Physics Mechanics GAME Software Bundle

Physics Mechanics GAME Software Bundle

OVERVIEW This bundle of 8 mechanics physics games would cost $24 if bought separately. Get all 8 for only $18. The 8 games are: Acceleration Game Acceleration of Gravity Game Appliance Power Game Bombardier Game (projectile motion) Helicopter Vector Game Momentum Race Game Planet Rocket Game (Newton's 2nd Law) Jectile II Game (projectile motion) For more information on each game see the individual game titles. INSTALLATION Each game comes as a Zip file. Unzip the file and run the executive file (*.exe) to run the software. Requirements: PC with Windows XP or later TERMS OF USE Copyright 2001 - 2016 Multimedia Science. All rights reserved. Purchaser may install software on one computer at school, one computer at home, and 10 or less in their classroom for use by purchaser and their students only. By buying a second license, purchaser may install software on one computer at home, one computer at school, and all computers in their classroom for use by purchaser and their students only. For computer lab installation or school site licenses, please contact Multimedia Science at mmscience@comcast.net
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Physics Mechanics Lab Software Bundle

Physics Mechanics Lab Software Bundle

OVERVIEW This lab bundle, if purchased separately would cost $39. Get it now for $25. Each lab includes a simulation that allows students to take data and a lab handout and answer key. The following labs are in the bundle: 2D Momentum Bouncing Spring Circular Motion Graduate Cylinder Hook's Law Momentum - Colliding Pucks Motion Timer Newton's 2nd Law Pendulum Spring Energy Vectors - Resolving The Problem Vector Monster Lab For more information on each lab, see the individual description on Multimedia Science's TES site. INSTALLATION All of the files are provided in a Zip file. Unzip the file and run the included executable file (*.exe) to run or install the software. Requirements: PC computer with Windows XP or later TERMS OF USE Copyright 2001- 2016 Multimedia Science. All rights reserved. Purchaser may duplicate materials for use with all students in their classes only. Purchaser may modify materials but must retain the original copyright notices. None of these materials, even if modified, can be used for commercial purposes or placed on public networks or on the Internet. Purchaser may install software on one computer at school, one computer at home, and 10 or less in their classroom for use by purchaser and their students only. By buying a second license, purchaser may install software on one computer at home, one computer at school, and all computers in their classroom for use by purchaser and their students only. For computer lab installation or school site licenses, please contact Multimedia Science at mmscience@comcast.net
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Chemistry - Atomic Numbers Game Software

Chemistry - Atomic Numbers Game Software

OVERVIEW In the Atomic Numbers Game, students are given one or more pieces of information and must find either the atomic number, the mass number, or the number of electrons, protons, or neutrons. There is a 60 sec timer to see how many they can get correct during this time period. Product Type: Software - Learning Game, Drill & Practice Curriculum: Chemistry, Atomic Number, Mass Number Level: Grades 9-12 Time To Use: ~ 1/2 hours or 1/2 periods of instruction This product is part of the bundle: Chemistry Games, Labs, and Demos INSTALLATION System Requirements: PC computer with Windows XP or newer The software is downloaded as a Zip file. Unzip the file and run the executive (.exe) file which, when double clicked, will install the Atomic Numbers Game software. Please e-mail mmscience@multimediascience.com if you have any questions. MORE INFORMATION For more information and screen shots, download the Preview File. TERMS OF USE Copyright 2005 Multimedia Science. All rights reserved. Purchaser may install software on one computer at school, one computer at home, and 10 or less in their classroom for use by purchaser and their students only. By buying a second license, purchaser may install software on one computer at home, one computer at school, and all computers in their classroom for use by purchaser and their students only. For computer lab installation or school site licenses, please contact Multimedia Science at mmscience@comcast.net
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Physics - Energy Changes Game Software

