Hero image

Wake Up Sunshine

I like to think of myself as an "edutainer". I'm an educator who likes to be entertaining, as well. This way I can teach the students, but keep their interest levels peaked, as well. I call it "Teaching With Passion." If I can add video, music, drama, etc. to "Wake Up the Neighborhood" so to speak, then I'll incorporate it into my lessons.

I like to think of myself as an "edutainer". I'm an educator who likes to be entertaining, as well. This way I can teach the students, but keep their interest levels peaked, as well. I call it "Teaching With Passion." If I can add video, music, drama, etc. to "Wake Up the Neighborhood" so to speak, then I'll incorporate it into my lessons.
The Video Game Bundle

The Video Game Bundle

Get ready to reach your teenage students of the digital age with Wake Up Sunshine's video game guides. Each of these has been created and used in Wake Up Sunshine's classroom with great success. If one is struggling with getting their teenage students to put a pen to paper, this could be just what you're looking for. Note: This bundle has a variety of activities, which vary in age-range appropriateness. As an educator, make sure to view before you utilize in classroom. For example, Sane in the Membrane and Braid is fine for each of the grade levels listed; however, Playing with Fire and Mental Illness are geared towards older students.
bdalton1209
Science Fiction Adolescent Literature Literary Bundle

Science Fiction Adolescent Literature Literary Bundle

Technology, alien lifeforms, dystopian societies . . . what's not to love with Science Fiction. Wake Up Sunshine is proud to bundle his Science Fiction literary guides for you to enjoy. Each has been used with great success in his classroom. If you're looking for your students to look beyond the boundaries of what's possible, this may be what you're looking for!
bdalton1209
The Scourge Literary Study

The Scourge Literary Study

"Spreading the disease Everybody needs But no one wants to see The way society, keeps spreading the disease." -Spreading the Disease by Queensryche One of my favorite things to do in English class is engage my students into the wonder and joys of reading literary works! Now, in honor of a visiting Author in April, Jennifer Nielsen, Wake Up Sunshine is bringing her epic fictional novel, The Scourge to life. This engaging, thought-provoking, and affordable literary guide is geared to motivate and encourage one's students or child to improve their reading comprehension ability. While optional, I've even added a musical score I've written, along with lyrics for the students to sing along to. While I'm by no means a professional musician, I'm proud of my little song ♥ This literary guide is set up simply as shown below: Each chapter block (i.e. Chapters 1-3) activities includes: Vocabulary Activity 1 Activity 2 Comprehension Quiz Note: When the students have completed the entire novel, the teacher has the option to utilize the follow up options. Option 1: Formative Assessment Option 2: Welcome to the Black Parade Activity and Writing Option 3: Finish My Song Total Pages: 85
bdalton1209
Flaming the Inferno: Think Critically and Analyze the Little Inferno

Flaming the Inferno: Think Critically and Analyze the Little Inferno

"I've seen lonely times when I could not find a friend, but I always thought that I'd see you again." -Fire and Rain (James Taylor) Oh, where do I begin with this labor of love? This product guide is unique, zany, out there, and educational. I know it works, as I've used it this year as a test run with my 6th - 8th grade English classes. Flaming the Inferno is inspired by the video game, Little Inferno, by Tomorrow Corporation. For my test run, I used this guide early in the year to get my students refreshed on . . . -parts of speech -sentence types -text structures -interactive critical thinking This guide certainly benefited my students, as parts of speech (for example) is a large portion of one of their common assessments. Needless to say, with so many mentor sentences included in this guide, the students rocked this portion! If one chooses to investigate Flaming the Inferno, they may find it helpful to see how I use this with my classes. However, it’s completely up to the teacher, as to how they’d like to utilize the guide. ★ First I give each of the students a handout of the parts of speech they’ll be working with throughout the mentor sentences. ★ I try to complete one section per week in the first 15 - 20 minutes of class (i.e. Flaming the Inferno 1 - Week 1). Some sections are longer than others, so make sure to preview each Flaming Inferno section to decide on what amount of time you’ll require! ★ At the end, the students complete one of the final writing prompts. Total Pages: 164
bdalton1209
Drain the Brain: Brain Empowering Activities

