The Video Game Bundle

The Video Game Bundle

Get ready to reach your teenage students of the digital age with Wake Up Sunshine's video game guides. Each of these has been created and used in Wake Up Sunshine's classroom with great success. If one is struggling with getting their teenage students to put a pen to paper, this could be just what you're looking for. Note: This bundle has a variety of activities, which vary in age-range appropriateness. As an educator, make sure to view before you utilize in classroom. For example, Sane in the Membrane and Braid is fine for each of the grade levels listed; however, Playing with Fire and Mental Illness are geared towards older students.
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Science Fiction Adolescent Literature Literary Bundle

Science Fiction Adolescent Literature Literary Bundle

Technology, alien lifeforms, dystopian societies . . . what's not to love with Science Fiction. Wake Up Sunshine is proud to bundle his Science Fiction literary guides for you to enjoy. Each has been used with great success in his classroom. If you're looking for your students to look beyond the boundaries of what's possible, this may be what you're looking for!
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Flowers For Algernon Literary Study

Flowers For Algernon Literary Study

"There's a place I like to hide A doorway that I run through in the night" -Silent Lucidity (Queensryche) The heart breaking, yet deeply symbolic science fiction story, Flowers for Algernon, by Daniel Keys is a wonderful piece of literature to engage young readers. Doing what Wake Up Sunshine does best, this simple and affordable literary study incorporates creative and high level thinking activities to motivate even the most reluctant readers. Included in the literary study Page 3: Terms of Use Pages 4 – 6: Anchor Core Standards Met Pages 7 – 8: Vocabulary Page 9: Character Arc Page 10: Character Development Page 11: Cornell Notes Page 12: Show and Tell Notes Page 13: Paraphrasing Page 14: Compare and Contrast Pages 15 – 16: Interactive Notebook – Character Page 17: Writing – The Truth About Intelligence Page 18: Passage Please Page 19: Inferring Charlie Page 20: Flowers Hierarchy Pages 21 – 22: Interactive Notebook – Symbolism Page 23: Imagery Journal Response Pages 24 – 28: Flowers for Algernon Final Test Page 29: Flowers for Algernon Final Project Options Page 30: Final Project Rubric Page 31: Final Test Answer Key Page 32: References
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Adrift with Java: Learning Java Coding Basics in Space!

Adrift with Java: Learning Java Coding Basics in Space!

"Now it's time to leave the capsule if you dare "This is Major Tom to Ground Control I'm stepping through the door And I'm floating in a most peculiar way." -Space Oddity by David Bowie One may find it odd that I teach small coding lessons in my Language Arts classes. However, I look at these activities, in the same manner I do with any form of writing or communication. When I teach my students to write, I don't do it, because I expect them to all become published authors. I teach them to write, because it's an integral form of communication. I look at coding in the same manner. The children today really should have some experience with coding. It's a form of communication that is more prevalent in society each and every day. Therefore, Wake Up Sunshine, is proud to bring you Adrift with Java: Learning Java Coding Basics in Space! With this simple and affordable guide, the students will be presented the very basics of Java coding language. The students will then watch various video clips of my play through of the phenomenal video game, Adrft, by 505 Games. Overall, I do one activity as a mini-lesson each day throughout the guide. I follow the provided routine below when working with the guide: Introduce the basics of Java Language. Complete one activity per day → -Data Type 1: int (pp. 8 - 10) -Data Type 2: Boolean (pp. 11 - 13) -Data Type 3: char (pp. 14 - 16) -Variables (pp. 17 - 19) -Whitespace (pp. 20 - 23) -Comments (pp. 24 - 27) -Math +, -, *, / (pp. 28 - 32) -Math % (pp. 33 - 37) -Relational Operators (pp. 38 - 42) -Equality Operators (pp. 43 - 46) Spot Check Assessment 1 Part 1 Assessment -Boolean Operators && (pp. 51 - 54) -Boolean Operators || (pp. 55 - 58) -Boolean Operators ! (pp. 59 - 62) -Boolean Operators && || ! (pp. 63 - 66) -Conditional Expressions “if” (pp. 67 - 70) -Conditional Expressions “if/else) (pp. 71 - 74) Spot Check Assessment 2 Part 2 Assessment Note: I suggest that the teacher completes some of these activities as a practice run through, before implementing in class. This is not a simple copy/handout and expecting the students to know it all. As noted by Benjamin Franklin, "By failing to prepare, you are preparing to fail." By practicing a little, the educator will feel much more prepared to let their students give these activities a try. Keep in mind, the goal is not necessarily to get every coding challenge correct . . . you may not. Regardless, the students are exercising their brains, and thereby reaping the benefits. Total Pages: 79
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Without a Trace: Gone Boy Gone Breakout EDU Edtion

