Tomb Raider aids learning

29th October 2004 at 01:00
Pupils will be creating their own computer games at school within five years to help them understand everything from maths and English to foreign languages. Researchers at London university's Institute of Education believe games such as Tomb Raider and Manhunt offer many creative learning opportunities.

They think games can be harnessed to teach concepts such as critical appreciation of narrative or study character development, much like in traditional English literature classes.

Log-in as an existing print or digital subscriber

Forgotten your subscriber ID?


To access this content and the full TES archive, subscribe now.

View subscriber offers


Get TES online and delivered to your door – for less than the price of a coffee

Save 33% off the cover price with this great subscription offer. Every copy delivered to your door by first-class post, plus full access to TES online and the TES app for just £1.90 per week.
Subscribers also enjoy a range of fantastic offers and benefits worth over £270:

  • Discounts off TES Institute courses
  • Access over 200,000 articles in the TES online archive
  • Free Tastecard membership worth £79.99
  • Discounts with Zipcar,, Virgin Wines and other partners
Order your low-cost subscription today