 6 Lessons Scheme of Work- sequence, repetition, controls, if selection and variables

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This unit has been written for Key Stage 2 pupils to offer an overview to Scratch. The PowerPoint has been made with Scratch Online Version 3. **There are six lessons in the unit, teaching the basics, introducing repetition through loops, if statements and variables. ** Lesson 1- Sequence This lesson shows pupils how to change sprites and backgrounds, add code to make the sprites talk and make a sprite move across the screen. Lesson 2- Repetition This lesson looks at using the pen function to draw shapes and introduces the loop/repetition function. Lesson 3- Controls This lesson looks at how to add controls to make the sprites move, looking at completing this on both laptops and iPads. Lesson 4- If Selection This lesson shows the children how to make a racing car game, introducing the if statement. Lesson 5- Variables This lesson shows the children how to make a maze game, reinforcing the if statement and introducing variables for scores. Lesson 6- Application This lesson looks at creating a times table quiz, reinforcing the if statement and variables for scores. These resources have been made by our ICT Education Specialist, who is a qualified Primary School Teacher, for her work when delivering computing in schools. We work with schools all over the East Midlands, teaching, supporting writing the computing curriculum and delivering affordable CPD sessions for teachers. If you would like any more information about what Ark ICT Solutions can offer to schools please visit our website https://www.ark.me.uk/ or email education@ark.me.uk .