Without a Trace: Gone Boy Gone Breakout EDU Edtion

"I've seen lonely times when I could not find a friend, but I always thought that I'd see you again." -Fire and Rain (James Taylor) IMPORTANT: This is the Breakout EDU version of my Playing with Fire lesson guide for motivating teenage writers, found in my educational store. Playing with Fire: Literary Activities to Inspire Students in the Digital Age One does not have to do my original Playing with Fire lesson guide, in order to complete the Breakout version. That is completely optional. The students will have a blast either way! Additionally, embedded in the pdf guide is a simple 12 minute overview of some helpful hints in how to run the experience. It by no means is the only way to run this exciting activity, just some suggestions as to how I conduct this in my own classes. For this experience, the teacher must purchase a Breakout EDU kit found at http://www.breakoutedu.com/ This Breakout EDU lesson teaches critical thinking, teamwork, complex problem solving, and most importantly, is just plain fun! Without a Trace stems from the background story of the game, Firewatch, by Campo Santo. Having a difficult time coming to grips with his wife’s demise, Henry takes a job as a fire lookout at the Two Forks lookout at the Shoshone National Park, in Wyoming. His boss or supervisor is named Delilah, whom Henry can communicate with via handheld radios. In one of their conversations, Henry learns of the disappearance of a young boy a few years back, in the same national park, which is the basis for the Breakout mystery! It's important for the teacher to keep in mind . . . ♦ Students must have access to one computer with a USB port. ♦ It is imperative that the teacher looks through the guide to get comfortable with the materials, etc. ♦ It is a good idea for the teacher to do a dry run before having their students take part in the Without a Trace Breakout session. ♦ Every class is different; it is up to the teacher as to what works best in their classroom. The amount of time, assistance, and/or prompting will vary depending on the students taking part. As a side note, I run this program with my classes, which range from 30 - 36 students without any problems. They love it! The key, as an educator, is to be willing to go out of one’s comfort zone and be ready to try something new and innovative. If the results mirror my own classroom, you will be pleased at the student's ability to improve their thinking and collaborative skills. Note: To see my students take part in one of my Breakout experiences, one may go to the following link: https://youtu.be/n15XfK0KOpk
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The Dyatlov Pass Incident: The Breakout EDU Edition

The Dyatlov Pass Incident: The Breakout EDU Edition

"Messenger of fear in sight Dark deception kills the light" -The Thing That Should Not Be (Metallica) IMPORTANT: This is the Breakout EDU version of my Dyatlov Pass lesson guide for motivating teenage writers, found in my educational store below. Motivate Teenage Writers with Video Games: The Dyatlov Pass Incident One does not have to do my original Dyatlov Pass lesson guide, in order to complete the Breakout version. That is completely optional. The students will have a blast either way! Additionally, the pdf guide contains an embedded video overview of some helpful hints in how to run the experience. It by no means is the only way to run this exciting activity, just some suggestions as to how I conduct this in my own classes. For this experience the teacher must purchase a Breakout EDU kit found below. http://www.breakoutedu.com/ This Breakout EDU lesson teaches critical thinking, teamwork, complex problem solving, and most importantly, is just plain fun! The Dyatlov Pass incident details the mysterious deaths of nine ski hikers in the northern Ural Mountains on February 2, 1959. What could have possibly happened? There are many theories. What better way to motivate teenage writers to explore and analyze this historical event through the unique and chilling video game, Kholat, by IMGN.PRO. It's important for the teacher to keep in mind . . . ♦ Students must have access to one computer with a USB port. ♦ It is imperative that the teacher looks through the guide to get comfortable with the materials, etc. ♦ It is a good idea for the teacher to do a dry run before having their students take part in the Dyatlov Pass Breakout session. ♦ Depending on the length of one’s class, the Pre-Breakout Activity may need to be done the day prior to the Breakout activity. ♦ Every class is different; it is up to the teacher as to what works best in their classroom. The amount of time, assistance, and/or prompting will vary depending on the students taking part. As a side note, I run this program with my classes, which range from 30 - 36 students without any problems. They love it! Overall, if you struggle in getting your students motivated to learn, and you're willing to embrace something new, then this may be what you're looking for. It's time to take your students on the chilling journey of The Dyatlov Pass Incident! Note: To see a Breakout experience in my classroom, one may review the link below: https://youtu.be/n15XfK0KOpk
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I'm a Detective! Solving the Vanishing of Ethan Carter