Drain the Brain: Brain Empowering Activities

"The frontier of our minds is the last place we find, but maybe the first place we should go." (-The Right Side of My Mind by Queensryche) Research has demonstrated that the human brain does much better in the long term if it is exposed to activities such as brain teasers and logic puzzles. In fact, research has shown some of the benefits regarding such activities: • Boosts brain activity • Provides emotional satisfaction and sense of accomplishment • Enhances memory and processing speed • Helps slow the decline and reduce the risk for dementia • Improves concentration The human brain is no different than any other muscle in the human body. If an individual wants developed bicep muscles, they need to do arm curls with weights (i.e. an arm workout). Henceforth, if one wants to develop and maintain a healthy brain, it too must be allowed to exercise, which is the foundation of this guide. These activities are inspired from the phenomenal video game, The Talos Principle, by Croteam. They were kind enough to email me and give me permission to pursue this project. Another facet that works so well with this guide is that it "quietly" nudges a student's thinking process towards the STEM fields. In particular, with these activities, students must analyze, reason, solve, and interpret solutions to the puzzles they encounter. The process I follow in my classroom for these activities is as follows → -Complete one puzzle and it correlating analysis activities (i.e. Challenge 1) per day. -**Since I utilize these as mini-lessons, it equates to about 15 - 20 minutes daily. -Review Step 1 -Try to solve the puzzle (see #2) on the provided template. -Complete Step 2 -Complete Step 3 -Complete the evidence-based paragraph template **Encourage the students to sketch ideas, lines, arrows on their puzzle template. I even encourage them to make notes, as well. -Show the students the solution in the embedded video clips (on my YouTube channel). -Have the students fill in whether they were correct or not. **After completing all puzzles, the students should fill in their “Analytical Questions” page (at the end of all the puzzles.) In the end, the key, as an educator, is to be willing to go out of one’s comfort zone and be ready to try something new and innovative. If the results mirror my own classroom, you may be surprised at what your students are able to do! Total Pages: 60
bdalton1209
Adrift with Ruby: Learning Ruby Coding Basics in Space

Adrift with Ruby: Learning Ruby Coding Basics in Space

Note: Some of my products have some “out there” ideas. Make sure to look at the preview before purchasing. Everyone's classroom is unique and while these lessons work within my classroom, that may not be the case in another’s room. "Now it's time to leave the capsule if you dare "This is Major Tom to Ground Control I'm stepping through the door And I'm floating in a most peculiar way." -Space Oddity by David Bowie One may find it odd that I teach small coding lessons in my Language Arts classes. However, I look at these activities, in the same manner I do with any form of writing or communication. When I teach my students to write, I don't do it, because I expect them to all become published authors. I teach them to write, because it's an integral form of communication. I look at coding in the same manner. The children today really should have some experience with coding. It's a form of communication that is more prevalent in society each and every day. Therefore, Wake Up Sunshine, is proud to bring you Adrift with Ruby: Learning Ruby Coding Basics in Space! With this simple and affordable guide, the students will be presented the very basics of Ruby coding language. The students will then watch various video clips of my play through of the phenomenal video game, Adrift, by 505 Games. Overall, I do one activity as a mini-lesson each day throughout the guide. I follow the provided routine below when working with the guide: Introduce the basics of Ruby Language. Complete one activity per day. -Data Types: (pp. 7 - 9) -Variables (Numbers): (pp. 10 - 12) -Math: (pp. 13 - 16) -Puts Command: (pp. 17 - 19) -Prints Command: (pp. 20 - 22) -‘.length’ Method: (pp. 23 - 25) -‘.reverse’ Method: (pp. 26 - 28) Spot Check Assessment 1 Part 1 Assessment -if statement: (pp. 33 - 35) -else statement: (pp. 36 - 38) -elsif statement (pp. 39 - 41) -Relational Operator: (pp. 42 - 44) -Less Than/Greater Than: (pp. 45 - 47) -Boolean Operator (and): (pp. 48 - 50) -Boolean Operator (or): (pp. 51 - 53) -Boolean Operator (not): (pp. 54 - 56) -Combining Boolean Operators: (pp. 57 - 59) Spot Check Assessment 2 Part 2 Assessment Final Assessment Note: I suggest that the teacher completes some of these activities as a practice run through, before implementing in class. This is not a simple copy/handout and expecting the students to know it all. As noted by Benjamin Franklin, "By failing to prepare, you are preparing to fail." By practicing a little, the educator will feel much more prepared to let their students give these activities a try.
bdalton1209
The Power of Words