Physics - Energy Changes Game Software

OVERVIEW Students must determine the input and output energy or energies for a number of real life examples. Each real life example is illustrated using an animation. The energy choices are kinetic, gravitational, heat, chemical, nuclear, electrical, spring, light, magnetic, and mechanical. INSTALLATION The software is downloaded as a Zip file file. Unzip the executive file (.exe). When run, this exe file will install the Energy Changes Game software onto your computer. System Requirements: PC Computer with Windows XP or later TERMS OF USE Copyright 2003 Multimedia Science. All rights reserved. Purchaser may install software on one computer at school, one computer at home, and 10 or less in their classroom for use by purchaser and their students only. By buying a second license, purchaser may install software on one computer at home, one computer at school, and all computers in their classroom for use by purchaser and their students only. For computer lab installation or school site licenses, please contact Multimedia Science at mmscience@comcast.net
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Physics - Newton's 2nd Law Lab

Physics - Newton's 2nd Law Lab

OVERVIEW The Newton’s 2nd Law Lab software is a simulation of an air track. A force is applied to a mass on the air track which will accelerate it. We will investigate the effects of the force and the mass on the acceleration of the mass. So, we will be dealing with three variables. and running two experiments: 1) the force (x-variable) versus the acceleration (y-variable) and, 2) the mass (x-variable) versus the acceleration (y-variable). The objective of the lab is to find the relationships between F & a and between m & a and to derive an equation that relates all three variables. INSTALLATION All of the files are included in a Zip file. Upzip the files and run the software by double clicking on the Newtons2ndLawLab.exe file. The following files are included: Software: Newtons2ndLawLab.exe System Requirements: PC Computer with Windows XP or later Lab Handout & Key: Newtons2ndLawLab.doc & PDF This File: InstructorNotes.doc MORE INFORMATION There are three versions of the air track simulation summarized as follows: Simulation 1: The force can be varied directly, without using masses and converting to force. As the flag passes through the photo-gate, the velocity is output by the computer. Simulation 2: The force can again be varied directly. As the flag passes through the photo-gate, the time it takes is output by the computer. Now the final velocity must be calculated first, before calculating out the acceleration. Simulation 3: The force is caused by changing the mass pulling down on the string. As the flag passes through the photo-gate, the time it takes is output by the computer. In order to get accurate data, the mass that is added to create the force must be subtracted from the slider to keep the total mass that is accelerated constant. This is the most realistic and most difficult. The included lab is based on Simulation 1. The lab could be used for the other simulations, but changes would be needed to the values in the data tables. TERMS OF USE Copyright 2003 - 2016 Multimedia Science. All rights reserved. Purchaser may duplicate materials for use with all students in their classes only. Purchaser may modify materials but must retain the original copyright notices. None of these materials, even if modified, can be used for commercial purposes or placed on public networks or on the Internet. Purchaser may install software on one computer at school, one computer at home, and 10 or less in their classroom for use by purchaser and their students only. By buying a second license, purchaser may install software on one computer at home, one computer at school, and all computers in their classroom for use by purchaser and their students only. For computer lab installation or school site licenses contact mmscience@comcast.net
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Chemistry Games, Labs, & Demos Software

