KS3 Programming: 2 free lessons (What is a program? and Events) with slides, handouts and answers
Two complete, ready-to-teach Key Stage 3 programming lessons, one 50-minute lesson each:
SEQ.1 What is a program?
Pupils learn that a program is a list of instructions followed in order, build a program that shows three messages, and predict and fix a program whose steps are in the wrong order.
SEQ.2 Events: when this happens, do that
Pupils learn what an event is (such as a key press) and make the turtle move when a key is pressed.
Each lesson includes:
Editable PowerPoint slides with speaker notes
Three handouts at Guided, Standard and Stretch levels, each as a print-ready PDF and an editable Word file
Teacher notes with timings, what to look for and common misconceptions
Worked answers
Pupils build their programs in a free online lesson page that runs in the browser (no login and nothing to install). It sets a task at their level, gives hints on request, and checks their work with feedback in words. A READ ME FIRST file explains how to open each lesson and suggests how to run the 50 minutes.
All files are editable so you can adapt them for your own classes.