The Power of Words

Note: Many of my products have some “out there” ideas. Make sure to look at the preview before purchasing. Everyone's classroom is unique and while these lessons work within my classroom, that may not be the case in another’s room. "It's the terror of knowing what this world is about." -Under Pressure by Queen and David Bowie As with any teacher, I’m always looking to create new and innovative ways to reach my students, grasp their attention and motivate them in new and meaningful ways. One manner in which I have had great success in reaching my teenagers of the digital age are my video game and writing creations. My newest creation combines a multitude of analytical activities, inspired by the wonderful video game Typoman, created by the phenomenal game developer, Brainseed Factory. This guide allows the students to think on high levels, as they will need to work through over 20 activities from my game play videos. These activities focus on simple parts of speech, vocabulary, with a healthy dash of analytical thinking. While at first glance, Typoman may look like a typical platforming game: get past one challenge to meet the next. However, when looked at closely, one can infer that the game has a much deeper message. While up to each educator's ideas and preferences, I correlate this guide as a series of mini-lessons, in conjunction with: Ender's Game, The Book Thief, and The Diary of Anne Frank. 3 Terms of Use 4 - 7 Core Standards 8 Suggestions 9 - 10 Background Activity 11 Activity 1: Letter Drop 12 Activity 2: Roll with the Changes 13 Activity 3: Crossing Barriers 14 Mentor Sentence 1: Parts of Speech 15 Activity 4: Uh Oh! 16 - 17 Activity 5: Word Scrambler 18 - 19 Activity 6: Motion Needed 20 Activity 7: Light the Way 21 Activity 8: Snap, Crackle 22 Mentor Sentence 2: Parts of Speech 23 - 24 Activity 9: Hold Your Breath 25 Mentor Sentence 3: Parts of Speech 26 Activity 10: Despair 27 Activity 11: It’s Raining Again 28 Activity 12: Hey! That Hurts! 29 - 30 Activity 13: Word Scrambler 31 Activity 14: Propaganda 32 Mentor Sentence 4: Parts of Speech 33 Activity 15: Revolt 34 Activity 16: Say Hello to Evil 35 Activity 17: Avoiding Disaster 36 - 37 Activity 18: Word Scrambler 38 Activity 19: Raise the Bar 39 Mentor Sentence 5: Parts of Speech 40 - 41 Activity 20:Word Scrambler 42 Activity 21: Something Lurks 43 Activity 22: Monster 44 - 49 Activity 23: The Power of Words (Final Writing) 50 Song Correlation: Under Pressure 51 References
bdalton1209
STEAM Thinking - Analyzing Bridges

STEAM Thinking - Analyzing Bridges

Note: Some of my products have some “out there” ideas. Make sure to look at the preview before purchasing. Everyone's classroom is unique and while these lessons work within my classroom, that may not be the case in another’s room. "You're begging me for a brand new start, Trying to mend a bridge that's been blown apart, But you know you never built it dad." (Bridge by Queensryche) As with any teacher, I’m always looking to create new and innovative ways to reach my students, grasp their attention and motivate them in new and meaningful ways. One manner in which I have had great success in reaching my teenagers of the digital age are my video game and writing creations. My newest creation combines a multitude of thinking and writing activities, inspired by the wonderful video game Bridge Constructor, created by the phenomenal game developer, Headup Games. This guide allows the students to think on high levels, as they will need to analyze mistakes made in my bridge designs, while proposing their own structural idea. The students will also review concepts relative to basic components of a bridge, along with Newton’s Laws of Motion. If one chooses to take this constructive journey, they may find it helpful to follow how I use this with my classes. Review Newton’s Laws of Motion. Give the students a printout of the basic bridge parts and forces/loads. Once you’ve given/reviewed the above basics, you can following the format below: Watch my poor bridge design video Complete the “Defining the Problem” page Complete the Visualize/Create page Watch my second bridge design video and complete the Evaluation page Complete the Analyze/Refine writing prompt Complete the Newton’s Laws page (the first bridge has been started done for you) Complete the bridge parts labels page ***Continue this process through each of the 8 bridges → Included in the Guide 3 Terms of Use 4 Core Standards 5 About the Guide 6 Recommendations for Teaching 7 Newton’s Laws of Motion 8 - 9 Bridge Basics 10 Bridge Components 11 - 17 Bridge 1 - West to East 18 - 24 Bridge 2 - The Valley 25 - 31 Bridge 3 - Really Big Valley 32 - 38 Bridge 4 - Over Troubled Water 39 - 45 Bridge 5 - Canyon Run 46 - 52 Bridge 6 - City to City 53 - 59 Bridge 7 - Insanity Ridge 60 - 66 Bridge 8 - Without a Paddle 67 - 76 Differentiation Writing Prompt - Bridge 77 References
bdalton1209
A Dangerous Island of Dialogue