Chemistry Games, Labs, & Demos Software

Sold separately, these simulations would would be $35. Get them all for only $20! OVERVIEW The Chemistry Games, Labs, & Demos software is a set of tutorials, labs, demonstrations, and games on basic chemistry topics. A brief description of each software module is given below. These products are also sold separately. INSTALLATION The software is downloaded as a Zip file. Unzip all of the files which will consist of an exe file, several file folders, and this file. When run, this exe file will install the Chemistry Games, Labs, & Demos software onto your computer. The three folders include the experiment handouts and other files for the Gas Laws Lab, the Ideal Gas Law Simulator, and Equilibrium Simulator modules. System Requirements: PC running Windows XP or later NAME THAT ELEMENT GAME In the Name That Element Game, students play three games designed to help them learn the 51 most common element names and symbols. ATOMIC NUMBERS GAME In the Atomic Numbers Game, students are given some information and must find either the atomic number, the atomic mass, or the number of electrons, protons, or neutrons. CHEMICAL FORMULAS GAME Students can practice naming chemical formulas in two game formats. . BALANCING EQUATIONS CHALLENGE This tutorial includes a brief history of the conservation of mass, step by step instructions and strategies on balancing equations, and a set of 40 problems (in four sets of ten) of increasing difficulty. GAS LAWS LAB The Gas Laws Lab software is a set of three experiments using a computer simulation of a gas moving in a closed container. IDEAL GAS LAW SIMULATOR The Ideal Gas Law Simulation software simulates gas molecules in a chamber where the four variables of temperature, pressure, volume, and the number of moles can be changed and measured. DROPPING IONS GAME The Dropping Ions Game software allows students to both learn and practice their knowledge of the charges on the most common chemical ions in a fun way. EQUILIBRIUM SIMULATOR The Equilibrium Simulator illustrates visually, using colored molecules for both reactants A and B and products C and D, the process of a reaction moving towards equilibrium. Included are four experiments which utilize four variations of the simulation. OVERALL TERMS OF USE Purchaser may install software on one computer at school, one computer at home, and 10 or less in their classroom for use by purchaser and their students only. By buying a second license, purchaser may install software on one computer at home, one computer at school, and all computers in their classroom for use by purchaser and their students only. For computer lab installation or school site licenses, please contact Multimedia Science at mmscience@comcast.net
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Physics - Projectile Motion SIMS Software - PC & MAC Flash Version

Physics - Projectile Motion SIMS Software - PC & MAC Flash Version

OVERVIEW The Projectile Motion SIMS (for simulations) software includes three simulations of projectile motion: horizontal, at an angle, and an illustration and explanation of the monkey and the hunter. While designed as a lecture presentation tool, the software simulations could be used by students to explore projectile motion. For example, students could be asked to find the angle that will give the maximum range. Product Type: Software - Lecture Presentation, Simulation, Problem Solving, Lesson Plans Curriculum: Physics / Mechanics / 2Dimensional Motion / Projectile Motion Level: Grades 9-12 & college, algebra based Used With: PC Computer (with projector for classroom presentation) There are three types of simulations dealing with the topic of projectile motion. The software includes extensive help in Word format that includes more detailed descriptions of each simulations, example questions, and lesson plans. Type 1 - Horizontal Cannon I & II Type 2 - At An Angle Type 3 - Monkey Hunter I - III Please e-mail mmscience@multimediascience.com if you have any questions. INSTALLATION The software is downloaded as a Zip file. Extract the files from the Zip file and run the ProjMotSIMS.hmtl file to start the software. TERMS OF USE Copyright 2011 Multimedia Science. All rights reserved. Purchaser may duplicate materials for use with all students in their classes only. Purchaser may modify materials but must retain the original copyright notices. None of these materials, even if modified, can be used for commercial purposes or placed on public networks or on the Internet. Purchaser may install software on one computer at school and one computer at home. By buying a second license, purchaser may install software on one computer at home and 10 or less computers in their classroom for use by purchaser and their students only. For computer lab installation or school site licenses, please contact Multimedia Science at mmscience@comcast.net
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Physics Motion - Beating The Yellow Light Software

Physics Motion - Beating The Yellow Light Software

OVERVIEW The Beating The Yellow Light software uses tutorials, interactive and graphical exercises, and simulations to investigate the design of intersections and the role of the length of the yellow light. This seemingly simple problem is affected by many variables, from the velocity of the car to the reaction time of the driver. Its solution, it turns out, is anything but simple. INSTALLATION The software is downloaded as a Zip file. Upzip the files and run the exe file. When run, this exe file will install the Beating The Yellow Light software onto your computer. System Requirements: PC Computer with Windows XP or later MORE INFORMATION The main menu leads students step by step through an analysis of an intersection with a stop light and the effect of the timing of the yellow light on the design of the intersection. First students are guided through the development of the kinematics equations that are involved. A simulation based on these equations allows students to change all of the major variables and investigate the variables. In several of the sections, students are asked to take data and make graphs to discover the relationships between the variables. TERMS OF USE Copyright 2005 Multimedia Science. All rights reserved. Purchaser may install software on one computer at school, one computer at home, and 10 or less in their classroom for use by purchaser and their students only. By buying a second license, purchaser may install software on one computer at home, one computer at school, and all computers in their classroom for use by purchaser and their students only. For computer lab installation or school site licenses, please contact Multimedia Science at mmscience@comcast.net
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Classroom Tool - Random Student Software

