OCR A-Level Computer Science OOP Exam QuestionsQuick View
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OCR A-Level Computer Science OOP Exam Questions

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Three further exam questions on Object Oriented Programming in the style of OCR. Covers: Constructor methods Creating instances of objects Class declarations Class diagrams Inheritance Encapsulation Arrays/Queues Includes mark scheme
C Sharp C# Cheat Sheet (A-Level Computer Science)Quick View
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C Sharp C# Cheat Sheet (A-Level Computer Science)

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Perfect for A-Level Computer Science. Covers all of the C# basics and more students would need to be aware of (if this is the language you are covering). Better formatted, more appropriate and more complete (from an A-Level perspective) than anything else you will find online. Can be used as a display poster too. Pdf and Ms Word format
UPDATED 2024: Computer Science GCSE OCR Knowledge Organiser Paper 2 2024Quick View
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UPDATED 2024: Computer Science GCSE OCR Knowledge Organiser Paper 2 2024

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Updated 2024. Covers all students need to know for Paper 2 J277/02Computational thinking, algorithms and programming. A great revision resource for students. Supplied as a 12-page pdf and editable PowerPoint List of pages/topics: 01 - Computational Thinking and Flowcharts 02 - Searching and Sorting Methods and Key Words 03 - Searching and Sorting Algorithms 04 - Pseudocode Part A: Basics, String Manipulation, File Handling 05 - Pseudocode Part B: Selection, Iteration, Procedures and Functions 06 - Pseudocode Part C: Arrays and Trace Tables 07 - Databases and SQL 08 - Defensive Design 09 - Errors and Testing 10 - Logic Gates and Boolean Operators in Programming 11 - Translators and Types of Languages 12 - IDE (Integrated Development Environment) Can be used alongside the revision mats/posters (available separately or as a bundle)
OCR A-Level Computer Science Knowledge Organisers: Paper 2Quick View
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OCR A-Level Computer Science Knowledge Organisers: Paper 2

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Knowledge Organisers covering all of the main topics needed in preparation for Paper 2 (H446/02): Pseudocode (examples of all that they need to know) Computational Thinking (Thinking Abstractly, Thinking Ahead, Thinking Procedurally, Thinking Logically, Thinking Concurrently, Problem Recognition, Problem Solving) Further Programming Techniques (Classes and Objects, Encapsulation, Inheritance, Polymorphism, Recursion, Use of an IDE) Data Structures (Arrays, Tuples, Records, Stacks, Queues, Lists and linked Lists, Hash Tables, Dictionaries, Graphs, Trees) Algorithms (Big-O Notation, Search Algorithms, Sort Algorithms, Dijkstra’s Shortest Path Algorithm, A* Algorithm) Includes pdf and MS Word versions of each knowledge organiser for editing