Product Design - Toothbrush (Full Iterative Design Process) Product Analysis, Specification, Initial Sketching, Isometric Drawing, CAD Modelling KS3 KS4

Product Design - Toothbrush (Full Iterative Design Process) Product Analysis, Specification, Initial Sketching, Isometric Drawing, CAD Modelling KS3 KS4

Pupils' love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links. Also Included are diffirenciated resources and teacher examples. In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
elliottwalker
KS4 Product Design Teacher Modelling Examples

KS4 Product Design Teacher Modelling Examples

KS4 Product Design Teacher Modelling Examples; taking you through from initial ideas through to final conception of an innovative 'USB Stick' product. Including; Problem Analysis Product Analysis Existing Product Research Market Research Demographic Research Client Profile Anthropometrics Research Research Review Specification Initial Ideas Initial Ideas II Final Design CAD Modelling Marketing Great for exemplar modelling examples or homework examples for 3D Design, Product Design or Design Technology at KS3 or KS4. Can be incorporated into lesson plans, used for moderation or used as additional resources. Please note this has been created by myself for use as an exemplar student reference. It is not a copy of student work.
elliottwalker
KS3 Introduction to Architecture, Leading Architects and Principles of Architectural Design

KS3 Introduction to Architecture, Leading Architects and Principles of Architectural Design

Pupils' love being creative with this project. Lessons are differentiated with strong cross-curricular (literacy) links, whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples. Students are introduced to architecture, the following architects together with principles of architectural design: Daniel Libeskind & Form (Signify) Frank Ghery & Form (Creative Strategies ) Zaha Hadid & Natural Forms Le Corbusier & De Stijl/Urban Planning
elliottwalker
Product Design - Idea Generation, Sustainability and Target Market

Product Design - Idea Generation, Sustainability and Target Market

Pupils' love being creative with this hands-on project. Students are tasked with up-cycling a waste Coca-cola bottle to create a new product for a particular target market. In this series of lesson, students are introduced to the benefits of up-cycling in relation to impact on the environment/sustainability. They then draw their own semantic mind-map to come up with product ideas of their own (creative strategy) for a certain target market. They then apply one or more of their ideas as an initial sketch. Resources have clear success criteria and peer assessment. Lesson plan is also included for further clarity. Introduction (fertile question) Class discussion Semantic mind-map task Sketching.annotation Task Peer assessment Plenary/review Optional extension tasks (rapid-prototyping, dragons den style critique) Activities should be spread over 2 lessons If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer in the industry.
elliottwalker
Product Design - Internet of Things

Product Design - Internet of Things

In this lesson, students are introduced to the 'internet of things' through class discussions and examples. They are then tasked with re-designing a given object both aesthetically and innovatively to form an ‘internet of things’ connected product for the 21st Century market. Work sheet includes success criteria, writing aid and peer assessment as well as annotation prompts. Student examples are also included. Introduction to 'internet of things' Task (consolidation) Present (Dragons Den style) Peer assessment
elliottwalker
Dyson Cards Science Product Design Engineering Spaghetti Bridges

Dyson Cards Science Product Design Engineering Spaghetti Bridges

Pupils' love being creative with this hands-on project. Students are tasked with creating bridge structure out of dry spaghetti with tape and rubber bands. In this first lesson, students are introduced compression and tension as well as the work of Brunel and in particular the Clifton Suspension Bridge. Students familiarise themselves with the keywords; structure, compression and tension before applying their understanding in the practical task which can be done in group or individually. The lesson has strong cross-curricular links, particularly with Science. Starter Activity Class discussion/individual tasks Practical (bridge building) Lesson is planned as a double (90/120 minutes) If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
elliottwalker
Dyson Cards Science Product Design Engineering Centripetal Force

Dyson Cards Science Product Design Engineering Centripetal Force

Pupils' love being creative with this hands-on project. Students are tasked with creating a centripetal mini 'vortex' using a waste plastic bottle, glitter and washing-up liquid. In this first lesson, students are introduced to sustainability, up-cycling and centripetal force as well as the work of James Dyson. Students familiarise themselves with the keywords; before applying their understanding in the practical task which can be done in a group or individually. The lesson has strong cross-curricular links, particularly with Science. Starter Activity Class discussion/individual tasks Practical (bottle) Consolidation task Lesson is planned as a double (90/120 minutes) If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into the importance of sustainability with applied practical Science in Product Design.
elliottwalker
Product Design - Ikea Flat Pack Cardboard Furniture Project

Product Design - Ikea Flat Pack Cardboard Furniture Project

Pupils' love being creative with this hands-on project. Students are tasked with creating a mini prototype piece of flat-pack furniture for furniture giant 'Ikea'. I have used Cardboard and envelopes (to personify flat-pack packaging) with a craft knife but this project could be adapted for other materials such as HIPS or wood. Also Included are differentiated resources and student/teacher examples. In this series of lesson, students are introduced to the benefits of flat pack furniture in logistics and manufacturing through class discussions and group tasks. They then create their own piece of 'to-scale' cardboard furniture that can be disassembled and flat packed. Students work in teams of four with a skills mapping sheet and are each assigned the job role of 'Designer', 'Manufacturer', 'Quality Control' and 'Team Leader'. There is are also guides included to help with the design and assembly of their product. Introduction to SOW Class discussion/group tasks on flat pack furniture and Ikea Modelling Optional extension Activities should be spread over 2/3 lessons If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
elliottwalker
KS3 KS4 Graphic Design - Introduction to Graphic Design - Personified Type L3