Classroom Tool - Random Student Software

OVERVIEW The Random Student software randomly chooses student names from class lists that you can create and save. Use the software to choose students to answer questions, solve problems, set up groups, or for other classroom activities. Even the best of teachers have unconscious tendencies to call on certain students more often. And the software keeps track of correct and incorrect responses so you don't have to mentally track that information. System Requirements: PC Computer with Windows XP or later MORE INFORMATION The program makes sure that each student gets chosen the same number of times and tracks the number of questions asked and correct & incorrect answers for each student. You can save all of this information and print out the results. And the program includes optional yes and no sound effects when asking students questions. Version 4 includes new features like the ability to temporarily remove absent students. INSTALLATION The software is downloaded as a Zip file. Unzip the files and run the exe file which will install the Random Student software on your computer. System Requirements: PC Computer with Windows XP or later TERMS OF USE Copyright 2006 - 2010 Multimedia Science. All rights reserved. Purchaser may install software on one computer at school and one computer at home. For computer lab installation or school site licenses, please contact Multimedia Science at mmscience@comcast.net
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Physics - Rotational Motion Software - PC Version

Physics - Rotational Motion Software - PC Version

OVERVIEW Rotational Motion is a software based lecture aid covering the following: the definition of radians and the conversion to degrees, the derivation and definition of angular velocity and angular acceleration, and the similarity of the linear and rotation motion equations. The lecture screens are set up in a step by step fashion and there are a number of simulations to help illustrate the fact that many of the variables are related. INSTALLATION The software is downloaded as an exe file. When run, this exe file will install the Rotational Motion software onto your computer. System Requirements: PC Computer with Windows XP or later TERMS OF USE Copyright 2010 Multimedia Science. All rights reserved. Purchaser may install software on one computer at school and one computer at home. By buying a second license, purchaser may install software on one computer at home and 10 or less computers in their classroom for use by purchaser and their students only. For computer lab installation or school site licenses, please contact Multimedia Science at mmscience@comcast.net
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Chemistry - Dropping Ions Game Software - PC Version

Chemistry - Dropping Ions Game Software - PC Version

OVERVIEW The Dropping Ions Game software allows students to both learn and practice their knowledge of the charges on the most common chemical ions in a fun way. Product Type: Software - Learning Game Curriculum: Chemistry, Ion Charges Level: Grades 9-12 Time To Use: ~ 1 hours or 1 periods of instruction INSTALLATION System Requirements: PC Computer with Windows XP or newer The software is downloaded as a Zip file. Unzip and run the executive (.exe) file which, when double clicked, will install the Dropping Ions Game software. MORE INFORMATION In the game, tiles with the ion symbols fall from the top of the screen and can be moved right or left. Students must maneuver the tiles such that a row of five have a combined charge of zero. Whenever a row is completed, it disappears, making room for more rows. At the end of the game students get a score which they get to compare with a high score table of other student's results. There are a number of options to adjust the game's difficulty which include whether the dropping ion symbols include the ionic charge and whether the present charge in each row is shown. Please e-mail mmscience@multimediascience.com if you have any questions. TERMS OF USE Copyright 2003 Multimedia Science. All rights reserved. Purchaser may install software on one computer at school, one computer at home, and 10 or less computers in their classroom to be used by purchaser and their students only. By buying a second license, purchaser may install software on one computer at home, one computer at school, and all computers in their classroom for use by purchaser and their students only. For computer lab installation or school site licenses, please contact Multimedia Science at mmscience@comcast.net
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Chemistry - Name That Element Game Software - PC Version

