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Elliott Walker's Design Technology & Art Resources

Outstanding, creative lessons and resources for Design Technology and Art. With a particular focus on Product Design, entrepreneurship and making, rooted in the real-world.

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Outstanding, creative lessons and resources for Design Technology and Art. With a particular focus on Product Design, entrepreneurship and making, rooted in the real-world.
Product Design - Idea Generation, Sustainability and Target Market
elliottwalker

Product Design - Idea Generation, Sustainability and Target Market

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Pupils' love being creative with this hands-on project. Students are tasked with up-cycling a waste Coca-cola bottle to create a new product for a particular target market. In this series of lesson, students are introduced to the benefits of up-cycling in relation to impact on the environment/sustainability. They then draw their own semantic mind-map to come up with product ideas of their own (creative strategy) for a certain target market. They then apply one or more of their ideas as an initial sketch. Resources have clear success criteria and peer assessment. Lesson plan is also included for further clarity. Introduction (fertile question) Class discussion Semantic mind-map task Sketching.annotation Task Peer assessment Plenary/review Optional extension tasks (rapid-prototyping, dragons den style critique) Activities should be spread over 2 lessons If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer in the industry.
Product Design - Ikea Flat Pack Cardboard Furniture Project
elliottwalker

Product Design - Ikea Flat Pack Cardboard Furniture Project

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Pupils' love being creative with this hands-on project. Students are tasked with creating a mini prototype piece of flat-pack furniture for furniture giant 'Ikea'. I have used Cardboard and envelopes (to personify flat-pack packaging) with a craft knife but this project could be adapted for other materials such as HIPS or wood. Also Included are differentiated resources and student/teacher examples. In this series of lesson, students are introduced to the benefits of flat pack furniture in logistics and manufacturing through class discussions and group tasks. They then create their own piece of 'to-scale' cardboard furniture that can be disassembled and flat packed. Students work in teams of four with a skills mapping sheet and are each assigned the job role of 'Designer', 'Manufacturer', 'Quality Control' and 'Team Leader'. There is are also guides included to help with the design and assembly of their product. Introduction to SOW Class discussion/group tasks on flat pack furniture and Ikea Modelling Optional extension Activities should be spread over 2/3 lessons If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
Photoshop Workshop - Double Exposure Clipping Mask
elliottwalker

Photoshop Workshop - Double Exposure Clipping Mask

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One a series of lessons which introduces students to basic Photoshop skills through workshops. In this lesson, students create a double exposure from at least two images, which introduces them to the Quick Selection, Refine Selection, Clipping Mask and Layering tools. Powerpoint can be used for teacher led presentation as well as printed to be an individual guide for students. If you enjoyed this lesson please see my other Photoshop workshop lessons or other schemes of work.
Product Design Science Engineering Compression and Tension with Spaghetti Bridges
elliottwalker

Product Design Science Engineering Compression and Tension with Spaghetti Bridges

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Pupils' love being creative with this hands-on project. Students are tasked with creating bridge structure out of dry spaghetti with tape and rubber bands. In this first lesson, students are introduced compression and tension as well as the work of Brunel and in particular the Clifton Suspension Bridge. Students familiarise themselves with the keywords; structure, compression and tension before applying their understanding in the practical task which can be done in group or individually. The lesson has strong cross-curricular links, particularly with Science. Starter Activity Class discussion/individual tasks Practical (bridge building) Lesson is planned as a double (90/120 minutes) If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
SketchUp Introductory Lesson Plan - Graded OFSTED Outstanding
elliottwalker

SketchUp Introductory Lesson Plan - Graded OFSTED Outstanding

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A simple introduction to Google Sketchup. Pupils go through the basic features of the software with a differentiated hand-out to create a model toothbrush. This lesson observation was graded as 'outstanding'. The lesson consists of a starter activity, step-by-step instructions for each tool, clear assesment criteria and a review. Also included is a homework task and teacher example.
KS3 KS4 Graphic Design - Brand Yourself - Logo Design - Introduction,  Initial Ideas L1
elliottwalker

KS3 KS4 Graphic Design - Brand Yourself - Logo Design - Introduction, Initial Ideas L1

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One of a series of Graphics 'Logo Design' lessons, where students are introduced to designing their own logo. In this first lesson, students are introduced to logo design, their importance/significance, colour psychology, and the design process as a whole. Student then begin to sketch out their initial ideas for their own logo. Lesson consists of starter> class discussions> colour psychology (sorting) task> main task> plenary. If you enjoyed this lesson, please see the other lessons of my 'Brand Yourself' graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
KS3 Introduction to Architecture, Leading Architects and Principles of Architectural Design
elliottwalker