KS3 KS4 Graphic Design - Introduction to Graphic Design - Personified Type L3

One of a series of Graphics Personification lessons, where students are introduced to graphic design and typography to create a piece of 'positive advertising'. In this third lesson, students are tasked with personifying a letter, so that collectively the class can create a personified typeface. This typeface will then be used in later lessons to form the text for a piece of 'positive advertising'. If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
elliottwalker
School Design Project - Introduction - Innovation, Sustainability and Materials

School Design Project - Introduction - Innovation, Sustainability and Materials

In this first lesson, students are introduced to the design brief and shown a case study from an innovative school design in Vietnam Farming Kindergarten, with a particular focus on innovation, sustainability and materials. Students then complete a semantic mind map before sketching their own design. Original SketchUp file can also be emailed by sending a request to elliott06@googlemail.com (TES does not accept SketchUp files). Can be adapted for the re-design of a pupils existing school or a completely new school design. This project will culminate in students designing their own school using free Google SketchUp software. This is lesson 1 of 2.
elliottwalker
Product Design - Ikea Flat Pack Furniture Project

Product Design - Ikea Flat Pack Furniture Project

Pupils' love being creative with this hands-on project. Students are tasked with creating a mini prototype piece of flat-pack furniture for furniture giant 'Ikea'. I have used Cardboard and envelopes (to personify flat-pack packaging) with a craft knife and tape or glue gun but this project but it could be adapted for other materials such as HIPS or wood. Also Included are differentiated resources and student/teacher examples. In this first lesson, students are introduced to the benefits of flat pack furniture in logistics and manufacturing through class discussions and group tasks. They they create their own piece of furniture that can be disassembled and placed flat inside an envelope. There is also an extension task where they can draw 'wordless' instructions for another student to try to assemble there design. Introduction to SOW Class discussion/group tasks on flat pack furniture and Ikea Modelling Optional extension Activities should be spread over 2/3 lessons If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
elliottwalker
Passive Speaker Project Initial Research, Initial Sketches, Final Drawing and ACCESSFM Specification

Passive Speaker Project Initial Research, Initial Sketches, Final Drawing and ACCESSFM Specification

Pupils' love being creative with this hands-on project. Lessons are differentiated with strong cross-curricular (Literacy, Science) links. I have used HIPS (polystyrene) with a knife and glue gun but this project but it could be adapted for other materials such as cardboard or wood. Also Included are diffirenciated resources and student/teacher examples. In this first lesson, students are introduced to biomimicry and the design brief; 'Design and manufacture a passive speaker inspired by the theme biomimicry'. Introduction to SOW Initial research of passive speakers Initial drawings Peer assessment Final drawing and ACCESS FM specification Activities should be spread over 2/3 lessons Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas, which they must then justify, through annotation (clear success criteria). Students then peer assess each other work. Finally they create a final drawing of their design and justify with an access fm specification. If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
elliottwalker
Passive Speaker Project II - Orthographic Drawing, Modelling (Model Making)

Passive Speaker Project II - Orthographic Drawing, Modelling (Model Making)

Pupils' love being creative with this hands-on project. Lessons are differentiated with strong cross-curricular (Literacy, Science) links. I have used HIPS (polystyrene) with a knife and glue gun but this project but it could be adapted for other materials such as cardboard or wood. Also Included are diffirenciated resources and student/teacher examples. In the second part of this SOW, students take their final drawing and draw it in an orthographic projection (with dimensions) then lead to modelling. Recap Orthographic Sketch (with dimensions) \ Introduction to material Begin model making Included is student/teacher examples, differentiated resources and clear success criteria. If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
elliottwalker
Product Design - Biomimicry Espresso Cup - Final Sketch/ACCESS FM Specification L2 KS3 KS4

Product Design - Biomimicry Espresso Cup - Final Sketch/ACCESS FM Specification L2 KS3 KS4

Pupils' love being creative with this hands-on project. Lessons are differentiated with strong cross-curricular (Literacy, Science) links, whilst requiring very little resources; only paper and desired material (I have used Fimo clay but another material could be used instead, such as cardboard). Also Included are diffirenciated resources and student/teacher examples. In this second lesson, students recap biomimicry, and learn about the ACCESS FM system in product design and it's importance in the design process. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their final idea (isometrically), which they must then justify, through an ACCESS FM specification (clear success criteria). Lesson consists of starter> class discussions> main task> peer assessment> plenary. Lesson is a double but could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
elliottwalker
KS3 KS4 Graphic Design - Brand Yourself - Logo Design - Design Development L2