Chemistry - Name That Element Game Software - PC Version

OVERVIEW In the Name That Element Game, students play three games designed to help them learn the 51 most common element names and symbols. In the falling elements game, they must shoot the correct symbol that matches the given name. In the matching elements game, they must match the symbols to the correct name. And in the identify the elements game, they must match up a list of element names with a list of interesting and unusual information about those elements. This product is part of the bundle: Chemistry Games, Labs, and Demos INSTALLATION The software is downloaded as a Zip file. Unzip the file and run the executive file (.exe) which will install the Name That Element Game software onto your computer. System Requirements: PC Computer with Windows XP or later TERMS OF USE Copyright 2004 Multimedia Science. All rights reserved. Purchaser may install software on one computer at school, one computer at home, and 10 or less in their classroom for use by purchaser and their students only. By buying a second license, purchaser may install software on one computer at home, one computer at school, and all computers in their classroom for use by purchaser and their students only. For computer lab installation or school site licenses, please contact Multimedia Science at mmscience@comcast.net
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Physics - Momentum Race Game - PC Version

Physics - Momentum Race Game - PC Version

OVERVIEW The Momentum Race is a quick paced software game to see how well and quickly students can calculate or estimate momentum. The game consists of three levels of increasing difficulty. The three levels are Aliens, Animals, and Weapons. Each level consists of four "objects" that start moving when the Start button is clicked. At this instant the values for the mass and velocity are shown and the objects start to race across the screen. The student(s) must choose the object with the most momentum before the first object reaches the right side of the screen. Scores are kept for 10 attempts and can be added to a high score screen. A brief review of what momentum is and how to calculate is included. INSTALLATION The software is downloaded as a Zip file. After downloading, upzip the executive file (.exe) and double click on the file to start the software. Software Requirements: PC computer with Windows XP or later TERMS OF USE Copyright 2000 - 2016 Multimedia Science. All rights reserved. Purchaser may install software on one computer at school, one computer at home, and 10 or less in their classroom for use by purchaser and their students only. By buying a second license, purchaser may install software on one computer at home, one computer at school, and all computers in their classroom for use by purchaser and their students only. For computer lab installation or school site licenses, please contact Multimedia Science at mmscience@comcast.net
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Physics - Impulse & Momentum Demos - PC Version

Physics - Impulse & Momentum Demos - PC Version

OVERVIEW The Momentum & Impulse Demos software is a set of simulations that demonstrate various principles of impulse and momentum.There are five simulations, two dealing with impulse and three dealing with momentum. There are help screens for each of the simulations. The first demonstration asks which would hurt more: an object that hits you and sticks or an object that hits you and bounces off. The simulation has a dart with a rubber tip that hits an immovable block. The elasticity of the collision can be changed, the force of the collision is shown, and the velocity of the dart can be measured The second simulation illustrates, with the use of a tennis racquet and ball, how follow through can increase the final velocity of a tennis shot. The time on the racquet can be varied and the force and final velocity are shown. The third simulation was inspired by the movie The Mighty Ducks where a hockey puck is shot with such velocity that the goalie is propelled at high speeds into the goal. The initial velocity can be changed and the students can see the effect of the puck on the goalie. The final velocity of the goalie is calculated in both m/sec and mi/hr. The fourth and fifth simulation was inspired by the many war and police shows where the bad guys are shot. After being shot, some do not move at all and others are propelled away at high speeds. In the first of the two simulations, the velocity and mass of the bullet can be set, and the final velocity of the “dummy” that is shot can be measured. The final velocity of the dummy should be calculated by students in both m/sec and mi/hr. In the second of the two simulations, various weapons can be chosen and the dummy can be shot. The velocities and mass of the bullets are realistic and demonstrate what would happen if the bullets were stopped by the dummy. INSTALLATION All of the files are provided in a Zip file. A list is given below: Software: Impulse&MomentumDemos.exe Requirements: PC and Windows XP or later This file: InstructorsNotes.doc TERMS OF USE Copyright 2003 - 2016 Multimedia Science. All rights reserved. Purchaser may install software on one computer at school, one computer at home, and 10 or less in their classroom for use by purchaser and their students only. By buying a second license, purchaser may install software on one computer at home, one computer at school, and all computers in their classroom for use by purchaser and their students only. For computer lab installation or school site licenses, please contact Multimedia Science at mmscience@comcast.net
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Physics - Graduated Cylinder Lab Software - PC Version