KS3 Introduction to Architecture, Leading Architects and Principles of Architectural Design

6 Resources
Pupils' love being creative with this project. Lessons are differentiated with strong cross-curricular (literacy) links, whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples. Students are introduced to architecture, the following architects together with principles of architectural design: Daniel Libeskind & Form (Signify) Frank Ghery & Form (Creative Strategies ) Zaha Hadid & Natural Forms Le Corbusier & De Stijl/Urban Planning
Product Design - Internet of Things
elliottwalker

Product Design - Internet of Things

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In this lesson, students are introduced to the 'internet of things' through class discussions and examples. They are then tasked with re-designing a given object both aesthetically and innovatively to form an ‘internet of things’ connected product for the 21st Century market. Work sheet includes success criteria, writing aid and peer assessment as well as annotation prompts. Student examples are also included. Introduction to 'internet of things' Task (consolidation) Present (Dragons Den style) Peer assessment
Design Technology - Product Design Visual Starter
elliottwalker

Design Technology - Product Design Visual Starter

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A visual starter for Product Design where students demonstrate their understanding of key words and/or it can be used to gauge prior understanding in the subject. Students can effectively differentiate and choose their own task or extension. Included is the original .ai file so that the resource can be adapted for different products/materials/key words etc. If you enjoyed this free resource, please kindly leave a review/rating.
Product Design - Ikea Flat Pack Furniture Project
elliottwalker

Product Design - Ikea Flat Pack Furniture Project

(0)
Pupils' love being creative with this hands-on project. Students are tasked with creating a mini prototype piece of flat-pack furniture for furniture giant 'Ikea'. I have used Cardboard and envelopes (to personify flat-pack packaging) with a craft knife and tape or glue gun but this project but it could be adapted for other materials such as HIPS or wood. Also Included are differentiated resources and student/teacher examples. In this first lesson, students are introduced to the benefits of flat pack furniture in logistics and manufacturing through class discussions and group tasks. They they create their own piece of furniture that can be disassembled and placed flat inside an envelope. There is also an extension task where they can draw 'wordless' instructions for another student to try to assemble there design. Introduction to SOW Class discussion/group tasks on flat pack furniture and Ikea Modelling Optional extension Activities should be spread over 2/3 lessons If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
NEA Product Design  A01 Context Analysis,  Problem Analysis, Target Market, Brief and Specification
elliottwalker

NEA Product Design A01 Context Analysis, Problem Analysis, Target Market, Brief and Specification

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NEA Product Design A01 Context Analysis, Problem Analysis, Target Market, Brief and Specification structured around identifying design opportunities. To help give students the best possible start to their non exam assessment (NEA) portfolio. Series of lessons covering A01: Introduction to NEA marks at a glance Contextual challenges Contextual analysis Work of others Target Market analysis Problem Analysis Writing a brief Writing a specification There are various individual, creative, group and pair exercises based around the learning of each lesson. Clear success criteria for students and teacher notes are also included, as well as home learning tasks.
Introduction to Architecture - Graded Outstanding
elliottwalker

Introduction to Architecture - Graded Outstanding

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Introduction to Architecture - Graded Outstanding Pupils' love being creative with this project. Lessons are differentiated with strong cross-curricular (literacy) links, whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples. In this lesson students will be introduced to a broad range of architectural styles. They will identify and demonstrate the key words ‘function’ and ‘aesthetics’ through kinaesthetic group tasks, culminating in as a summative, independent literacy task and presentation. All names in lesson plan have been changed. If you enjoyed this lesson, please see the other lessons in my KS3 Architecture series (each lesson for each individual architect). In this unit, pupils will gain an understanding into what is architecture and identify the individual architectural styles, applying their understanding through 2D and 3D model-making. Gaining an insight into the creative strategies different architects undertake (Le Corbusier, Zaha Hadid, Frank Gehry and Daniel Libeskind)
Frank Gehry & Form - Graded Outstanding L2 of 2 - Model Making
elliottwalker

