Break-Even Analysis and ChartQuick View
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Break-Even Analysis and Chart

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This resource is mainly to help students understand Break-Even Analysis as well as create a Break-Even Chart in Business Studies. There is a match up of key terms and definitions as a starter, followed by the presentation that includes a link to a video which students can make notes about. Students are shown how they can use a table method to assist them in working out the break-even point for a business as well as tasks to enable them to practice their newly found skills. Finally there is a plenary task where students will need to rearrange the formula on paper to show the correct formula for working out the break even point. The PPT then moves on to lesson 2 - the break even graph. The presentation explains how to plot a graph as well as what it will look like - with fixed, variable, total costs outlined as well as sales revenue. This is a good introduction to Break-Even Analysis.
Basic/Complex Formulas (VLookups, CountIfs, =SUM and +,-,/,*) in ExcelQuick View
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Basic/Complex Formulas (VLookups, CountIfs, =SUM and +,-,/,*) in Excel

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This is a good introduction to Excel. With a spreadsheet which can be used by the students to build up their skills from using basic formulas to more complex functions such as IF statements, VLookups and Countifs. There are two presentations covering simple formulas and IF statements as well as worksheets to aid learners. There are also printouts for the Human Formula - this is where students can each have a cell reference, symbol or function and have to make the correct formula by lining up correctly.
Online World RevisionQuick View
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Online World Revision

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A resource made to aid students revision when it comes to the Online World. With practice questions, images, keywords and everything else they may need to practice for their online exam.
Maze Game in Scratch - 6-8 hoursQuick View
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Maze Game in Scratch - 6-8 hours

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This resource has been used with both Year 3 & 4 as well as Year 7 - the resources are adaptable. There are several presentations which are like a walkthrough of how to make the game, one contains a quiz which will challenge some students on what they have learnt. When I have been teaching this I did it in blocks of 2 hour lessons and it takes a minimum of 6 hours but preferably 8 hours. Presentations go in this order: Planning Our Maze Game - supported by planning sheet and MODULES - need CODING Maze Game Part 2 - supported by Finishing Our Maze Game Quick Quiz and Maze Game - 10 question quiz and peer assessing included! There is also a planning sheet which will allow students to design their own maze and think of sprites - there is a sheet attached which shows them the different sprites available. I have created 2 help sheets - one for the code for the good sprite and then another that details how to code the other sprite, duplicate, collect items and complete the maze. We designed the game to be two player so using up, down, left and right as well as A,W,S,Z. It worked well with all year groups but obviously more support was needed for the younger years as they had not experienced this before.
Gamemaker 8.1 Understanding Sprites Movements/InteractionsQuick View
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Gamemaker 8.1 Understanding Sprites Movements/Interactions

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This resource allows students to think about the games they currently play, how characters interact and move within the game and then to apply it to their own game creation. In this resource pack there is a worksheet that allows students to complete tasks which are displayed on the board - such as identifying movements and interactions for the sprites in the Maze Game. Students work independently and as a pair - they will come up with Pseudocode and Flowcharts for each character. The resources are supposed to go with the Maze Game I created however, that file is not supported - it does not take long to follow the walkthrough on YouTube to create your own Maze Game so that students can use that to get the idea of how sprites/objects will move in their own Maze Game. In the resource pack there is a worksheet for all tasks, a PPT that explains each steps with examples, flowchart basic symbols to assist with creating the flowchart as well as a plenary document for the end of the lesson. Find the video for making the Maze Game here: https://www.youtube.com/watch?v=HWvsN2X9dTQ Please note - I did not make the video but used it to create the resources needed for the lesson.
Computer Communications and Networks PPT and Worksheet - GCSE Computer ScienceQuick View
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Computer Communications and Networks PPT and Worksheet - GCSE Computer Science

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This resource covers the advantages and disadvantages of networks, the importance of networks, peer-to-peer, client servers, different types of servers and topologies (Ring, Star and Mesh). There is also a worksheet which allow students to use the PowerPoint as well as their own knowledge/research to complete. The worksheet also includes Exam Style Questions which are from GCSE Past Papers.
How To... in DreamweaverQuick View
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How To... in Dreamweaver

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Help Sheets which will allow students to use Dreamweaver in order to produce websites - helpsheets cover duplicating pages, adding content such as images and text, rollover images, linking to webpages, creating hyperlinks, setting up a webpage, adding colour, adding forms etc. There is also a "How to create rollover buttons in Fireworks as well). A useful set of resources to have if your learners are using Dreamweaver or Fireworks for web design.
Threats to DataQuick View
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Threats to Data

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This resource is based around the BTEC ICT Level 2. With a variety of tasks to be completed either individually, in pairs and also as a group. Students will research about malicious/accidental damage, levels of access, encryption, passwords, backing-up, viruses, phishing etc. A good lessons worth if not longer - activities could be broken up and explored further individually in different lessons to aid understanding.
How to use and find sourcesQuick View
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How to use and find sources

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A useful resource for GCSE to A-Level students to help them find and understand how to use sources correctly. There is a presentation to show students as well as a booklet which could be printed and adapted (made in Publisher).
Scratch - How to Create a Race Game WalkthroughQuick View
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Scratch - How to Create a Race Game Walkthrough

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This is a detailed PowerPoint with screenshots from Scratch 1.4 but it relates well to the Scratch 2.0 Online Version. I have been using it with Year 3 and 4 but it could be a one off or a double lessons worth of creating a Race Game with Year 7 or 8 to teach basic skills and refresh knowledge... Step by step instructions, screenshots and also summary questions.
E-Safety - personal information, do's and don'ts, cyber-bullyingQuick View
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E-Safety - personal information, do's and don'ts, cyber-bullying

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Here are some resources to do with e-safety which are suitable for Year 7 students who are learning about how to stay safe online, what personal information is and about cyber-bullying. There is the 1st E-safety lesson which incorporates a video to help students gain insight in to the different challenges that they may come across online as well as class tasks to help them identify personal information that should and should not be shared. In this lesson there is also a homework task about creating a 5 do's and don'ts poster. The second lesson is about cyberbullying and again incorporates a video along with a sheet to complete whilst watching it. There are discussion tasks as well as a link to a game for students to play in which they will be given a score (Digizen Game). There is a lesson plan to go alongside this lesson.
Mise-en-scene for BTEC Level 2 Creative and Digital MediaQuick View
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Mise-en-scene for BTEC Level 2 Creative and Digital Media

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A range of resources to help students understand the different concepts including mise-en-scene, camera shots and angles, editing and sound. Long PowerPoint covering all terminology with examples from relevant programmes students know and love. There is also a worksheet that goes alongside the presentation which allow students to compelte different sections as you go along as well as getting them to research relevant examples of their own. There is also a worksheet where students can watch the relevant advert and then take screenshots of the different camera angles and shots which will aid their understanding for the actual assignment that you set.
BTEC Level 2 Creative and Digital MediaQuick View
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BTEC Level 2 Creative and Digital Media

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Resources to assist with the teaching and understanding of Formats and Features needed for Assignment 1. Includes examples, tasks to complete, a break down of the criteria for the assignment and examples throughout. Uses examples such as Hollyoaks, Educating Yorkshire and Be More Dog adverts.
How to Guide for Serif Web PlusQuick View
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How to Guide for Serif Web Plus

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Lots of presentations demonstrating the skills of “How to” perform certain actions in Serif Web Plus X5 - including template creation, creating anchors, e-mail linking, rollover images etc.