The 30-second briefing: What is Steam?

In the next part in her series explaining teaching ideas and theories, a teacher educator tells you everything you need to know about this concept combining Stem and the arts
29th June 2016, 1:09pm

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The 30-second briefing: What is Steam?

https://www.tes.com/magazine/archive/30-second-briefing-what-steam
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What is Steam?

Steam started out as Stem − a combined approach to teaching science, technology, engineering and maths through providing a real-world context for learning about these subjects. The concept has recently come to incorporate the arts as well and has morphed into Steam.

Where did it come from?

Steam has been developing since the early noughties, although some would argue that it was happening even before that.

Recently, the approach has gained more momentum for several reasons. Big hitters from industry have been voicing their concerns over a drought of skilled workers - something that is particularly worrying in an age of innovation. The numbers of students opting for Steam subjects at GCSE is also seen as a cause for concern, as is the number of girls choosing to engage with these subjects.

Is this high on the political agenda, then?

Sir Michael Wilshaw has been championing the need for better Steam education for a while now. However, there is also a genuine buzz about Steam, fuelled by Tim Peake’s mission to the International Space Station and even recording artist Will.i.am, who is a passionate supporter of the approach.

How does it work in the classroom?

There needs to be joined-up thinking to ensure that all subjects are promoted in a strong context that places an emphasis on skill, creativity and authentic learning. In quality Steam, the subjects should complement each other while maintaining a strong identity.

Isn’t that a nightmare to organise?

It is generally easier in primary, where any type of cross-curricular project is less messy than the potential logistical nightmare of coordinating different departments at secondary. But there are tons of resources available, as well as some excellent CPD opportunities, which can make the approach much smoother.

So, should I try it?

Yes. This is much more than a faddy political agenda. Steam creates a strong context for learning, allows creativity to flourish and develops real skill. It also fosters collaboration with industry, develops career aspirations…Why wouldn’t you want to have a go?

Where do I start?

The National Stem Centre is a great place to find resources and there is an excellent TES collection here. Even Elmo from Sesame Street has joined the Steam train with an interview, and you can check out Will.i.am’s foundation here.

Sarah Wright is a senior lecturer at Edge Hill University. She tweets as @Sarah__wright1

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