Fortnite (Lesson 2)Quick View
sdrew17

Fortnite (Lesson 2)

(0)
<p>This is the second lesson I prepared for my Year 10 and Year 11 Media Studies groups, attempting this time to answer the question, “What issues should we consider about Fortnite’s gameplay and its audiences?”.</p>
Fortnite (Lesson 1)Quick View
sdrew17

Fortnite (Lesson 1)

(0)
<p>This is Lesson 1 of 2 new lessons I did this year on Fortnite for my Year 10 and Year 11 Media Studies groups. It provides an overview of the game and attempts to answer the question “What do we know about the context of Epic Games’ Fortnite?”.</p>
A Family Supper by Kazuo IshiguroQuick View
sdrew17

A Family Supper by Kazuo Ishiguro

(0)
<p>This is a lesson that I devised to accompany Kazuo Ishiguro’s ‘A Family Supper’, found in the AQA GCSE English Literature Short Story Anthology. It was originally created for a higher achieving group, but could easily be differentiated. It also features a YouTube video about the Fugu fish.</p>
Semiotics – An IntroductionQuick View
sdrew17

Semiotics – An Introduction

(0)
I created this PowerPoint for my Year 12 Media Studies class as an introduction to semiology/semiotics. I will be using this at the start of the Autumn Term as a way into the Advertising and Marketing component of the new Eduqas GCE in Media Studies. I would suggest supplementing this lesson with other print ads, as necessary for your students, and a scaffold of some kind for those that may require additional support.
Video Games - History and ContextQuick View
sdrew17

Video Games - History and Context

(0)
<p>Lesson 1 in a series of lessons on Video Games. Suitable for Year 9/10 Media Studies students. Contains a quiz, facts, charts, videos and activities.</p>
Video Games - MarketingQuick View
sdrew17

Video Games - Marketing

(0)
<p>Lesson 2 in a series of lessons on video games. Suitable for Year 9/10 GCSE Media Studies students. Contains facts, discussion tasks, video, and 3 different challenge tasks.</p>