I'm a Detective! Solving the Vanishing of Ethan Carter

Note: Some of my products have some “out there” ideas. Make sure to look at the preview before purchasing. Everyone's classroom is unique and while these lessons work within my classroom, that may not be the case in another’s room. Also, this game is Rated M for Mature; however, I've edited my videos so that it is comparable to a PG-13 movie. "Throughout his life the same – He's battled constantly. This fight he cannot win." -The Unforgiven by Metallica The Vanishing of Ethan Carter begins as paranormal investigator, Paul Prospero, receives a fan letter from 16-year old Ethan Carter, inspiring him to journey to Ethan's hometown of Red Creek Valley, Wisconsin. When he arrives, Paul begins encountering strange phenomena, as well as evidence of recent violence in the tiny mining village; and here begins the mystery surrounding the vanishing of young Ethan. I've learned over time that to grasp the imagination of today's students (especially teenagers), I must go above and beyond the typical classroom instruction. I've been able to combine my love of video games, along with my educational knowledge, to craft my video game lesson guides. These creations truly motivate my students beyond the normal classroom routine. Overall, teaching with this guide does not need to be an intimidating process. As noted in the guide, my suggestions for the educator in using this guide are as follows: 1. Allow the students to read through Foreshadowing Vanishing clues. 2. Complete The Beginning of Vanishing by watching the clip and having the students answer or discuss the follow up questions. Note: For all of the crime scene scenarios, follow the following format: Show the preview video Introduce the characters involved c. Have the students cut out the crime scene sequential clues, and have them paste the pictures in what they believe is the logical order. d. Give the students the interactive crime scene clues. After cutting out the squares, they should paste or tape the top only of the squares to a separate piece of paper. This allows the student to fold the flap up. Underneath the flap (on the paper below it), the students write how they feel each particular clue is used within the crime. e. Show the students the correct crime sequence video. f. Have the students complete the paragraph structure template. g. Show the students crime scene solution video. h. Have the students complete the formative assessment. 3. After all the crimes have been completed, if the teacher wishes to do so, the students can complete the Truth of Vanishing and After Vanishing activities. It's time to allow your students to become the detective and solve The Vanishing of Ethan Carter! Total Pages: 72
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Motivate Teenage Writers with Video Games: The Dyatlov Pass Incident

Motivate Teenage Writers with Video Games: The Dyatlov Pass Incident

Note: Some of my products have some “out there” ideas. Make sure to look at the preview before purchasing. Everyone's classroom is unique and while these lessons work within my classroom, that may not be the case in another’s room. "Messenger of fear in sight Dark deception kills the light" -The Thing That Should Not Be (Metallica) The Dyatlov Pass incident details the mysterious deaths of nine ski hikers in the northern Ural Mountains on February 2, 1959. What could have possibly happened? There are many theories. What better way to motivate teenage writers to explore and analyze this historical event through the unique and chilling video game, Kholat, by IMGN.PRO. This lesson guide takes your students through 21 video game play through clips, to be discussed, analyzed, and written about. My recommendation for using the guide is to follow the steps below: 1. Show provided embedded clip. 2. Either make a copy of the provided graphic organizer or have the students simply make their own copy. 3. Have the students fill in the graphic organizer with the requested information. 4. Have students complete the paragraph template (paragraph activities start with Get Me to the Church clip.) 5. Complete the Differentiated Final Writing 6. Hopefully, you have been successful in reaching those hard to reach writers! Keep in mind . . . 1. I buy the game. 2. I play the game. 3. I make the videos while playing the game. 4. I create the educational activities, which correlate with the game's concepts. 5. I complete the unit guide. 6. I contact and talk to the game's creators to get their blessing on promoting my guides. The key, as an educator, is to be willing to go out of one’s comfort zone and be ready to try something new and innovative. If the results mirror my own classroom, you will be pleased at the student's ability to improve their thinking and writing skills. Total Pages: 76
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An Island of Despair -Analyzing Video Game Narrative- by Wake Up Sunshine (c) 2016

