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Research-based activities for memorising multiplication facts. Activities for primary and secondary maths.

Research-based activities for memorising multiplication facts. Activities for primary and secondary maths.
Match 3 cards Set 5.  Six different sets of 21 cards to practise fractions.

Match 3 cards Set 5. Six different sets of 21 cards to practise fractions.

Six different sets of 21 cards for pupils to match in seven groups of three linked cards. Two sets involve equivalent fractions, two sets involve addition of fractions, and two sets involve subtraction of fractions. They can be used by individual pupils or small groups. Each set takes about 10- 15 minutes and can then be used for discussion if required. Resource contains six PDF files which can be printed directly onto A4 card and cut up, or printed onto labels (21 per sheet, Avery L7160) and stuck onto credit-card size cards. Instruction sheet also included.
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6-minute times tables challenge

6-minute times tables challenge

The 6-minute challenge is a 12 by 12 blank times table grid in which the numbers are written at random. This encourages children to recall the responses to multiplication prompts rather than use patterns and strategies to work them out. To complete the grid in 6 minutes children need to fill in each response in 2.4 seconds - only possible if their recall is good! The resource contains four different random grids in PDF format (with answers!) which can be used for practice or as a challenge, particularly after using the ‘TimesIt’ activity for memorising multiplication facts available here on the tes website.
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Match 3 cards Set 4

Match 3 cards Set 4

Suitable for pupils in KS3 Five different sets of 23 cards for pupils to match in seven sets of three cards which are equivalent or linked. Algebra - equivalent expressions Cancelling fractions Circles Fibonacci sequences Multiplications Can be used by individual pipils or small groups. Takes about 10 - 15 minutes. Can then be used for further discussion. The resource contains five PDF files which can be printed directly onto A4 card and cut op, or printed onto labels (21 per A4 sheet, Avery L7160) then stuck onto credit-card size blank cards. A sheet of instructions is also given.
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Consecutive Challenges.  Five different activities to practise number skills.

Consecutive Challenges. Five different activities to practise number skills.

Each Consecutive Challenge has three sets of ten calculation sequences which practise basic number skills including squares, square roots and prime number recognition. From the given starting number, ten calculations are given in which the answer to each one is used for the next. Consecutive Challenge can be used as a starter activity, revision, a timed competition, etc. Each set takes only a minute or two for competent pupils to complete, but could also be used as a learning activity for less able pupils. The resource consists of five different Challenges in PDF documents each displayed twice on an A4 sheet. Answers are provided and an instruction sheet is given.
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'Describe My Number' game

'Describe My Number' game

Easy and enjoyable game for 2 or more pupils to practise recognition of number attributes (e.g. prime numbers greater than 50, multiples of 7). Resource contains: Word (editable) and PDF documents of 42 number attributes to be printed directly onto A4 card and cut up, or onto labels (Avery L7160, 21 per A4 sheet) and stuck onto credit-card sized blank cards. PDF document of detailed game instructions. To play the game pupils choose and write down several numbers, They cross them out when they are matched by an attribute read out from one of the cards. The winner is the first to cross out all their numbers. Each game takes about 10 - 15 minutes. The game can also be used as a teaching resource, discussing the number attributes in more detail.
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Loop Games:  classic follow-on card games for a whole class to enjoy.

Loop Games: classic follow-on card games for a whole class to enjoy.

Two separate Loop Games using simple calculations in which the answer to one calculation is the starting number for the next. The games are an enjoyable way for a whole class to practise simple calculations and improve their collective performance, perhaps competing against another class. A useful activity for the beginning or end of a lesson. The resource consists of two PDF documents of about 30 cards showing simple calculations, and one instruction sheet. The cards can be printed directly onto A4 card and cut up, or printed onto labels (21 per A4 sheet, Avery L7160) and stuck onto credit-card size d cards (available from Amazon).
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Match 3 cards  Set 3. Five different sets of 21 cards supporting different mathematical concepts.

Match 3 cards Set 3. Five different sets of 21 cards supporting different mathematical concepts.

Suitable for pupils in KS2 and KS3. Five different sets of 21 cards for pupils to match in seven sets of three cards which are equivalent or linked. Mean, median, mode Ratio (set 2) Scatter diagrams (correlation) Sequences and equations Trigonometry - sin cos tan & Pythagoras Can be used by individual pupils or small groups. Takes about 10 - 15 minutes. Can then be used for further discussion. The resource contains five PDF files which can be printed directly onto A4 card and cut up, or printed onto labels (21 per A4 sheet, Avery L7160) and stuck onto credit-card size blnk cards. it also contains a sheet of instructions.
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'Attribut Triples' card game.  Match each number with two descriptions.  KS2

'Attribut Triples' card game. Match each number with two descriptions. KS2

Three different sets of 21 cards for pupils to match in seven sets of three cards - one number and two attributes. Can be used by individuals or small groups of pupuls. Takes about 10 minutes. Can then be used for further discussion and extensions. The resource contains three PDF documants which can be printed directly onto A4 card and cut up, or onto labels (21 per shet, Avery L7160) and stuck onto credit-card sized card. There is also a sheet of instructions.
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'TimesIt' activity for a group of KS2 children to memorise multiplcation facts.  SATs.  Revision.

