Does gamification mean game over for teachers?

Can the mechanics that make computer games so compelling be used to hook pupils on learning or will this fusing of the virtual and physical worlds threaten education as we know it? Chris Parr plugs into the debate

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Young people’s attention spans are too short, and traditional teaching methods simply do not engage them. It is time to start teaching with video games.

So said Mohit Midha, the chief executive of edtech firm Mangahigh, earlier this summer. But then he would say that, wouldn’t he? After all, he produces maths games, which he sells to schools.

On the face of it, though, his argument seems pretty solid. Children are engaged by video games, but they may not be quite as engaged by their 2pm maths class, particularly when it falls just after PE. Surely it makes sense to look at the tactics and ...

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