Frank Gehry & Form - Graded Outstanding L2 of 2 - Model Making

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Pupils' love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper, card and tape). Also Included is diffirenciated resources, and student/teacher examples. In this lesson students will create a model from scrap cardboard, leading from their creative form drawings from the last Frank Gehry lesson. They will identify and demonstrate the key word ‘Form’ through group tasks, individual tasks and class-discussions. Culminating in a design brief led task; where they are tasked with designing their own gallery or museum, taking inspiration from Gehry's creative process to form. Lesson consists of literacy starter> class discussions>prep task> main task. Lesson could be extended over several lessons; particularly with the latter task. If you enjoyed this lesson, please see the other lessons in my KS3 Architecture series (each lesson for each individual architect). In this unit, pupils will gain an understanding into what is architecture and identify the individual architectural styles and creative processes of varying architects (Le Corbusier, Zaha Hadid, Frank Gehry and Daniel Libeskind), applying their understanding through 2D and 3D model-making.
Passive Speaker Project Initial Research, Initial Sketches, Final Drawing and ACCESSFM Specification
elliottwalker

Passive Speaker Project Initial Research, Initial Sketches, Final Drawing and ACCESSFM Specification

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Pupils' love being creative with this hands-on project. Lessons are differentiated with strong cross-curricular (Literacy, Science) links. I have used HIPS (polystyrene) with a knife and glue gun but this project but it could be adapted for other materials such as cardboard or wood. Also Included are diffirenciated resources and student/teacher examples. In this first lesson, students are introduced to biomimicry and the design brief; 'Design and manufacture a passive speaker inspired by the theme biomimicry'. Introduction to SOW Initial research of passive speakers Initial drawings Peer assessment Final drawing and ACCESS FM specification Activities should be spread over 2/3 lessons Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas, which they must then justify, through annotation (clear success criteria). Students then peer assess each other work. Finally they create a final drawing of their design and justify with an access fm specification. If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
KS3 KS4 Graphic Design - Brand Yourself - Logo Design - Design Development L2
elliottwalker

KS3 KS4 Graphic Design - Brand Yourself - Logo Design - Design Development L2

(0)
One of a series of Graphics 'Logo Design' lessons, where students are introduced to designing their own logo. In this second lesson, students peer feedback on each others initial ideas and then continue to develop the design for their own logo. Lesson consists of starter> class discussions> peer feedback> main task> plenary. If you enjoyed this lesson, please see the other lessons of my 'Brand Yourself' graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Product Design - Toothbrush (Full Iterative Design Process) Product Analysis, Specification, Initial Sketching, Isometric Drawing, CAD Modelling KS3 KS4
elliottwalker

Product Design - Toothbrush (Full Iterative Design Process) Product Analysis, Specification, Initial Sketching, Isometric Drawing, CAD Modelling KS3 KS4

4 Resources
Pupils' love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links. Also Included are diffirenciated resources and teacher examples. In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
Desk Tidy Scheme of Work Introduction to workshop, material theory and production SOW
elliottwalker

Desk Tidy Scheme of Work Introduction to workshop, material theory and production SOW

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Students love being creative with this hands-on project and it is a great introduction to the workshop and material theory for KS3 with strong cross-curricular links. Homework tasks are also included. In this project students are set a brief; to create a desk tidy for WHSmith yet this could be ammended to suit a different brief. SOW consists of: Material theory (wood, polymers, metals) Understanding a brief Introduction to workshop tools and H & S Isometric Drawing Creating a production log Evaluating Project requires MDF, scroll saw and coping saw Also see the additional branding and evaluating lessons to extend the project.
Product Design Technology Theory Technology Push Market Pull Planned/Percieved Obsolescence
elliottwalker

Product Design Technology Theory Technology Push Market Pull Planned/Percieved Obsolescence

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This product design (design and technology) lesson introduces students to market pull and technology push as well as planned/percieved obsolescence, in line with assessment criteria for their DT theory paper. Lesson consists of a starter, class discussion, videos (contextulisation), main acitvity and a homework (consolidation activity). IF you enjoyed this lesson, please see other product design theory lessons in my shop, that are all linked to Design Technology theory exam assessment criteria.
Content, Form, Process, Mood - and/or Artist Introduction Lesson
elliottwalker

Content, Form, Process, Mood - and/or Artist Introduction Lesson

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A simple introduction to Content Form Process Mood terminology in Art & Design. This could be adapted and is a great way to introduce almost any artist(s) the students may be studying in any given scheme as it can be altered easily whilst maintaining the same structure. Lesson consists of group work; a 'warm-up' task and then application as a 30 second presentation to their peers. Also included is a CFPM game that could be used as an extension activity. If you found this useful, please review. FREE