'TimesIt' activity for a group of KS2 children to memorise multiplcation facts. SATs. Revision.

Enjoyable activity for a group of KS2 children or a whole class with an adult, based on neuroscience research about how we memorise facts. Useful for a group of children who need to memorise the same six facts. The resource contains: A leaflet in PDF format giving exact instructions for the activity and the theories underpinning its procedures. Two PowerPoint presentations. The first, used for memorising, shows the prompt and response for each of the six multiplication facts. The second, used for testing recall, shows on the prompts, leaving a blank screen for each response. The PowerPoint presentations can be easily edited to show your chosen six facts. This activity has been extensively trialled with children in Year 6. Almost all the children were able to recall the facts memorised and were very pleased with their achievement. Many said that they enjoyed the activity and found it helpful. A corresponding activity for individual children using the same techniques with double-sided cards is also available here.
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'TimesIt' activity for individual children to memorise multiplication facts.  KS2, SATs, Revision.

'TimesIt' activity for individual children to memorise multiplication facts. KS2, SATs, Revision.

Enjoyable activity for one child (probably Year 5 or Year 6) with an adult, based on neuroscience research about how we memorise facts. Six multiplication facts printed on double-sided cards are memorised in seven simple five-minute sessions spread over two school weeks. Useful for individual children to memorise their chosen facts working with an adult (teacher, TA, volunteer helper, parent, etc.) at school or at home. The resource contains A leaflet in PDF format giving exact instructions for the activity and the theories underpinning its procedures. A PDF document of 30 of the most commonly chosen multiplication facts. This can be printed directly onto card and cut out (print double-sided or stick appropriate cards together) or pprinted onto labels (21 labels per A4 sheet, style Avery L7160) which are then stuck onto both sides of credit-card size blank cards (available from Amazon). you can also purchase these printed cards directly from me - see details in the leaflet. A corresponding activity for a group of children using the same techniques with a PowerPoint presentation is alsoavailable here.
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Match 3 cards - Set 1.  Five sets of 21 cards supporting different mathematical ideas. KS2, KS3

Match 3 cards - Set 1. Five sets of 21 cards supporting different mathematical ideas. KS2, KS3

Five different sets of 21 cards for pupils to match in seven sets of three cards which are equivalent or linked. Fractions, decimals and percentages HCF and LCM Number types Approximation Equations written in different ways Can be used by individual pupils or small groups. Takes about 10 - 15 minutes. Can then be used for discussion. The resource contains five PDF files which can be printed directly onto A4 card and cut up, or printed onto labels (21 per A4 sheet, Avery L7160) and stuck onto credit-card size blank cards. Each row of three cards forms a matched group. There is also an instruction sheet.
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Match 3 Cards - Set 2.  Five sets of 21 cards supporting different mathematical ideas.  KS2, KS3

Match 3 Cards - Set 2. Five sets of 21 cards supporting different mathematical ideas. KS2, KS3

Five different sets of 21 cards for pupils to match in seven sets of three cards which are equivalent or linked. Algebra - expanding brackets Decimal division Equivalent fractions Ratio Standard Form Can be used by individual puils or small groups. Takes about 10 - 15 minutes. Can then be used for discussion. The resource contains five PDF files which can be printed directly onto A4 card and cut up, or printed onto labels (21 per A4 sheet, Avery L7160), and stuck onto credit-card size blank cards. It also contains a sheet of instructions.
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Attribute Triples Boad Game

Attribute Triples Boad Game

This game for 2 or more players alows pupils to practise recognition of attributes of numbers - multiples, factors, sequences, etc.,in an enjoyable way. The resource contains 3 PDF files: A game board showing numbers randomly placed on a 10 x 10 grid. Make copies of this to use for each game or make a larger copy to laminate and use repeatedly. Rules for the game. A set of Attribute Cards which can be printed directly onto A4 card and cut up, or onto labels (21 per A4 sheet, Avery L71690) then stuck onto credit-card size cards. Each game takes about 20 minutes. The rules can be adapted as you wish - some suggestions are given.
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