A Dangerous Island of Dialogue

Note: Many of my products have some “out there” ideas. Make sure to look at the preview before purchasing. Everyone's classroom is unique and while these lessons work within my classroom, that may not be the case in another’s room. "Are you optimistic, bout' the way that things are going? No, I never really think of it at all." -Dialogue by Chicago As with any teacher, I’m always looking to create new and innovative ways to reach my students, grasp their attention and motivate them in new and meaningful ways. One manner in which I have had great success in reaching my teenagers of the digital age are my video game and writing creations. My newest creation combines a multitude of thinking and writing activities, inspired by the wonderful video game Oxenfree, created by the phenomenal game developer, Night School Studio. This guide allows the students to think on high levels, as they will need to analyze 20 pieces of dialogue and one monologue from the game. Dialogue is important since it helps move the plot line forward. Additionally, it's through dialogue that the reader (or viewer) gets to know, understand, and care about the characters within a fictional story. The key, as an educator, is to be willing to go out of one’s comfort zone and be ready to try something new and innovative. If the results mirror my own classroom, you will be pleased at the results and witness your students becoming motivated to write, synthesize, and analyze at high levels. Note: The game is rated T for Teen. It has references to violence, sexual themes, drug references, language, use of alcohol and tobacco. **However, my clips are edited to make it relative to a PG-13 movie. If one chooses to take this constructive journey, they may find it helpful to follow how I use this with my classes. 1. Warm Up: Dialogue by Chicago. -Have two students read Dialogue lyrics. -Listen to song (embedded), while allowing the students to read along with the lyrics. -Do follow up activity (p. 11). 2. Discuss background concepts (pp. 12 - 14), and introduce characters (p. 15). 3. One dialogue activity per day -Have students read the script example. -Then play the embedded video clip, while following along with the script. -Complete the follow up activity. 4. The students complete two follow up activities -Writing 1: The Triangle -Dialogue Analysis (Break It Down Again) 5. Final Essay
bdalton1209
Flowers For Algernon Literary Study

Flowers For Algernon Literary Study

"There's a place I like to hide A doorway that I run through in the night" -Silent Lucidity (Queensryche) The heart breaking, yet deeply symbolic science fiction story, Flowers for Algernon, by Daniel Keys is a wonderful piece of literature to engage young readers. Doing what Wake Up Sunshine does best, this simple and affordable literary study incorporates creative and high level thinking activities to motivate even the most reluctant readers. Included in the literary study Page 3: Terms of Use Pages 4 – 6: Anchor Core Standards Met Pages 7 – 8: Vocabulary Page 9: Character Arc Page 10: Character Development Page 11: Cornell Notes Page 12: Show and Tell Notes Page 13: Paraphrasing Page 14: Compare and Contrast Pages 15 – 16: Interactive Notebook – Character Page 17: Writing – The Truth About Intelligence Page 18: Passage Please Page 19: Inferring Charlie Page 20: Flowers Hierarchy Pages 21 – 22: Interactive Notebook – Symbolism Page 23: Imagery Journal Response Pages 24 – 28: Flowers for Algernon Final Test Page 29: Flowers for Algernon Final Project Options Page 30: Final Project Rubric Page 31: Final Test Answer Key Page 32: References
bdalton1209
Adrift with Java: Learning Java Coding Basics in Space!

Adrift with Java: Learning Java Coding Basics in Space!