An Island of Despair -Analyzing Video Game Narrative- by Wake Up Sunshine (c) 2016

"Hey, are you okay? Better luck on another day. This path some weren't meant to follow." The Right Side of My Mind - Queensryche The Narrator comes to Hebridean Island (main setting), to die after losing someone close to him in some form of accident. As it’s very ambiguous, it is never clear how often the Narrator has visited the island, nor why he has chosen the island as his final place of rest. From here, your students are off on a journey to explore the mind of a man and his island. Wake Up Sunshine is proud to bring you An Island of Despair: Analyzing Video Game Narrative, based off the game Dear Esther, by The Chinese Room. If one is truly interested in reaching their students of the digital age, then this may be affordable lesson guide for you. As with many of my products (especially my video game lesson guides), I strive to embed soft skills (21st Century Skills) to allow students to utilize the highest of thinking skills: synthesis, analysis, and evaluation. These skills are paramount to develop for an ever-changing job market and world. Each of the five video clips are embedded and are combined with five activities (including a mentor sentence activity at the end.) Additionally, there are Cornell note taking activities and four extension activities to culminate the experience. As a note to educators, the video game, Dear Esther, is rated at 13+. According to the website Commonsensemedia.org, "the story does cover some mature ground, including an accident caused by a drunken driver. There are no overbearing messages, but themes of love, loss, isolation, and the search for meaning permeate the narrative." Therefore, it is up to the teacher to use what they are comfortable with. As for myself, I have no problem teaching this guide with my 8th grade students. Therefore, if you're interested in taking your students on a beautiful, poetic, and heartbreaking journey, while motivating them to think on high levels, this may be just what you're looking for. Total Pages: 64
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Animal Farm Easy Literary Study

Animal Farm Easy Literary Study

"In time or so I'm told. I'm just another soul for sale." (The Pretender by Foo Fighters) The basis of this classic George Orwell novel comes from a historical context. Russian society in the early twentieth century was in a chaotic mess. During this time, a select few controlled the vast majority of the country’s wealth, while the rest of the populace were poor and oppressed. While a work of fiction, if this sounds eerily similar to some of today's world's problems, then maybe it's time to open your student's minds. In this simple and affordable novel study, I have attempted to make it accessible to all students, since the content can be difficult to comprehend for some. It's very similar to my simple The Book Thief Novel Guide. Included in the guide → 3 Terms of Use 4 - 7 Core Standards 8 - 11 Chapter 1 (Vocabulary, Activities 1 & 2, Quiz) 12 - 15 Chapter 2 (Vocabulary, Activities 1 & 2, Quiz) 16 - 19 Chapter 3 (Vocabulary, Activities 1 & 2, Quiz) 20 - 23 Chapter 4 (Vocabulary, Activities 1 & 2, Quiz) 24 - 27 Chapter 5 (Vocabulary, Activities 1 & 2, Quiz) 28 - 31 Chapter 6 (Vocabulary, Activities 1 & 2, Quiz) 32 - 35 Chapter 7 (Vocabulary, Activities 1 & 2, Quiz) 36 - 39 Chapter 8 (Vocabulary, Activities 1 & 2, Quiz) 40 - 43 Chapter 9 (Vocabulary, Activities 1 & 2, Quiz) 44 - 48 Chapter 10 (Vocabulary, Activities 1 & 2, Quiz) 49 - 56 Differentiation for Writing - Prompt Options 57 Inspiration Through Song 58 - 60 Lyric, Image, Explain 61 - 63 Final Test 64 - 76 Answer Key 77 References ♦ For similar listings or items which work well with this one, please see below. I Have Lived a Thousand Years Interactive Literary Guide The Book Thief Novel Guide Comprehend Survival: Lord of the Flies Literature Study Fever 1793 by Laurie Halse Anderson: Raising the Heat with Historical Fiction So, if you're looking to ignite your student's minds, while opening their minds to how history can possibly repeat itself, then this just may be the novel to do it.
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Motivate Teenage Writers with Video Games The Dyatlov Pass Incident