Physics - Graduated Cylinder Lab Software - PC Version

OVERVIEW Graphical analysis is the process of taking experimental data, making a graph, and plugging the values from the graph (including the slope and y-intercept) into the slope intercept form of a linear equation. This will generate an equation relating the two variables from the experiment, assuming that there is a relationship. The software simulates an experiment that illustrates graphical analysis using the two variables of volume and height from a liquid poured into a large graduated cylinder. You can use an actual graduated cylinder and do the experiment “live.” Take the large graduated cylinder, preferably with the markings worn off, and attach a cm tape along the side. Make sure that the tape starts above the bottom of the cylinder. Have students come up, measure out 100 cm3 of colored liquid into the graduated cylinder, measure the height using the cm tape, and repeat several times. Make a graph placing the volume on the y-axis which will yield a straight line. Find the slope and y-intercept and place all of the graph values into the slope intercept form linear equation y=mx+b. I like to emphasize that graphical analysis requires no theory. We don’t need to know anything about the variables involved except how to measure them. The experimental data will lead us to the correct relationship. Graphical analysis is an empirical method, one that utilizes no theory and is entirely experimental. INSTALLATION The files are all included in a zip file. The files are as follows: GraduatedCylinderExperiment.exe System Requirements: PC Computer with Windows XP or later InstructorsNotes.docx (this file) Homework.docx – homework Homework_Key.docx – homework key Vvsh.xls – Excel file of experiment graph Vvshgraph_slope.jpg – jpg file of experiment graph This product is part of the bundle: Physics Math Review & Graphical Analysis - Click and Teach TERMS OF USE Copyright 2013 Multimedia Science. All rights reserved. Purchaser may duplicate materials for use with all students in their classes only. Purchaser may modify materials but must retain the original copyright notices. None of these materials, even if modified, can be used for commercial purposes or placed on public networks or on the Internet. Purchaser may install software on one computer at school, one computer at home, and 10 or less in their classroom for use by purchaser and their students only. By buying a second license, purchaser may install software on one computer at home, one computer at school, and all computers in their classroom for use by purchaser and their students only. For computer lab installation or school site licenses, please contact Multimedia Science at mmscience@comcast.net
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Physics - Spring Energy Lab

Physics - Spring Energy Lab

OVERVIEW The Spring Energy Lab is a software simulation where students will find the spring constant and analyze the energies as a spring bounces up and down, confirming the conservation of energy. There is no lab handout, since the entire lab is contained inside of the software. Students can print out screens that contain the data and follow directions to make graphs and calculations. In part 1, students will measure the stretch of a spring, graph the mass versus the stretch, and determine the spring constant. Students can print out the directions and data tables after typing in the data on the computer. The data table can be printed out. There are several other screens explaining how to find the slope and how to find the spring constant from the slope. In Part 2, students will measure the top, bottom, and equilibrium stretch of a spring that is bouncing up and down. Then they will calculate the gravitational, kinetic, spring, and total energies at these three positions. The directions can be printed out. The final values are typed in a data table which can be printed out. For more information, download the Preview File. INSTALLATION All of the files are provided in a Zip file. A list is given below: Software: SpringEnergyLab.exe Requirements: PC and Windows XP or later Lab Key: SpringEnergyLab_Key.doc and PDF TERMS OF USE Copyright 2003 - 2016 Multimedia Science. All rights reserved. Purchaser may duplicate materials for use with all students in their classes only. Purchaser may modify materials but must retain the original copyright notices. None of these materials, even if modified, can be used for commercial purposes or placed on public networks or on the Internet. Purchaser may install software on one computer at school, one computer at home, and 10 or less in their classroom for use by purchaser and their students only. By buying a second license, purchaser may install software on one computer at home, one computer at school, and all computers in their classroom for use by purchaser and their students only. For computer lab installation or school site licenses, please contact Multimedia Science at mmscience@comcast.net
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