"Now it's time to leave the capsule if you dare "This is Major Tom to Ground Control I'm stepping through the door And I'm floating in a most peculiar way." -Space Oddity by David Bowie One may find it odd that I teach small coding lessons in my Language Arts classes. However, I look at these activities, in the same manner I do with any form of writing or communication. When I teach my students to write, I don't do it, because I expect them to all become published authors. I teach them to write, because it's an integral form of communication. I look at coding in the same manner. The children today really should have some experience with coding. It's a form of communication that is more prevalent in society each and every day. Therefore, Wake Up Sunshine, is proud to bring you Adrift with Java: Learning Java Coding Basics in Space! With this simple and affordable guide, the students will be presented the very basics of Java coding language. The students will then watch various video clips of my play through of the phenomenal video game, Adrft, by 505 Games. Overall, I do one activity as a mini-lesson each day throughout the guide. I follow the provided routine below when working with the guide: Introduce the basics of Java Language. Complete one activity per day → -Data Type 1: int (pp. 8 - 10) -Data Type 2: Boolean (pp. 11 - 13) -Data Type 3: char (pp. 14 - 16) -Variables (pp. 17 - 19) -Whitespace (pp. 20 - 23) -Comments (pp. 24 - 27) -Math +, -, *, / (pp. 28 - 32) -Math % (pp. 33 - 37) -Relational Operators (pp. 38 - 42) -Equality Operators (pp. 43 - 46) Spot Check Assessment 1 Part 1 Assessment -Boolean Operators && (pp. 51 - 54) -Boolean Operators || (pp. 55 - 58) -Boolean Operators ! (pp. 59 - 62) -Boolean Operators && || ! (pp. 63 - 66) -Conditional Expressions “if” (pp. 67 - 70) -Conditional Expressions “if/else) (pp. 71 - 74) Spot Check Assessment 2 Part 2 Assessment Note: I suggest that the teacher completes some of these activities as a practice run through, before implementing in class. This is not a simple copy/handout and expecting the students to know it all. As noted by Benjamin Franklin, "By failing to prepare, you are preparing to fail." By practicing a little, the educator will feel much more prepared to let their students give these activities a try. Keep in mind, the goal is not necessarily to get every coding challenge correct . . . you may not. Regardless, the students are exercising their brains, and thereby reaping the benefits. Total Pages: 79
bdalton1209
Without a Trace: Gone Boy Gone Breakout EDU Edtion

Without a Trace: Gone Boy Gone Breakout EDU Edtion

"I've seen lonely times when I could not find a friend, but I always thought that I'd see you again." -Fire and Rain (James Taylor) IMPORTANT: This is the Breakout EDU version of my Playing with Fire lesson guide for motivating teenage writers, found in my educational store. Playing with Fire: Literary Activities to Inspire Students in the Digital Age One does not have to do my original Playing with Fire lesson guide, in order to complete the Breakout version. That is completely optional. The students will have a blast either way! Additionally, embedded in the pdf guide is a simple 12 minute overview of some helpful hints in how to run the experience. It by no means is the only way to run this exciting activity, just some suggestions as to how I conduct this in my own classes. For this experience, the teacher must purchase a Breakout EDU kit found at http://www.breakoutedu.com/ This Breakout EDU lesson teaches critical thinking, teamwork, complex problem solving, and most importantly, is just plain fun! Without a Trace stems from the background story of the game, Firewatch, by Campo Santo. Having a difficult time coming to grips with his wife’s demise, Henry takes a job as a fire lookout at the Two Forks lookout at the Shoshone National Park, in Wyoming. His boss or supervisor is named Delilah, whom Henry can communicate with via handheld radios. In one of their conversations, Henry learns of the disappearance of a young boy a few years back, in the same national park, which is the basis for the Breakout mystery! It's important for the teacher to keep in mind . . . ♦ Students must have access to one computer with a USB port. ♦ It is imperative that the teacher looks through the guide to get comfortable with the materials, etc. ♦ It is a good idea for the teacher to do a dry run before having their students take part in the Without a Trace Breakout session. ♦ Every class is different; it is up to the teacher as to what works best in their classroom. The amount of time, assistance, and/or prompting will vary depending on the students taking part. As a side note, I run this program with my classes, which range from 30 - 36 students without any problems. They love it! The key, as an educator, is to be willing to go out of one’s comfort zone and be ready to try something new and innovative. If the results mirror my own classroom, you will be pleased at the student's ability to improve their thinking and collaborative skills. Note: To see my students take part in one of my Breakout experiences, one may go to the following link: https://youtu.be/n15XfK0KOpk
bdalton1209