KS3 KS4 Graphic Design - Brand Yourself - Logo Design - Design Development L2

One of a series of Graphics 'Logo Design' lessons, where students are introduced to designing their own logo. In this second lesson, students peer feedback on each others initial ideas and then continue to develop the design for their own logo. Lesson consists of starter> class discussions> peer feedback> main task> plenary. If you enjoyed this lesson, please see the other lessons of my 'Brand Yourself' graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
elliottwalker
KS3 KS4 Graphic Design - Brand Yourself - Logo Design - Introduction,  Initial Ideas L1

KS3 KS4 Graphic Design - Brand Yourself - Logo Design - Introduction, Initial Ideas L1

One of a series of Graphics 'Logo Design' lessons, where students are introduced to designing their own logo. In this first lesson, students are introduced to logo design, their importance/significance, colour psychology, and the design process as a whole. Student then begin to sketch out their initial ideas for their own logo. Lesson consists of starter> class discussions> colour psychology (sorting) task> main task> plenary. If you enjoyed this lesson, please see the other lessons of my 'Brand Yourself' graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
elliottwalker
Product Design - Biomimicry Espresso Cup - Initial Sketches L1 KS3 KS4

Product Design - Biomimicry Espresso Cup - Initial Sketches L1 KS3 KS4

Pupils' love being creative with this hands-on project. Lessons are differentiated with strong cross-curricular (Literacy, Science) links, whilst requiring very little resources; only paper and desired material (I have used Fimo clay but another material could be used instead, such as cardboard). Also Included are diffirenciated resources and student/teacher examples. In this first lesson, students are introduced to biomimicry, ergonomics and the project brief; 'Design a series of contemporary interlocking (or complimenting) espresso cups based on biomimicry'. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas, which they must then justify, through annotation (clear success criteria). Lesson consists of starter> class discussions> main task> peer assessment> plenary> Independent study (homework). Lesson is a double but could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and clay model making (prototyping).
elliottwalker
KS3 Introduction to Architecture, Leading Architects and Principles of Architectural Design

KS3 Introduction to Architecture, Leading Architects and Principles of Architectural Design

Pupils' love being creative with this project. Lessons are differentiated with strong cross-curricular (literacy) links, whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples. Students are introduced to architecture, the following architects together with principles of architectural design: Daniel Libeskind & Form (Signify) Frank Ghery & Form (Creative Strategies ) Zaha Hadid & Natural Forms Le Corbusier & De Stijl/Urban Planning
elliottwalker
SketchUp Introductory Lesson Plan - Graded OFSTED Outstanding

SketchUp Introductory Lesson Plan - Graded OFSTED Outstanding

A simple introduction to Google Sketchup. Pupils go through the basic features of the software with a differentiated hand-out to create a model toothbrush. This lesson observation was graded as 'outstanding'. The lesson consists of a starter activity, step-by-step instructions for each tool, clear assesment criteria and a review. Also included is a homework task and teacher example.
elliottwalker
KS3 KS4 Graphic Design - Introduction to Graphic Design - Personified Positive Advertising L4

KS3 KS4 Graphic Design - Introduction to Graphic Design - Personified Positive Advertising L4

One of a series of Graphics Personification lessons, where students are introduced to graphic design and typography to create a piece of 'positive advertising'. In this fourth lesson, students are tasked with personifying type to form the text for a piece of 'positive advertising'. This is in response to an industry style, client brief by the NHS for their 'Change 4 Life' campaign. This lesson could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
elliottwalker
Product Design - SketchUp CAD Modelling (Full Iterative Design Process L4) KS3 KS4

Product Design - SketchUp CAD Modelling (Full Iterative Design Process L4) KS3 KS4

Pupils' love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links. Also Included are diffirenciated resources and teacher examples. In this fourth lesson, students will continue the iterative, product design process. Students are tasked with realising their final drawing as a CAD model, using SketchUp software. Included is a 6, page step-by-step guide for students to follow (self-directed learning). Lesson consists of a starter> class discussions> main task (with guide) and plenary/review. Lesson should ideally be extended over several lessons. Also included is an additional starter that could be used in the next, subsequent lesson. If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
elliottwalker
KS3 KS4 Graphic Design - Introduction to Graphic Design - Promotional Packaging Brief L5

KS3 KS4 Graphic Design - Introduction to Graphic Design - Promotional Packaging Brief L5

One of a series of Graphics Personification lessons, where students are introduced to graphic design and typography to create pieces of advertising. In this fifth lesson, students are tasked with designing a promotional piggy bank. This is in response to an industry style, client brief by Halifax encouraging people save with them. This lesson could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in my personification graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
elliottwalker
Product Design - Toothbrush (Full Iterative Design Process) Product Analysis, Specification, Initial Sketching, Isometric Drawing, CAD Modelling KS3 KS4

Product Design - Toothbrush (Full Iterative Design Process) Product Analysis, Specification, Initial Sketching, Isometric Drawing, CAD Modelling KS3 KS4

Pupils' love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links. Also Included are diffirenciated resources and teacher examples. In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
elliottwalker