Motivate Teenage Writers with Video Games The Dyatlov Pass Incident

"Messenger of fear in sight Dark deception kills the light" -The Thing That Should Not Be (Metallica) The Dyatlov Pass incident details the mysterious deaths of nine ski hikers in the northern Ural Mountains on February 2, 1959. What could have possibly happened? There are many theories. What better way to motivate teenage writers to explore and analyze this historical event through the unique and chilling video game, Kholat, by IMGN.PRO. This lesson guide takes your students through 21 video game play through clips, to be discussed, analyzed, and written about. My recommendation for using the guide is to follow the steps below: 1. Show provided embedded clip. 2. Either make a copy of the provided graphic organizer or have the students simply make their own copy. 3. Have the students fill in the graphic organizer with the requested information. 4. Have students complete the paragraph template (paragraph activities start with Get Me to the Church clip.) 5. Complete the Differentiated Final Writing 6. Hopefully, you have been successful in reaching those hard to reach writers! Keep in mind . . . 1. I buy the game. 2. I play the game. 3. I make the videos while playing the game. 4. I create the educational activities, which correlate with the game's concepts. 5. I complete the unit guide. 6. I contact and talk to the game's creators to get their blessing on promoting my guides. The key, as an educator, is to be willing to go out of one’s comfort zone and be ready to try something new and innovative. If the results mirror my own classroom, you will be pleased at the student's ability to improve their thinking and writing skills. If you struggle in getting your students to put a pen to paper, and you're willing to embrace the digital age, then this may be what you're looking for. It's time to take your students on the chilling journey of Kholat! Total Pages: 75
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Look at Me! I'm Learning to Code!

Look at Me! I'm Learning to Code!

There's no doubt that my video game and educational resources are classroom favorites with my students. It is imperative (in my mind) to connect this medium with educational ideas, for our students are in dire need of developing 21st Century Thinking Skills. In fact, according to Michael Jung (Senior Consultant at McKinsey and Company), “Our old idea is that work is defined by employers and that employees have to do whatever the employer wants . . . but actually, you would like him to come up with an interpretation that you like—he’s adding something personal—a creative element.” Research has demonstrated that the human brain does much better in the long term if it is exposed to activities such as brain teasers, logical puzzles and thinking. In fact, research has shown some of the benefits regarding such activities: • Boosts brain activity • Provides emotional satisfaction and sense of accomplishment • Enhances memory and processing speed • Helps slow the decline and reduce the risk for dementia • Improves concentration The human brain is no different than any other muscle in the human body. If an individual wants developed bicep muscles, they need to do arm curls with weights (i.e. an arm workout). Henceforth, if one wants to develop and maintain a healthy brain, it too must be allowed to exercise, which is the foundation of this guide. The videos for these activities are from the phenomenal video game, Human Resource Machine, by the Tomorrow Corporation. So, have fun and get ready for some head scratching! Note: The goal is not necessarily to get all the every challenge correct . . . you may not. Regardless, the students are exercising their brains, and thereby reaping the benefits. Keep in mind . . . 1. I buy the game. 2. I play the game. 3. I make the videos while playing the game. 4. I create the educational activities, which correlate with the game's concepts. 5. I complete the unit guide. 6. I contact and talk to the game's creators to get their blessing on promoting my guides. The key, as an educator, is to be willing to go out of one’s comfort zone and be ready to try something new and innovative. If the results mirror my own classroom, you will be pleased at the student's ability to improve their thinking and writing skills. Total Pages: 64
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