1. Decide on the subject area. Where will it fit into the curriculum and how much time will it take?
2. Will you use a computer room or computers in the classroom?
3. Who is the audience for the finished presentation? Can they give feedback part of the way through?
4. Design the structure. It can be a non-sequential branching structure, like a computer game, including animation and sound. Pupils will be used to games-like structures and you can discuss the ingredients of a good game.
5. Assign roles and themes to different groups. You can split the subject up into different areas, each group taking on a part of the structure. Make sure you have a good mix of creative skills in each group.
6. Gather the data together as photographs, photo CDs, paintings, artefacts and tape recordings.
7. Scan images into the computer and put them on individual screens. You can re-size them and draw straight on to the screen using graphics software and the mouse.
8. Type in text and use a microphone to add sound to those screens.
9. Link the screens together.
10. Show the piece to the intended audience, and respond to practical criticism.